Author Topic: Reidquat Resistance  (Read 24765 times)

Offline deMangler

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Reidquat Resistance
« on: February 05, 2010, 06:43:19 pm »
I'm throwing this game in as a good one for a relay type game.
One resistance leader passes it in to the next kinda thing.
I already tried it and didn't last long - as some of you may know.
I plan on attempting it again sometime as it seems like a really good setup. So if anyone wants to give it a go, and pass on their save shall we say, a couple of hours per player? Obviously people can play as long as they like, but pass it on after two hours...

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Zenith Remnants Expansion
80 Planets
AI Progress 1/60 2xDif 7 Random Easier
Human Colony Rebellion, Human Marauders, Human Resistance Fighters, Zenith Traders.

Complex Ships Selection.
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There ya go anyway... Hope someone takes it up...
I'll join in at some point.
dM

Offline RCIX

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Re: Reidquat Resistance
« Reply #1 on: February 06, 2010, 01:47:48 am »
Sounds good to me! *downloads save*
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Offline RCIX

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Re: Reidquat Resistance
« Reply #2 on: February 06, 2010, 06:38:49 am »
Ok, i got it an hour in. Did some scouting and knowledge raiding, fended off a few waves, and you're left with a small force and a few light starships under construction plus a knowledge raiding fleet and a Superfortress to build. Oh, and i left notes for a plan of attack on the homeworld's notes section.
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Offline Kjara

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Re: Reidquat Resistance
« Reply #3 on: February 06, 2010, 06:53:57 am »
Heck, I'll give it a try.  These are always fun, especially when I ignore your notes for the next hour... (perhaps anyhow :)).

(this is a got it--I'll play an hour or till a good stopping point around there.)

Offline Kjara

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Re: Reidquat Resistance
« Reply #4 on: February 06, 2010, 08:54:30 am »
Notes:

I've changed the names of a few planets with large dangers to make them stand out a bit more(also I've marked them p0).

I played an hour and 20 minutes, took 2 planets(1 ars--gave us spiders), and cleared out one more that's on its way to a Radar jammer mk II + ion mk I and then only two hops away from a zenith power generator that we will likely want to take at some point. Also took out a data center so our progress is currently at 14.

Our main army is split between Orteve and Arxeza, and the next player can make the decision if we want to just leave Orteve neutered on our way to better targets or to take it, it has decent resources (2metal, 3 crystal) but nothing special on it.

An etiquette point to make.  Please don't unlock techs that you don't use at all(pointing the finger at leech starships, mobile repair stations, grav turrets and exo-shields here).  The first half of my play period would have been much less painful if I'd had some of that 8.5k knowledge available.

They had tanks, so we really needed at least one of the high range turrets, I ended up unlocking both missile mI's for bomber killing and laser mkI's.  Note that at least lasers seem to have a min chance to hit of 80%, not sure what the min chance of missiles is but its reasonably high as well, both are great at killing tanks.

Thoughts on our opponents.  One is clearly a zenith descendant, as they have all the zenith ships.  I've run into two super fortesses, so the other may very well be the type that specializes in them(fortress baron).
« Last Edit: February 06, 2010, 09:04:05 am by kjara »

Offline RCIX

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Re: Reidquat Resistance
« Reply #5 on: February 06, 2010, 04:55:04 pm »
An etiquette point to make.  Please don't unlock techs that you don't use at all(pointing the finger at leech starships, mobile repair stations, grav turrets and exo-shields here).  The first half of my play period would have been much less painful if I'd had some of that 8.5k knowledge available.
I was playing as if it was my game :)
I think i'll pick this up for my other hour, and put to use some of those! You'll see...
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Offline Kjara

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Re: Reidquat Resistance
« Reply #6 on: February 06, 2010, 08:56:06 pm »
My point wasn't that I didn't want you to build leech starships, etc.  Its just why unlock them at the very start, and then never build them.  Leave the next guy some knowledge to play with rather than raiding most of the adjacent worlds and then spending it all.  I left the next guy enough knowledge to unlock something, but because I started with so little knowledge, I wasn't able to leave him much more than I started with.

Offline HellishFiend

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Re: Reidquat Resistance
« Reply #7 on: February 06, 2010, 08:57:50 pm »
An etiquette point to make.  Please don't unlock techs that you don't use at all(pointing the finger at leech starships, mobile repair stations, grav turrets and exo-shields here).  The first half of my play period would have been much less painful if I'd had some of that 8.5k knowledge available.
I was playing as if it was my game :)
I think i'll pick this up for my other hour, and put to use some of those! You'll see...

I'm with kjara on this point. I tend to hoard knowledge and use it only when needed. I guess you could say I primarily spend knowledge reactively instead of proactively. I'm sure both ways have their merits, but I rely on the ability to unlock something I need in response to a new threat or offensive strategy I need to employ.

I may jump in to this game later, if the opportunity presents itself.
Time to roll out another ball of death.

Offline RCIX

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Re: Reidquat Resistance
« Reply #8 on: February 06, 2010, 09:21:38 pm »
I suppose that's a good point, though i DO plan to use them i just didn't in the time i had (maybe with a little mix of "i want other people to use the stuff i like too). That's generally the way i play....
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Offline Kjara

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Re: Reidquat Resistance
« Reply #9 on: February 06, 2010, 10:13:47 pm »
Oh, and I tend to use at least some of what you unlocked, but not at the very start of the game.  For example, I don't unlock MRS until I have a decent sized group(usually after my 3rd or so planet taken)--the knowledge before that point is needed for offense so I can take planets before they get too entrenched and for turrets.  Grav turrets tend to make an appearance(if at all--they aren't needed every game of course) after 5 or 6 planets have been taken, etc.  It was just that none of them were needed yet in that game not that I'm against researching them at all.

Offline RCIX

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Re: Reidquat Resistance
« Reply #10 on: February 06, 2010, 11:55:42 pm »
Oh, and I tend to use at least some of what you unlocked, but not at the very start of the game.  For example, I don't unlock MRS until I have a decent sized group(usually after my 3rd or so planet taken)--the knowledge before that point is needed for offense so I can take planets before they get too entrenched and for turrets.  Grav turrets tend to make an appearance(if at all--they aren't needed every game of course) after 5 or 6 planets have been taken, etc.  It was just that none of them were needed yet in that game not that I'm against researching them at all.
Ah. Well i put 1 around each homeworld wormhole to slow down autobombs and the like in the version i have going, also have 2 MRSes repairing a fleet.

Anyway, here's the game at roughly 3:20 in.
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Offline Kjara

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Re: Reidquat Resistance
« Reply #11 on: February 07, 2010, 12:14:38 am »
I agree that Grav turrets are a great autobomb counter.  They are a less great tank counter :).

I'll let someone else pick it up and play for a bit, I'll prob jump back in after 1 or 2 more people have played it.

Edit: took a look at it, looking good

Only comment I would have for the next person is if they get a chance to get an ion cannon(prob mkII) in Isinor, they should take it if we are going keep a zenith plant there(which since it has a mk IV factory, makes sense to heavily defend).  More turrets may be necessary to handle the 2x raids as well.
« Last Edit: February 07, 2010, 12:25:02 am by kjara »

Offline RCIX

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Re: Reidquat Resistance
« Reply #12 on: February 07, 2010, 12:22:10 am »
Shoot, i forgot to update the notes. Ignore them.
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Offline Kjara

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Re: Reidquat Resistance
« Reply #13 on: February 07, 2010, 12:27:30 am »
Haha, yeah I noticed that.  I'm the only one who has dled if you want to update them for the next real player.

Offline RCIX

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Re: Reidquat Resistance
« Reply #14 on: February 07, 2010, 06:00:23 pm »
Ok, here's an annotated galaxy.
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