Author Topic: AI War "Tip of the Day" -- What do you wish you'd known?  (Read 132490 times)

Offline Faulty Logic

  • Hero Member Mark III
  • *****
  • Posts: 1,194
  • Bane of the AI
Re: AI War "Tip of the Day" -- What do you wish you'd known?
« Reply #165 on: August 19, 2012, 03:32:36 pm »
They also have their feedback ability, which does attrition damage to all enemies whenever an enemy unit dies. Combine with a grav drill for effective invincibility.

Also, welcome to the forums.
If warheads can't solve it, use more warheads.

Offline Lancefighter

  • Core Member
  • *****
  • Posts: 2,440
Re: AI War "Tip of the Day" -- What do you wish you'd known?
« Reply #166 on: August 19, 2012, 04:11:46 pm »
Wait, what? You have a new guy named josh too? What did I miss in my absence..
Ideas? Suggestions? Concerns? Bugs to be squashed? Report them on the Mantis Bugtracker!

Author of the Dyson Project and the Spire Gambit

Offline jadedamion

  • Newbie Mark III
  • *
  • Posts: 30
Re: AI War "Tip of the Day" -- What do you wish you'd known?
« Reply #167 on: August 23, 2012, 04:18:15 am »
if you destroy your command post on a Dyson sphere planet, the Dyson sphere reverts to being your friend. if you can handle a few hostile Dyson gatling guns, this is a great way to capture advanced reasearch or golems.
elaborate because i dont get it lol sounds like a cool trick though?? whats a dyson sphere planet?

Offline Hearteater

  • Core Member
  • *****
  • Posts: 2,334
Re: AI War "Tip of the Day" -- What do you wish you'd known?
« Reply #168 on: August 23, 2012, 09:52:18 am »
1) Destroy AI Command Station...Dyson Sphere is now your friend, but you still can't repair the golem, use Advanced Factories, or whatever because they are still owned by the AI
2) Build a Command Station
3) As soon as it finishes building, the following happens: The Dyson Sphere hates you and starts spawning hostile Gatlings, all capturable structures become owned by you
4) Destroy your own Command Station...The Dyson Sphere is friendly again and all the structures that you captured remain captured by you, so you can repair the golem, use the Advanced Factory (might require supply from a neighboring system) and so forth

Offline Lancefighter

  • Core Member
  • *****
  • Posts: 2,440
Re: AI War "Tip of the Day" -- What do you wish you'd known?
« Reply #169 on: August 23, 2012, 03:19:00 pm »
Stay on step 3 for a while.

Then capture as many Dyson Gatlings as possible.

Redirect step 4 into 'conquer the galaxy'
Ideas? Suggestions? Concerns? Bugs to be squashed? Report them on the Mantis Bugtracker!

Author of the Dyson Project and the Spire Gambit

Offline Faulty Logic

  • Hero Member Mark III
  • *****
  • Posts: 1,194
  • Bane of the AI
Re: AI War "Tip of the Day" -- What do you wish you'd known?
« Reply #170 on: August 23, 2012, 06:39:25 pm »
whats a dyson sphere planet?

A Dyson sphere is a minor faction which you can enable if you have the Zenith Remnant Expansion. If the faction is enabled, exactly one planet will have a Dyson sphere, and the sphere will spawn beefy ships called Dyson gatlings. These are either enemy-to-all (if the AI controls the world), human-ally (if no one controls it) or AI-ally (if humans control it).
If warheads can't solve it, use more warheads.

Offline Histidine

  • Hero Member
  • *****
  • Posts: 581
Re: AI War "Tip of the Day" -- What do you wish you'd known?
« Reply #171 on: September 11, 2012, 11:25:59 am »
An easy (albeit AIP-increasing) method of dealing with a gate wave is to park a Lightning Warhead on top of the wormhole the wave will appear on. Unless it's a pure Missile Frigate wave, you can count on 80-90% of the enemy ships evaporating without firing a shot.

Offline Diazo

  • Master Member Mark II
  • *****
  • Posts: 1,717
  • I love/hate Diff 10
Re: AI War "Tip of the Day" -- What do you wish you'd known?
« Reply #172 on: September 11, 2012, 10:31:19 pm »
An easy (albeit AIP-increasing) method of dealing with a gate wave is to park a Lightning Warhead on top of the wormhole the wave will appear on. Unless it's a pure Missile Frigate wave, you can count on 80-90% of the enemy ships evaporating without firing a shot.

This is a very powerful tactic that can nullify a wave, however it is a dangerous one also.

Because of the AIP increase warheads cause, using one of these to kill wave results in the next wave being larger, it is very possible to get into a spiral of death where you have to keep warheading waves because the AIP increase from the warheads means your defences never catch up.

So yes, in an emergency situation this can save you from death by killing off an entire AI wave, but if you are using this as a regular tactic the AIP increase will make the waves big enough that eventually even the warhead will not be enough to stop it.

Yes, I learned this the hard way, why do you ask?

Like everything else it is about the tradeoffs you are making while you play the game.

D.

Offline Coppermantis

  • Hero Member Mark III
  • *****
  • Posts: 1,212
  • Avenger? I hardly know 'er!
Re: AI War "Tip of the Day" -- What do you wish you'd known?
« Reply #173 on: September 11, 2012, 10:58:19 pm »
An easy (albeit AIP-increasing) method of dealing with a gate wave is to park a Lightning Warhead on top of the wormhole the wave will appear on. Unless it's a pure Missile Frigate wave, you can count on 80-90% of the enemy ships evaporating without firing a shot.

This is a very powerful tactic that can nullify a wave, however it is a dangerous one also.

Because of the AIP increase warheads cause, using one of these to kill wave results in the next wave being larger, it is very possible to get into a spiral of death where you have to keep warheading waves because the AIP increase from the warheads means your defences never catch up.

So yes, in an emergency situation this can save you from death by killing off an entire AI wave, but if you are using this as a regular tactic the AIP increase will make the waves big enough that eventually even the warhead will not be enough to stop it.

Yes, I learned this the hard way, why do you ask?

Like everything else it is about the tradeoffs you are making while you play the game.

D.

I got into this situation with myfirst FS game, it screwed me over big time.
I can already tell this is going to be a roller coaster ride of disappointment.

Offline Lancefighter

  • Core Member
  • *****
  • Posts: 2,440
Re: AI War "Tip of the Day" -- What do you wish you'd known?
« Reply #174 on: September 11, 2012, 11:14:58 pm »
I once nuked a planet to progress with my FS game.

It wasnt a good idea. It also made me very sad on the inside.

Dont nuke planets, its not good for you.
Ideas? Suggestions? Concerns? Bugs to be squashed? Report them on the Mantis Bugtracker!

Author of the Dyson Project and the Spire Gambit

Offline Faulty Logic

  • Hero Member Mark III
  • *****
  • Posts: 1,194
  • Bane of the AI
Re: AI War "Tip of the Day" -- What do you wish you'd known?
« Reply #175 on: September 12, 2012, 10:32:11 am »
Quote
Dont nuke planets, its not good for you.
What? I can't hear you! Something about using warheads? Sounds good!

Warheads are a valuable ace in the hole. Don't hesitate to use them to resolve crises and assist the HW attacks.
« Last Edit: September 12, 2012, 06:01:50 pm by Faulty Logic »
If warheads can't solve it, use more warheads.

Offline LaughingThesaurus

  • Master Member Mark II
  • *****
  • Posts: 1,723
Re: AI War "Tip of the Day" -- What do you wish you'd known?
« Reply #176 on: September 12, 2012, 06:55:05 pm »
But, don't nuke the home planets, right? I mean, given the mark V nature of the everything on them.

Offline Faulty Logic

  • Hero Member Mark III
  • *****
  • Posts: 1,194
  • Bane of the AI
Re: AI War "Tip of the Day" -- What do you wish you'd known?
« Reply #177 on: September 12, 2012, 06:57:16 pm »
I often nuke the HWs. It kills all the mkIV ships there, removes the eye if one is present, and puts the fortress mkIII out of supply. But I mainly use the other kinds of warheads there.
If warheads can't solve it, use more warheads.

Offline LaughingThesaurus

  • Master Member Mark II
  • *****
  • Posts: 1,723
Re: AI War "Tip of the Day" -- What do you wish you'd known?
« Reply #178 on: September 12, 2012, 06:58:30 pm »
Oh wow, point taken. 50 AIP to remove the Eye, the Fortress (basically), and a whole load of anything that happens to be lower level sounds like at least a decision to make.

Offline Vitka

  • Newbie Mark II
  • *
  • Posts: 24
Re: AI War "Tip of the Day" -- What do you wish you'd known?
« Reply #179 on: September 13, 2012, 03:59:16 am »
Oh wow, point taken. 50 AIP to remove the Eye, the Fortress (basically), and a whole load of anything that happens to be lower level sounds like at least a decision to make.
And if I remember correctly, killing supply also disables forcefields. Hmm. I gotta try this whole homeworld nuking thing. So far I've only used lightning warheads to help clear the Neinzul Cockroach spawns.


...





Actually my primary tactic against them was to send an Armored Golem who is immune, and have them expire naturally because they won't leave the HW unless you give them a target of opportunity. Any tips on less cheesy ways to deal with them?