I have to confess, I'l slightly puzzled by the Artillery-Golem hate. OK, I'd rather have a Cursed Golem given the choice, but the ability to take down AI fortresses and eyes quickly (less time for reinforcement buildup) and without any losses whatsoever is a godsend. They're also great for dispatching Mining Golems: power down the AG, take it through the wormhole, target it on the MG, power it up, take it back out. Repeat 30 seconds later and you're done.
With a shot every 8 seconds, they're verging on the overpowered.
Yea, 8 seconds is WAY too small for the amount of base power they have.
Instead of increasing the reload time again, how about we bring down the base damage? Someone suggested like 20M (down from 100M), which is still enough to severly hurt anything, and kill most most starships and stuff, but not enough quickly easily charge through the even the toughest stuff with clever micro.
The other comment I'd make is on the Botnet Golem. These things would be overpowered even without the zombies - they make nearly all waves trivial with only a touch of micro. 600 bomber IIIs? Dead in less than a minute, with no damage taken in return.
100% Agreed. They NEED a nerf.
The rational behind the insane base damage per bullet was to ensure that whatever they hit is sure to be zombie reclaimed. However, thanks to the parasite damage bonus system introduced in 5.001, insane base damage is no longer needed to make sure the reclamation happens.
I say allow the parasite damage multiplier system to apply to zombie reclaimers, and bring down the damage of the Botnet golem (and the zombie guardian too, as it has a crazy power for the same reason). The multiplier system should ensure that they can still reclaim stuff, and as the Botnet golem is a Mk. V, it will be getting very favorable multipliers to their reclamation damage.
Of course, energy and AIP costs should go down a little bit with this change, as their average normal DPS has gone down quite a bit, even if their "zombie reclaim" DPS is on a similar order of magnitude thanks to the parasite damage bonuses.