General Category > AI War Classic - Defender Mode Strategy Discussion
So I just tried Defender Mode
(1/1)
Phantom:
I just tried defender mode again starting with 3 planets containing stealth battleship, shield bearers, and snipers. I set AI difficulty to 5 and 6 and did the plain old setup forcefields, tachyon, and gravitational turrets and continously adding turrets around the planets as much as my power can handle. I also control my fleet of ships from 1 planet to another depending on which swarm of AIs come first. They didn't take out any of my command stations until the part that I have already won the game.
I set the time to survive 1 hour.
The first time I tried it and set it to 30 minute with level 6 & 7 AIs, they came too swift too early and destroyed me.
Anyways, any advice on how one should set up defender mode?
keith.lamothe:
It's worked well for me when taking the central planet an inner ring of an 80-planet concentric map (trying for 8-12 planets total) on 45 minutes. Against diff 7/7.
Phantom:
hmm concentric do look like the best type for defender mode considering its circularness and only one way entrances from the middle. Should I start with bonus ship also if I pick a middle and then some bonus ship station far about ready to be blown up? :p
Wanderer:
--- Quote from: Phantom on February 11, 2012, 11:05:10 pm ---hmm concentric do look like the best type for defender mode considering its circularness and only one way entrances from the middle. Should I start with bonus ship also if I pick a middle and then some bonus ship station far about ready to be blown up? :p
--- End quote ---
Huh? I admit to beer but I really don't understand the question.
keith.lamothe:
You won't lose unless you lose all your planets, but the AI's wave sizes will be proportional to the number of planets you started with, so if you lose 1+ early on you'll have fewer resources than you "should" for that level of attack.
Navigation
[0] Message Index
Go to full version