Let me just start out by saying that I absolutely love this game. I've played it for more than 170 hours and will continue to play it, probably for years.
But I have begun to wonder if the balance of starting ship unlocks isn't a little out of whack.
When it comes to effectiveness and cost/benefit ratio, especially in the early/mid game, I think that the combat carrier completely outshines anything else. They're relatively cheap, sufficiently durable, and besides the damage output of the constant drone swarm being okay they even have great utility through engine damage and gravity slowdown. Yeah, they won't help that much against a Golem Exowave, but with just the 6 ships from mark I, II, and III you can take out almost any non-eye planet at no cost. I mean, how does ship unlocks like Acid Sprayer compare to this?
For mid/late-game utility, Protector absolutely seems to be the best choice. They scale incredibly well and with all four marks out you can severely limit the amount of damage your fleet or defense takes. These will actually help you survive exowaves. They're not exactly cheap though, and they don't really work well on their own or just with mark I fleet ships when taking planets, but the pros far outweigh the cons here. Other support ships like Shield Bearers aren't bad, but I don't see how they can compare to Protector Starships.
Things like Munitions booster, Sentinel/sniper/B-spawner, Medic Frigate, Impulse Emitters, Shield Bearer and Tackle Drone Launcher are definitely not bad and certainly have their uses, if somewhat more situational.
Now, I recognise that I'm a pretty inexperienced player, comparatively, so I wanted to hear what you guys think is the ultimate starting ship? Am I missing some incredibly potent ships here? Are Protector and Combat Carrier really overpowered?