Author Topic: attack types  (Read 1249 times)

rubikscube

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attack types
« on: January 28, 2010, 08:09:44 pm »
you know that there's shell, energy bomb, missles and so on,,

does those matters besides using counter missle, counter dark matter?

also, i remember that it said that strong against doesn't mean the attack type is strong against this ship, is that right?

so if that's true, health, attack, range and reload speed and shields are the one who determines winning?

if that's true, why is like mk 1 fighter stronger then mk 1 bomber?

also, what does it mean bomber has a advantage to harden targets?

Offline Spikey00

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Re: attack types
« Reply #1 on: January 28, 2010, 08:38:45 pm »
(?  Sorry, some of your post is unclear.)

Counter-missile turrets negate missiles under range, and the same for anti-dark matter turrets.

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Err, rather ships are weak against others and the damage is multiplied--I'm not sure where you obtained the idea that it was purely based on raw ship stats.  Of course, that applies when ships are neutral towards one another.

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Bombers generally are good against defenses; shields with a moderate attack range, high HP, a bonus against defenses and such validates the statement (at times).
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Offline Minty

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Re: attack types
« Reply #2 on: January 29, 2010, 10:38:44 pm »
The different attack-types (Shell, laser, minor electric, missile, etc) have no actual effect on damage dealt out. Their only purpose (AFAIK) is to give generic types that certain ships are immune to (Bulletproofs against shells, Eye Bots against missiles, etc).

The strong against part of the tooltip again doesn't mean the attack-type, it means the attack of that *particular* unit.

Yes, the base stats such as health, range, reload time, shields, damage amount are the main factors, but each ship has multipliers or divisors on their damage against each other unit type which can (Massively) skew engagement results one way or the other.

Mark I Fighters beat Mark I Bombers because the fighters have a massive damage bonus against bombers of the same mark level. And bombers have (I think) a massive nerf against fighters. Part of the core-unit RPS triangle: Fighters beat bombers, which beat frigates, which beat fighters.

Hardened targets are the big emplacements, Force Field generators, Fortresses, Superfortresses, that kind of thing.

Hope this clarifies somewhat. :)