Author Topic: Counter Sniper Turrets  (Read 1708 times)

Offline Pandemic

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Counter Sniper Turrets
« on: January 03, 2010, 10:07:56 pm »
How do they work?

I made a triangle of them, out of range of anything save other snipers, and put my own Snipers in it. It's being protected by the rest of my fleet, chipping away at the system.

But... my Snipers are dying. What's up with that? The CS turrets for the AI seem to work, but I can swear that there is sniper fire making it through my own CS turrets.

Again, how exactly do they work?


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Offline x4000

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Re: Counter Sniper Turrets
« Reply #1 on: January 03, 2010, 10:12:40 pm »
There may be a bug with them in the current prereleases, though they are fine in 2.0.  This is on my list to look at in the next week, before we put out the next official version.  What they are supposed to do is provide 100% protection from incoming sniper fire to anything in their protection radius.  Note that the protection is conferred when the enemy shot is fired, not when it arrives -- a counter-sniper flare is sent out when the enemy shot is fired if the protected ship is in range of the counter-sniper, and then the counter-sniper flare hits the enemy sniper shot and kills it.  Possibly the sniper shots are too fast now, and the counter-sniper shots aren't reaching them in time, or something like that, but I'll have to look at this more in the next week.  I have a savegame from someone else that I can use to test this.
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Offline Pandemic

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Re: Counter Sniper Turrets
« Reply #2 on: January 03, 2010, 10:16:20 pm »
There may be a bug with them in the current prereleases, though they are fine in 2.0.  This is on my list to look at in the next week, before we put out the next official version.  What they are supposed to do is provide 100% protection from incoming sniper fire to anything in their protection radius.  Note that the protection is conferred when the enemy shot is fired, not when it arrives -- a counter-sniper flare is sent out when the enemy shot is fired if the protected ship is in range of the counter-sniper, and then the counter-sniper flare hits the enemy sniper shot and kills it.  Possibly the sniper shots are too fast now, and the counter-sniper shots aren't reaching them in time, or something like that, but I'll have to look at this more in the next week.  I have a savegame from someone else that I can use to test this.
Sweet; would be much appreciated :P. In my current game I'm experimenting with conquering the galaxy... With Snipers (yes, Snipers :o) as the backbone of my fleet. Will it take forever, and then some? Yes. Will it be fun? Yes. Will it require a really, really strong beachhead in enemy territory? Definitely.

You can see the problem I could have if my CS turrets failed me <_<


-Pandemic
http://www.di.fm/wma/trance.asx
"Freedom is the ability to say 2 plus 2 makes 4. If that is granted, all else follows."  -George Orwell, 1984

Offline Fleet

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Re: Counter Sniper Turrets
« Reply #3 on: January 03, 2010, 10:49:48 pm »
I had a similar problem, but it has since cleared up. Enemy counter sniper turrets seem to act like a force field, stopping all sniper shots (they disappear as if hitting an invisible circle around the counter sniper turret). My counter sniper turrets seem to let the shots hit my ships, but their shields always glow green and no damage is done (the shots miss).

Offline RCIX

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Re: Counter Sniper Turrets
« Reply #4 on: January 04, 2010, 04:36:26 am »
There may be a bug with them in the current prereleases, though they are fine in 2.0.  This is on my list to look at in the next week, before we put out the next official version.  What they are supposed to do is provide 100% protection from incoming sniper fire to anything in their protection radius.  Note that the protection is conferred when the enemy shot is fired, not when it arrives -- a counter-sniper flare is sent out when the enemy shot is fired if the protected ship is in range of the counter-sniper, and then the counter-sniper flare hits the enemy sniper shot and kills it.  Possibly the sniper shots are too fast now, and the counter-sniper shots aren't reaching them in time, or something like that, but I'll have to look at this more in the next week.  I have a savegame from someone else that I can use to test this.

I can verify that it's broken; I got something around 100 snipers in a wave and it was totally pwning the stuff under my single CS turret (incidentally built after the snipers arrived). The behavior was this:

Shots fired -> zip towards protected target -> CS turret fires a bunch of CS shots -> a bunch of shots still make it through
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