Arcen Games

Games => AI War Classic => AI War Classic - Mods & Modding => Topic started by: eRe4s3r on January 11, 2011, 06:29:14 AM

Title: [GFX] [MOD] Explosion Revisions 512x512 with overglow
Post by: eRe4s3r on January 11, 2011, 06:29:14 AM
Well here it is!

Download -> http://filesmelt.com/dl/Explosion_Effect_revision_by_eRe4s3r.rar

This mod does the following things (and has 3 modified sprite animations)

Revises sprite effect Explosion\Large -> Adds glow, makes it fainter/shorter
Revises sprite effect Explosion\Large2 -> Adds glow, makes it stronger (than Large)
Revises sprite effect Explosion\Small -> Fainter, smaller and glow

These 3 effects work "together" - Please note, its not overglow nuclear effect style, but if you have thousands of ships dieing you can expect an "adequate" effect level that will make this event noticeable even in far zoom.

Below how it looks scrapping a fleet of 600 400 ships in CLOSEST zoom - notice that i did not change the grenade explosion (which is a really cool effect and looks pretty nifty as is without glow)

(http://img337.imageshack.us/img337/326/600shipsexplodinginclos.th.jpg) (http://img337.imageshack.us/i/600shipsexplodinginclos.jpg/)

This time there are no Attachments anymore - its 8mb+

Install the folders inside the rar to here
AIWar\RuntimeData\Images\Explosion - make backups of Large, Large2, and Small.
Title: Re: [GFX] [MOD] Explosion Revisions 512x512 with overglow
Post by: alexander1986330 on February 15, 2011, 08:57:29 PM
Wow love your mod! Keep up the good work :)
Title: Re: [GFX] [MOD] Explosion Revisions 512x512 with overglow
Post by: Echo35 on February 16, 2011, 11:23:58 AM
Mmm, more Shiny from eRe4s3r!
Title: Re: [GFX] [MOD] Explosion Revisions 512x512 with overglow
Post by: eRe4s3r on February 17, 2011, 03:17:17 AM
But its already old shiny ;)

Feedback is welcome though ;P
Title: Re: [GFX] [MOD] Explosion Revisions 512x512 with overglow
Post by: Surray on August 20, 2011, 07:18:33 AM
Thanks for this mod. I really like these explosions more than the stock ones :-)



PS: CC ftw :P
Title: Re: [GFX] [MOD] Explosion Revisions 512x512 with overglow
Post by: deadone on June 30, 2013, 08:00:08 AM
looks nice!

Does a modded game (with this mod) count as cheat or prevent archievements? and is this already in the game with version 7.0?
same question about your Shieldhiteffect mod.

Title: Re: [GFX] [MOD] Explosion Revisions 512x512 with overglow
Post by: Mánagarmr on June 30, 2013, 11:54:29 PM
looks nice!

Does a modded game (with this mod) count as cheat or prevent archievements? and is this already in the game with version 7.0?
same question about your Shieldhiteffect mod.
Texture mods are not counted as cheats or prevent achievements. However, I believe both those mods were actually integrated into the base game. You already have them. ^^
Title: Re: [GFX] [MOD] Explosion Revisions 512x512 with overglow
Post by: eRe4s3r on August 08, 2013, 08:13:57 AM
I am actually not entirely sure that is the case...  I know the shield effect mod was added but was it kept through expansions? The explosion mods were never added to the game officially. Is why this mod is still here ;p
Title: Re: [GFX] [MOD] Explosion Revisions 512x512 with overglow
Post by: Mánagarmr on August 10, 2013, 09:09:54 AM
Oh whoops. I was sure it was :P My bad.
Title: Re: [GFX] [MOD] Explosion Revisions 512x512 with overglow
Post by: iamli3 on June 23, 2019, 01:00:38 PM
link is dead?
Title: Re: [GFX] [MOD] Explosion Revisions 512x512 with overglow
Post by: eRe4s3r on July 03, 2019, 07:48:33 AM
link is dead?

Much like the filehoster and all my data stored on it.  :-X