Author Topic: Teleporting?  (Read 1691 times)

rubikscube

  • Guest
Teleporting?
« on: March 13, 2010, 12:17:47 pm »
How to deal with teleport raiders and battle stations, they are very easy to kill, but you can't stop them at your wormhole (i think). only way is to put ships at your home command stations

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: Teleporting?
« Reply #1 on: March 13, 2010, 03:58:17 pm »
Sniper and spider turrets are good. But I also really like to set up bait for them with tirrets around the bait. Usually that would be on a forward planet with only a few resources, so the resources themselves and the command station would be the bait. If you use exo shields then they will usually go straight for the command station, which can be helpful.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline RCIX

  • Core Member Mark II
  • *****
  • Posts: 2,808
  • Avatar credit goes to Spookypatrol on League forum
Re: Teleporting?
« Reply #2 on: March 13, 2010, 07:43:45 pm »
As far as bait, get a Zenith trader to swing by then plop down an Ion cannon, Mass driver, what have you... Stupid AI always thinks it should go for those first, even if it's across the system and heavily guarded :)
Avid League player and apparently back from the dead!

If we weren't going for your money, you wouldn't have gotten as much value for it!

Oh, wait... *causation loop detonates*

Offline Voodoomancer

  • Jr. Member Mark III
  • **
  • Posts: 93
  • Just a person please ignore
Re: Teleporting?
« Reply #3 on: March 15, 2010, 02:19:58 pm »
They do have to wait about a second after wormholing before they can teleport, lightning turrets can be helpful, since their shot has no travel time.

Offline Draco18s

  • Resident Velociraptor
  • Core Member Mark V
  • *****
  • Posts: 4,251
Re: Teleporting?
« Reply #4 on: March 30, 2010, 11:39:37 pm »
They do have to wait about a second after wormholing before they can teleport, lightning turrets can be helpful, since their shot has no travel time.

Lightning turrets ruin teleporting units.  I was playing in a game with a friend who had them and I had to go through the wormholes first to take out any lightning turrets or he lost his whole fleet.

Offline Doddler

  • Sr. Member
  • ****
  • Posts: 287
Re: Teleporting?
« Reply #5 on: April 16, 2010, 12:14:07 am »
I'm fighting an AI, and at 200 progress he unlocked teleport raiders and suddenly realized they were his favorite unit.  The AI is doing back to back waves of 500+ teleport raiders (he's done this 3 times so far), its only 2h 30m in with 220 AI progress.  These things literally destroy every command station of mine within about 10 seconds.  I was playing on unannounced waves/cross planet waves, which has been alright, except clearly I'm at a huge disadvantage now that he can instantly and unannounced rampage through my territory. :(

Offline superking

  • Hero Member Mark III
  • *****
  • Posts: 1,205
Re: Teleporting?
« Reply #6 on: April 16, 2010, 05:17:00 am »
answer: lightning turrets

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: Teleporting?
« Reply #7 on: April 16, 2010, 11:45:19 am »
Doddler, that is a tough scenario for sure.  I would suggest potentially having higher-mark command stations, which have more health.  Then if you cluster turrets, etc, around them, that will clear out a lot of the tele-raiders while they are trying to kill the command station.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline FrostyThePyro

  • Full Member
  • ***
  • Posts: 124
Re: Teleporting?
« Reply #8 on: April 16, 2010, 12:06:36 pm »
yeah, cpa waves in this case isnt helping you at all, as the answer to teleporters is lightning turrets and a force feild at the target, with scrap/rebuild when declared against a different target.  When they are coming from anywere without warning it gets kinda tough.  Oh well at least they are raiders and not stations.