Author Topic: Ai Key ship differences  (Read 1538 times)

Offline soMe_RandoM

  • Sr. Member
  • ****
  • Posts: 250
Ai Key ship differences
« on: July 01, 2010, 08:11:05 pm »
I'm going to start off telling an story I think what happen in Ai war during the war between the two Ai’s

The Development of the AI’s
Well to manage the war more effectively and on a larger scale than any human possible since in war most or all economy might be spent on defeating the enemy thus the difference in AI in first place. An young developer once asked the general, why don’t you have the ships able to be on an stand by mode. They general said ‘what the point of having a computer stronger faster than an human have it weapons offline.’ This key decision made the Ai ferrous. The Ai had no mercy never weak, never resting, always-ready waiting for the other team to react.

 It is safely assumed that both sides use both of the similar coding language, as it was no matter what was code it always going to evolve changing. To where the goals of what were coded. But soon after the Ai decided to turn against it creator after being able to communicate to the other Ai this connect cause them to turn on the command station where the generals and colony’s where living. Star ships where sent out but the Ai was to good finding a weakness then exploiting it.

Know the Ai has won the war. You are a general saved from when Ai was in war with each other. you where an safety net last hope. Your scientist where able to scavenge a special ship type from the scattering data around and came up with your bonus ship. Your ships have the flaw of need energy in limited supply due to the need of crystal and metal. You can only sustain a certain amount of energy on the one planet due to interference.

You had been told the differences from you and the AI.
Here are they here
? The Ai don’t need harvesters on the system as they economy is totally different and much has been forgotten. As most is just know that they can only send reinforces to not all planets at 1 time and there is an cap to the amount of ships per planet they can maintain.
? They don’t have this ability. We have reason to believe that the Ai doesn’t have low power mode built into their ships. Low power mode disables the ship ability to shoot. But don’t let this take you down as if you look really hard you see that this limitation is not the worst burden of them all but one of the hugest advantages you have over the battle. The ability to control the ships them self via controlling their weapon fire. As you can see the Ai isn’t capable of holding fire. This makes this an huge exploit meaning that the Ai cant use low power or any other means to stop their units firing.
? AI has personality. One aspect of the ai that shouldn’t be programmed by we don’t know if it was the processors or us them self.

Well this lead to commanding the army and attacking and winning us back from brink of extinction.

//

As you see the Ai aren’t capable of controlling the units from stooping firing.
You could use this to your advantage by probing units to attack then sending in your weaker units to attack. Or vice versa you could stop the Ai from doing so to you by low powering the ships

Tactic works for:

Electric shuttles: one of the best ships in the game when looking at this key weakness. Power needs. Since this weakness needed to be adapted and able to be used by humans low power mode was needed.
This then makes the Ai weakest unit When manage correctly by setting off the ships when ships come close to the Ai (use one unit to die for the fleet as AI. Cant stop it from attacking only thing it can do is tried to run away but shuttles aren’t that fast). This weakest unit when due to it size of fleet and health and with out it attack (set off) it then it one of the weakest units.
 With this said people that don’t micromanage this ship will have the hardest time with AI setting off their ships then sending in their stronger units. Also the AI after attacking shuttles hardly run away. This problem wasn’t intentional with electric shuttles having them shoot when on sight. But as an suggestion they could have a node that controls AOE ships to shoot only when their considerable amount of enemies in their radius (trouble with beam frigates). This would eliminate one of the micro management of these AOE ships but not others those.


Cloaking ships:

Chameleons: well these ships are done and I use them as a ship that used for targeting command stations in the long run as these ships I use them as ships that move when ships aren’t close to them so they sneak close to the command station. And are quite capable of getting out of tractor beams if you think about it for an second. 1. When they stop firing for 4 sec (rough)  the then change into scrap metal. Well, as these ships are able to do that high level planets but with no shielding are a great target assuming you can get ships to kill the out side. Thus why warheads where invented as they weren’t need because the Ai was so effective but know as desperation set in the are an necessary but at an risk.
   Use the warheads to attack the exit and to clear out ready for your chameleons to get far enough into the Ai system so it can move but not be shoot.

Raptors: hardly use raptors but they are good when you use the low power mode to stay invisible to get past the tractor beams.

Eye Bot: one of the best ships in the game if you cant waste knowledge on scouts. You can use them as a scout substitute by having them on low power mode, as they won’t shoot. But unless found out they surly die but having spamed eye bots into a strong system. They all got pass you can know low power one of the eye bot and use them know as an scout if you cant get any on the system in the first place at all. This makes it that you can spam all the eye bots so you can just get one across to stay as an scout.
 
Low power makes them invisible all the time.

Others:
Well most of the ships tactics from know on (haven’t mentioned most of ship atm edit later or post them after)
But low power would just make it not shoot until the harder targets get close and able to be shoot. As in they are waiting out side range but could get in close to attack your ships. This wont work on ships with anything lower than 4 sec and larger range than your ship as well.

final thought here. is if the AI has an ship then it can be exploited through your limitation of power needs as thier ships dont need low power as thier is an infinte power for the Ai while you got an finite ussage due to crystal and metal needs. well the most effected ship is the electric Shuttle & turret

are both effect by this hope this helps?

Edit: any ships eg bombers can be triggered off to shoot at an non prefered target or Bait targets so weaker or yust More spam would destroy enemy ai, this would be an way to minize death and get higher KTD Ratio :D.

parisites are ok and realy good Mrk 3 is always an must as there is no point in doing anything else :D but it not worth doing these tatics with fast reloading ships or leech star ships ecter ;D
« Last Edit: July 04, 2010, 08:38:37 am by soMe_RandoM »
AI War - even the smallest units can make all the difference no matter how weak they are still quite capable of taking the hits. if it can Kill and receive damage then it worth its time other wise if it cant kill and cant take the damage for the higher surviving ships then it is worthless.

rubikscube

  • Guest
Re: Ai Key ship differences
« Reply #1 on: July 01, 2010, 09:19:54 pm »
the ai uses human captive settlements to get their resources, everybody knows that :(

Offline soMe_RandoM

  • Sr. Member
  • ****
  • Posts: 250
Re: Ai Key ship differences
« Reply #2 on: July 01, 2010, 09:33:16 pm »
the ai uses human captive settlements to get their resources, everybody knows that :(
D: settlements wait i didn't know thier wasent any surviours why wasent i told this (people in the comand station) we must save them after we kill the Ai or before the rebel against the Ai after the heard about use being here :(
AI War - even the smallest units can make all the difference no matter how weak they are still quite capable of taking the hits. if it can Kill and receive damage then it worth its time other wise if it cant kill and cant take the damage for the higher surviving ships then it is worthless.

rubikscube

  • Guest
Re: Ai Key ship differences
« Reply #3 on: July 02, 2010, 01:36:36 am »
terminator and the matrix is a good reference for reliable information as it does not involve magic or the super natural of any kind, only plain hard technology