Author Topic: GFX Mods: AI Defenses  (Read 27682 times)

Offline Lancefighter

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Re: GFX Mod: AI Eye alternate graphics
« Reply #15 on: November 07, 2010, 01:38:12 am »
I..

Rocks are allowed to be orange. Its just a question of the amount of iron oxides that make up the rock.

That would be form my geology textbook  ;)
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Offline Ozymandiaz

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Re: GFX Mod: AI Eye alternate graphics
« Reply #16 on: November 07, 2010, 06:33:53 am »
I..

Rocks are allowed to be orange. Its just a question of the amount of iron oxides that make up the rock.

That would be form my geology textbook  ;)

Indeed.


Aslo as far as I am concerned it look fancy :D

Tho the one posted in here is also nice.

From my expereince wiht Arcen, making your own graphics and donating it can get them in the game if you feel it is better then originals ;) (I happen to suck at graphics and never do it :P)
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Offline HitmanN

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Re: GFX Mod: AI Eye alternate graphics
« Reply #17 on: November 07, 2010, 08:36:12 am »
If only I would have the patience to hand-craft large graphics, I'd make my own suggestions for some of the guard posts and guardians, but I'm only really good at tiny sprites and fiddling with colours. xP Small starships is pretty much where my patience ends, size-wise.

From my expereince wiht Arcen, making your own graphics and donating it can get them in the game if you feel it is better then originals ;) (I happen to suck at graphics and never do it :P)

Yup, those be my flak turrets and heavy beam cannons in the game. I'm already honored to have 'em included. :D

Offline HitmanN

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Re: GFX Mods: AI Defenses
« Reply #18 on: November 16, 2010, 11:13:59 am »
Added a spiced up version of MLRS Guard Post in the first post, and switched topic title.

I'll be adding more of these as I find the time and interest. Again, use if you like, or don't. ;)

Offline superking

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Re: GFX Mods: AI Defenses
« Reply #19 on: November 16, 2010, 11:34:29 am »
that MRLS post looks incredi-good, I hope chris considers using these in the main release  :)

Offline Ozymandiaz

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Re: GFX Mods: AI Defenses
« Reply #20 on: November 16, 2010, 03:41:58 pm »
that MRLS post looks incredi-good, I hope chris considers using these in the main release  :)

Aye, its very nice!
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Offline HitmanN

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Re: GFX Mods: AI Defenses
« Reply #21 on: November 16, 2010, 06:58:53 pm »
Also added a spiced up version of the Short Range Guard Post to the first post.

Offline Mánagarmr

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Re: GFX Mods: AI Defenses
« Reply #22 on: November 17, 2010, 03:53:15 am »
I love the Short Range post! It looks like it has a head and two evil, glowing eyes xD Excellent work, HitmaN!
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Offline Ozymandiaz

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Re: GFX Mods: AI Defenses
« Reply #23 on: November 17, 2010, 06:33:28 am »
Sweet!

These look pretty good! now you are making us expect more  ;P;P;P
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Offline HitmanN

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Re: GFX Mods: AI Defenses
« Reply #24 on: November 17, 2010, 07:17:35 am »
You're too kind. ;)

I'll be doing more whenever I have an inspirational moment or two.

Offline x4000

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Re: GFX Mods: AI Defenses
« Reply #25 on: November 17, 2010, 12:53:58 pm »
For the next version:

The awesome modified version of the short range guard post and MLRS guard post that were created by HitmanN as a mod have now been integrated into the main game.

:)
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Offline HitmanN

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Re: GFX Mods: AI Defenses
« Reply #26 on: November 17, 2010, 01:02:31 pm »
Hey, thanks.

*Ego Boost Mk2*

I think I'll be working on some more of these. :D

Offline x4000

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Re: GFX Mods: AI Defenses
« Reply #27 on: November 17, 2010, 03:18:18 pm »
 ;D

I certainly won't complain about that, but don't feel obligated. :)
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Offline Mánagarmr

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Re: GFX Mods: AI Defenses
« Reply #28 on: November 17, 2010, 03:45:28 pm »
See, this is why I love Arcen games. Chris, Keith and the rest of the Arcen gang + Awesome community = Epic winsauce of Epic Proportions!
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Offline Winter Born

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Re: GFX Mods: AI Defenses
« Reply #29 on: November 17, 2010, 05:03:25 pm »
Amazing group dynamic at work play