I never used the lobby setup scripts, so i decided to craft some
For now, I have four of them, each based on one alien race : Neinzul, Zenith and Spire, plus one based on Humans+shadows (as the Ancient Shadows has few to build a thematic game by itself, and the nebulae scenarii are super interesting about human lore with the In Memoriam Terra splinter faction being often encountered). I will make some more for the other expansions (Vengeance of the Machine and Destroyer of Worlds), but I still don't know how to handle them. Maybe the fifth themed script will be about the AI "race", with all the pain from VotM and all the lore revealed in the Exodian Blade's campaign.
My scripts are still under writing, but here are the factions/plots/AI types for each. Incidentally, I'll need some hints from Chris or Keith (or someone else, maybe) about lobby scripts' abilities. For instance, is there a way to change the role of a human player? I need it to enable the nebulae scenarii. Is there a way to add a secondary AI type? And so on... The names of the AI types would be needed at some point; my disabledaitypes.txt isn't complete, and I need to find how to generate the list with the game's debug options (I remember there is a way, but I can't recall where in the forum I read it).
Well. No more words! Let's see what has been done so far!
All difficulty 7/7, realistic, 80 planets, 1AIP/30min, complex ships, normal combat style and ship cap, etc.
Neinzul ThemeAI 1 : Neinzul Youngster
AI 2 : Neinzul Viral Enthusiast / Cluster Bomber / Nester (equally likely, and maybe Youngster again)
Minor Factions : Neinzul Rocketry Corp (4), Preservation Wardens (4), Roaming Enclaves (4) (maybe more on roaming enclaves)
Plots : Hybrid Hives (4) and Advanced Hybrids (4) for both !!! (maybe it's a bit hard... HH(2) and AH(2) for both, or HH(4) and AH(4) for one only? But I think there is more evil plots available for the hybrids at higher intensity)
Zenith ThemeAI 1 : Zenith Descendant
AI 2 : Golemite
Minor Factions : Zenith Traders, Miners (4), Dyson Sphere (4), Devourer, Broken Golem Hard (4).
// BotNet Golem considered too cheezy to be added by this script, but not forbidden.
Spire ThemeAI 1 : Spireling
AI 2 : Crafty Spire or Spire Hammer (equally likely)
Minor Factions : Fallen Spire (8 ), Spire Civilian Leaders, Spirecraft Easy.
// Intensity of Fallen Spire increased for compensate Easy Spirecraft (better than two different exo at intensity 4, right?)
Human and Shadow ThemeAI 1 : random easier/moderate + secondary type Entrenched Homeworlder
AI 2 : random easier/moderate + secondary type Entrenched Homeworlder
Minor Factions : Human Marauders (10), Resistance Fighters (10), Colony Rebellion (4), Dark Spire (4), Alt Champ Nemesis (4)
// and there I need to change human player's roles to enable nebulae.