Author Topic: AI War "Tip of the Day" -- What do you wish you'd known?  (Read 121612 times)

Offline Astilious

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Re: AI War "Tip of the Day" -- What do you wish you'd known?
« Reply #180 on: September 13, 2012, 09:02:12 am »
Oh wow, point taken. 50 AIP to remove the Eye, the Fortress (basically), and a whole load of anything that happens to be lower level sounds like at least a decision to make.
And if I remember correctly, killing supply also disables forcefields. Hmm. I gotta try this whole homeworld nuking thing. So far I've only used lightning warheads to help clear the Neinzul Cockroach spawns.

Actually it doesn't, or at least didn't in my last game. I had thought it would knock them out too.

Actually my primary tactic against them was to send an Armored Golem who is immune, and have them expire naturally because they won't leave the HW unless you give them a target of opportunity. Any tips on less cheesy ways to deal with them?

Enclave Starship youngling/drone spam? Oh, less cheesy... I think if you park your fleet on the other side of the wormhole to the AI HW at max range then have something go in and snipe the post the cockroaches get shot down as they pop through the wormhole.
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Offline Mánagarmr

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Re: AI War "Tip of the Day" -- What do you wish you'd known?
« Reply #181 on: September 13, 2012, 09:33:40 am »
Actually my primary tactic against them was to send an Armored Golem who is immune, and have them expire naturally because they won't leave the HW unless you give them a target of opportunity. Any tips on less cheesy ways to deal with them?
Unless it's placed extremely close to the wormhole, try sniping the spawner with Implosion Artillery or Artillery Golem.
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Offline Lancefighter

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Re: AI War "Tip of the Day" -- What do you wish you'd known?
« Reply #182 on: September 13, 2012, 01:25:34 pm »
important to note that core forcefields dont require supply.
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Offline Vitka

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Re: AI War "Tip of the Day" -- What do you wish you'd known?
« Reply #183 on: September 13, 2012, 02:25:13 pm »
Actually my primary tactic against them was to send an Armored Golem who is immune, and have them expire naturally because they won't leave the HW unless you give them a target of opportunity. Any tips on less cheesy ways to deal with them?
Unless it's placed extremely close to the wormhole, try sniping the spawner with Implosion Artillery or Artillery Golem.
Will it prevent the spawn?

Offline Vitka

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Re: AI War "Tip of the Day" -- What do you wish you'd known?
« Reply #184 on: September 13, 2012, 02:27:15 pm »
important to note that core forcefields dont require supply.
Ah, so it won't work. Pity, I've seen forcefields go offline when AI planet was destroyed by a mining golem.

Offline Mánagarmr

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Re: AI War "Tip of the Day" -- What do you wish you'd known?
« Reply #185 on: September 13, 2012, 04:39:05 pm »
Will it prevent the spawn?
It was a long time I encountered one, but I think so, since it dies prior to launching it's load. But I might be wrong, I've never gone that route. I've always had to grind it down.
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Offline Hearteater

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Re: AI War "Tip of the Day" -- What do you wish you'd known?
« Reply #186 on: September 13, 2012, 04:46:23 pm »
I wouldn't be surprised if it didn't, since Neinzul Enclave drop their load on death.

Offline Faulty Logic

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Re: AI War "Tip of the Day" -- What do you wish you'd known?
« Reply #187 on: September 13, 2012, 05:11:34 pm »
It does not prevent the spawn. Having a lightning warhead parked next to it when it dies will, however, kill all of them.
If warheads can't solve it, use more warheads.

Offline Bognor

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Re: AI War "Tip of the Day" -- What do you wish you'd known?
« Reply #188 on: November 19, 2012, 12:22:07 am »
Actually my primary tactic against them was to send an Armored Golem who is immune, and have them expire naturally because they won't leave the HW unless you give them a target of opportunity. Any tips on less cheesy ways to deal with them?
Unless it's placed extremely close to the wormhole, try sniping the spawner with Implosion Artillery or Artillery Golem.
Negative - core guard posts are immune to Artillery Golems.
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Offline KDR_11k

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Re: AI War "Tip of the Day" -- What do you wish you'd known?
« Reply #189 on: November 26, 2012, 02:59:51 pm »
- Battleship-level Neinzul champions are gravity immune.

EDIT: Correction: Applies only to the Neinzul one...

Also:

- The Wrath Lance is not triggered by cloaked ships.
« Last Edit: November 28, 2012, 05:29:31 am by KDR_11k »

Offline Aquohn

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Re: AI War "Tip of the Day" -- What do you wish you'd known?
« Reply #190 on: March 17, 2013, 12:11:41 am »
New tip for Ancient Shadows: Turn circles around Dark Spire starbases. That's all I have to say.
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Offline Alex Heartnet

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Re: AI War "Tip of the Day" -- What do you wish you'd known?
« Reply #191 on: October 05, 2014, 12:10:32 am »
Here's a trick that can help you place Turrets properly.
Move ships next to your Command Station and pause the game. Then order them to go trough hostile Wormholes. Now start placing Turrets while holding Alt. You will see the paths the AI Waves will take when they attack because they always travel in straight lines. So now you can place the Turrets so their range covers those paths.


Offline ZepherBlack

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Re: AI War "Tip of the Day" -- What do you wish you'd known?
« Reply #192 on: November 17, 2014, 06:26:51 am »
It is probably best to just accept that your rally points and drones are joined together in eternal robotic matrimony.  Splitting them up is more trouble than it is worth, plus they get a bodyguard!

Offline Zebeast46

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Re: AI War "Tip of the Day" -- What do you wish you'd known?
« Reply #193 on: December 26, 2014, 10:21:18 pm »
Place your command center in a place where the AI will not surround it. This let's you place turrets behind your command center and forcefield where they will shoot at full power and be ignored.
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Offline Kahuna

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Re: AI War "Tip of the Day" -- What do you wish you'd known?
« Reply #194 on: December 27, 2014, 02:54:23 am »
Place your command center in a place where the AI will not surround it. This let's you place turrets behind your command center and forcefield where they will shoot at full power and be ignored.
Are you saying it's a good idea to let the Command Station and the Force Fields protecting it to work as cannon fodder for your turrets? It should be the opposite.
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