I have to express the same as others in this thread. The AI Eyes as they are now are annoying as hell, and way too much of a grind. My 2 friends and I, play once a week for maybe 6 hours. We only brought the base game a few months back and really enjoyed it, so we brought the first 2 expansions (Still quite a bit to learn).... but when the AI Eyes were changed to having to kill all the guard posts before the EyE died, it also instantly killed a lot of our enjoyment of the game.
It's got to the point now that whenever we find a system we want has an EyE in it, you can hear a collective "SIGH"... and it completely kills the flow of the game... There also seems to be more EyE's than ever.
It's unfortunate, because they are the main thing that is spoilling an otherwise great game.
Edit: A simple solution is to have an option to include them or not (Like Golems, Core Generators etc).. Yes that's how much we dislike them in their current format. We just want rid of them.
How many eye's are you seeing? Until recently there was (another) bug in their spawn rate giving turtle type AIs too many of them.
What version are you playing?
And they are SUPPOSED to disrupt the flow of the game. They are supposed to be a annoying speedbump to the otherwise very powerful "curbstomp or pass through every planet with your giant armada" technique. There were designed to counter that after all. Blobbing is fun, I know, but the devs didn't want you to be able to take on the whole game with blobbing tactics alone. Making the AI eyes optional has been discussed and rejected by the devs in the past. They like how much the AI eyes are speed bump to the ordinary "flow" of most strategies.
I will admit that maybe their health should be dropped by a good proportion (though it should still be high enough for you seriously consider taking out he guard posts instead), as it is a little crazy high right now.
Or at the very least, eyes should not spawn in the same systems as anything having to do with shields.
Why not? We get to pile on ludicrous amounts of defenses on our planets, why can't they?
Again, how often do you see Mk. Spire shield guard posts or Mk. II or above AI FF and an AI eye on the same planet, compared to the overall distribution of those units?
If you almost always see one of those two FF units with an AI eye, then something may be wrong, as their spawn chances should be independent.
Otherwise, you should see that planet as especially tough and come back later when you got more firepower you can send to take care of it effectively.
I do admit that the even with the halved health the Spire shield guard posts they recently got, they still are pretty ridiculously tough.
Just to gather ideas, about how many
AI Mk. III forcefields should it take to get the HP of a Mk. I Spire shield guard post? How should their HP growth go with Mk? Is a linear relation of Mk. to HP too steep for this particular guard post?