Author Topic: [GFX] [MOD] Explosion Revisions 512x512 with overglow  (Read 20408 times)

Offline eRe4s3r

  • Core Member Mark II
  • *****
  • Posts: 2,825
[GFX] [MOD] Explosion Revisions 512x512 with overglow
« on: January 11, 2011, 06:29:14 am »
Well here it is!

Download -> http://filesmelt.com/dl/Explosion_Effect_revision_by_eRe4s3r.rar

This mod does the following things (and has 3 modified sprite animations)

Revises sprite effect Explosion\Large -> Adds glow, makes it fainter/shorter
Revises sprite effect Explosion\Large2 -> Adds glow, makes it stronger (than Large)
Revises sprite effect Explosion\Small -> Fainter, smaller and glow

These 3 effects work "together" - Please note, its not overglow nuclear effect style, but if you have thousands of ships dieing you can expect an "adequate" effect level that will make this event noticeable even in far zoom.

Below how it looks scrapping a fleet of 600 400 ships in CLOSEST zoom - notice that i did not change the grenade explosion (which is a really cool effect and looks pretty nifty as is without glow)



This time there are no Attachments anymore - its 8mb+

Install the folders inside the rar to here
AIWar\RuntimeData\Images\Explosion - make backups of Large, Large2, and Small.
« Last Edit: January 11, 2011, 09:11:21 am by eRe4s3r »
Proud member of the Initiative for Bigger Weapons EV. - Bringer of Additive Blended Doom - Vote for Lore, get free cookie

Offline alexander1986330

  • Newbie
  • *
  • Posts: 1
Re: [GFX] [MOD] Explosion Revisions 512x512 with overglow
« Reply #1 on: February 15, 2011, 08:57:29 pm »
Wow love your mod! Keep up the good work :)

Offline Echo35

  • Master Member Mark II
  • *****
  • Posts: 1,703
  • More turrets! MORE TURRETS!
Re: [GFX] [MOD] Explosion Revisions 512x512 with overglow
« Reply #2 on: February 16, 2011, 11:23:58 am »
Mmm, more Shiny from eRe4s3r!

Offline eRe4s3r

  • Core Member Mark II
  • *****
  • Posts: 2,825
Re: [GFX] [MOD] Explosion Revisions 512x512 with overglow
« Reply #3 on: February 17, 2011, 03:17:17 am »
But its already old shiny ;)

Feedback is welcome though ;P
Proud member of the Initiative for Bigger Weapons EV. - Bringer of Additive Blended Doom - Vote for Lore, get free cookie

Offline Surray

  • Newbie
  • *
  • Posts: 1
Re: [GFX] [MOD] Explosion Revisions 512x512 with overglow
« Reply #4 on: August 20, 2011, 07:18:33 am »
Thanks for this mod. I really like these explosions more than the stock ones :-)



PS: CC ftw :P

Offline deadone

  • Newbie Mark II
  • *
  • Posts: 14
Re: [GFX] [MOD] Explosion Revisions 512x512 with overglow
« Reply #5 on: June 30, 2013, 08:00:08 am »
looks nice!

Does a modded game (with this mod) count as cheat or prevent archievements? and is this already in the game with version 7.0?
same question about your Shieldhiteffect mod.

« Last Edit: June 30, 2013, 08:02:02 am by deadone »

Offline Mánagarmr

  • Core Member Mark V
  • *****
  • Posts: 4,272
  • if (isInRange(target)) { kill(target); }
Re: [GFX] [MOD] Explosion Revisions 512x512 with overglow
« Reply #6 on: June 30, 2013, 11:54:29 pm »
looks nice!

Does a modded game (with this mod) count as cheat or prevent archievements? and is this already in the game with version 7.0?
same question about your Shieldhiteffect mod.
Texture mods are not counted as cheats or prevent achievements. However, I believe both those mods were actually integrated into the base game. You already have them. ^^
Click here to get started with Mantis for Suggestions and Bug Reports.

Thank you for contributing to making the game better!

Offline eRe4s3r

  • Core Member Mark II
  • *****
  • Posts: 2,825
Re: [GFX] [MOD] Explosion Revisions 512x512 with overglow
« Reply #7 on: August 08, 2013, 08:13:57 am »
I am actually not entirely sure that is the case...  I know the shield effect mod was added but was it kept through expansions? The explosion mods were never added to the game officially. Is why this mod is still here ;p
Proud member of the Initiative for Bigger Weapons EV. - Bringer of Additive Blended Doom - Vote for Lore, get free cookie

Offline Mánagarmr

  • Core Member Mark V
  • *****
  • Posts: 4,272
  • if (isInRange(target)) { kill(target); }
Re: [GFX] [MOD] Explosion Revisions 512x512 with overglow
« Reply #8 on: August 10, 2013, 09:09:54 am »
Oh whoops. I was sure it was :P My bad.
Click here to get started with Mantis for Suggestions and Bug Reports.

Thank you for contributing to making the game better!

Offline iamli3

  • Newbie
  • *
  • Posts: 3
Re: [GFX] [MOD] Explosion Revisions 512x512 with overglow
« Reply #9 on: June 23, 2019, 01:00:38 pm »
link is dead?

Offline eRe4s3r

  • Core Member Mark II
  • *****
  • Posts: 2,825
Re: [GFX] [MOD] Explosion Revisions 512x512 with overglow
« Reply #10 on: July 03, 2019, 07:48:33 am »
link is dead?

Much like the filehoster and all my data stored on it.  :-X
Proud member of the Initiative for Bigger Weapons EV. - Bringer of Additive Blended Doom - Vote for Lore, get free cookie