Campaign 3 (2 x easier AI, realistic, Difficulty 7, One-Way Doormaster/Entrenched Homeworlder)
Ok, this time I will see, that I get a defensible front. Random position again, and I get the Zenith Chameleon. I know that ship, got it from a ARS in the last game. My home System has 4 Wormholes, but after a few conquers will be in a good defensive position, with only 2 entrances. Scouting first. I can conquer two systems adjacent no problem. The third will alarm a MK III World the other will trigger an alarm, which I cannot disarm, as I would have to cross a Black hole Machine. I start to carve out my pocket, taking out another MK III World underway and I am about to get the next. At this point I did not forgot, that there are still two active Warpgates next to my homeworld, but I considered my defensives appropiate with a double FF, Tractor Beams, Gravitational Turrets and about 20 Weaponturrets.
A Warning appears. 500 Cutlasses attack an outlying system. No problem that. A few gravitational turrets and MLRS will take care of it together with a part of my reserve fleet. Oh, another Warning. 160 MK II Cloaked ships at my home system. Lets build a few more turrets just in case, I should be able to keep them at bay until the reserve comes in. The main fleet is currently fighting in a Black Hole Machine secured System.
The cutlasses arrive, get slowed and cut down. No problem. And now lets see what comes in at my home system. Oh, never seen this one. An Eyebot, I wonder what they can do? It seems they ignore shields. great! Game Over.
Leason learned: Never assume your defences in Home System are appropiate.