Author Topic: Countering armored golems  (Read 1372 times)

Offline barryvm

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Countering armored golems
« on: February 12, 2013, 02:48:21 pm »
I was wondering if anyone had any tips on how to efficiently counter an Armored Golem.
Yesterday the AI was apparently in a bad mood and sent two of these in separate exo wave strikes (meaning one in the first strike and another one about two hours later).
I had prepared my defenses by building multiple force fields on home command and neighbouring wormholes, a full cap of gravity turrets (Mk I) on every path to the home system, full cap of sniper turrets on home world, all Mk I turrets covering the most likely attack routes.
My fleet consisted of full caps of the triangle ships and bonus ships, but I unlocked only light and fast ships (etherjet, cutlass, raider).
Even though I received ample warning through scouts positioned in outlying systems I had a hard time defending against the Armored golem(s).
I focused the entire fleet on the golem but it was still able to make it's way through to my homeworld (it did completely ignore my fleet) and blast its way through the home command center's shields before I blew it up with a spirecraft ram: if it had placed one more shot it would have destroyed the home command.
The second one was the same story, it ignores my fleet and just crawls to the home command.
The problem is I don't see how I can avert this, since none of my ships have much firepower and I don't know if upgrading starships would have much effect.
I only have access to black widow and regen golems (as well as a botnet but that one wasn't finished repairing yet).
Can exo waves from spirecraft, golems and botnet "add up" to create tougher lead ships or is this just the randomization logic of one of the waves at work here ?

Offline Faulty Logic

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Re: Countering armored golems
« Reply #1 on: February 12, 2013, 02:57:44 pm »
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Can exo waves from spirecraft, golems and botnet "add up" to create tougher lead ships or is this just the randomization logic of one of the waves at work here ?
No, each of the four possible exo sources uses its own calculation. The golem-related ones have a higher probablility of using most of their strength on one big ship.

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The problem is I don't see how I can avert this, since none of my ships have much firepower and I don't know if upgrading starships would have much effect.
I would recommend just having more rams next time. Two reptite worth of rams will almost kill it.
Remember you can make spirecraft from asteroids on AI planets, even without supply.

The best counter, though, is an artillery golem. (Hive works too.)
If warheads can't solve it, use more warheads.

Offline barryvm

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Re: Countering armored golems
« Reply #2 on: February 12, 2013, 03:04:12 pm »
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Remember you can make spirecraft from asteroids on AI planets, even without supply.

That I didn't know, this will probably make things a lot easier.
I didn't have that many problems countering Armored golems before, probably because of more favorable unlocks.

Offline TechSY730

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Re: Countering armored golems
« Reply #3 on: February 13, 2013, 11:42:47 am »
I don't know how to "stop" the golems. In my games, they tend to make it to my homeworlds (or at least my planets adjacent to my home) no matter what I do. Sure, the gravity and the tractors pretty much stop everything else, but the golems make it through.

Thankfully, my defenses on my homeworld tend to be so crazy, that they are able to take out the golem before my home goes down, especially if I have mobile fleet support.

So that is one part of the answer, defense in depth.

Second, IIRC, golems cannot move through "blocking" forcefields, so if you pile a forcefield or two on the other side of your homeworld's wormholes (the side on the planets adjacent to the homeworld), that can buy you more time as the golem will be forced to take down the forcefield before entering your home.