Try replacing it with a Mil 3 then, if you have the K available.
No K is actually my real issue now. Now I decide to give my Spire fleet a try and kill that first AI's homeworld that basically blocks my path.
Building Warheads now...
Watch for it, dam AI!
Not sure if it is a good plan. I decide to first ram down everything in the Core world (Transports + Mini Rams to assassinate them), silently pass my Cloaker Starships (I only get MkI) with Ltn Warheads, Armored Warheads, and Spirecraft Martyrs through wormhole with a whole bunch of Scouts and Scout Starships, and probably some SC Shield Bearers, and hopefully if I understand correctly, cloaking boosters should keep them alive as long as possible. Then Armor down the guard posts, blow up strategic reserve and/or SF as much as I can, send through my regular fleet and starship fleet in transports, Fallen Spire fleet with GalEx one-way delivery system (i.e Jumpships) and/or several SC Penetrators and one shot the rest of the guard posts and hopefully the AI Home Command Station.
There are certain question though. Does Martyrs target buildings? I tested in another game and it seems that I cannot target Command Stations with it, and doesn't damage it when it explodes. I am not worried about "limited numbers" of them because I have so many asteroids in my empire that all I worry about is their energy consumption.
No nukes, of course. I am still going after the FS campaign after killing this roadblock, and I want any K and resources from any planets I take. I hope the AIP from 8 guard posts + Home CS + 100AIP won't push the difficulty too far.
Looks like it is not enough to tech up the AI to MkIII. So still there is hope