Author Topic: Anti- Armour ships  (Read 1968 times)

Offline superking

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Anti- Armour ships
« on: April 15, 2010, 11:04:49 am »
why are these so darn fragile? I'm finding it hard to find a use for these purely because they disintergrate in any mid sized conflict. enemy waves of anti-armour ships die to electric shuttles and fighters so fast I consider them a great deal less of a threat than most unique unit types. they have range, yet frigates have range and about double the durablity. what is the good of these units?

Offline Doddler

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Re: Anti- Armour ships
« Reply #1 on: April 15, 2010, 03:04:56 pm »
I consider one thing when I use Anti-Armor: At least they aren't deflector drones.  ;D

Offline RCIX

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Re: Anti- Armour ships
« Reply #2 on: April 15, 2010, 04:11:52 pm »
They're fast, and they shred bombers at a decent range, which is a far sight better than fighters in some cases (which have to be practically at point-blank range).
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Offline Alex Heartnet

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Re: Anti- Armour ships
« Reply #3 on: April 15, 2010, 07:58:25 pm »
Frigates may have double the armor, but anti-armor units have double the speed.  They can keep up with your fighters and bombers.  Hold Z + X to see the attack ranges of units, and position the anti-armor units off to the side where they can fire on the enemy outside of its immediate attack range.  And send your shorter-ranged craft (fighters, bombers) into the fray.

That will greatly decrease your anti-armor losses, as they won't be under fire quite as much.
« Last Edit: April 15, 2010, 08:00:11 pm by Alex Heartnet »

Offline superking

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Re: Anti- Armour ships
« Reply #4 on: April 16, 2010, 05:19:35 am »
They're fast, and they shred bombers at a decent range, which is a far sight better than fighters in some cases (which have to be practically at point-blank range).

yeah, but mk1 fighters have 56k HP; anti-armour ships have like 8k

Offline Mánagarmr

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Re: Anti- Armour ships
« Reply #5 on: April 22, 2010, 01:42:16 pm »
Don't Anti-Armor have pretty high shields though? (Higher chance of completely deflecting damage)
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Offline Doddler

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Re: Anti- Armour ships
« Reply #6 on: April 22, 2010, 04:18:01 pm »
They're fast, and they shred bombers at a decent range, which is a far sight better than fighters in some cases (which have to be practically at point-blank range).

yeah, but mk1 fighters have 56k HP; anti-armour ships have like 8k

Deflectors are probably the worst, they have like 1.5k, and while they supposedly reduce the damage of nearby laser shots, suprisingly few ships use lasers. I don't get how that is actually a ship type, a wave of like 1000 deflectors dies to like 100 fighters with few casualties.  Or one lightning turret or electric shuttle. :/

Offline Kjara

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Re: Anti- Armour ships
« Reply #7 on: April 22, 2010, 07:37:04 pm »
Deflectors can be amazing in the players hands though.  They outrange most ships in the game, and if you clear the wormhole first without them(or transport them in), then kite with them and other high range ships(say riots, frigates, anti-armors, dreads, mirrors, resistance missile frigates, bombards and beam frigates), you can kill a bunch of things before they get into range.  They also have nice boosts against frigates.  Honestly I love both ship types :).