I was thinking, having seen some of the discussion in this board, that AI War could benefit significantly from being a more mod friendly game.
There are many games today that have been greatly enriched by having a rich modding community, such as KSP and Minecraft, but I can't see this happening with AI War given the current state of the code base. And given that state, a thorough refactoring would also likely make it much easier for the developers to add features to the game.
I know a rebuild takes a significant amount of time, but at some point the time saved by having an architecture which takes in to account all the requirements and pitfalls you didn't know about when you first started the project exceeds the time lost to refactoring. And given Keith's description of the code in this thread, (
http://www.arcengames.com/forums/index.php/topic,16085.0.html), the codebase has been past that point for a while now.