Now lets get rid of the rest of the Raid Engines and capture Tranatos. So there's a Raid Engine on Ascs 12070 which is adjacent to SHC-4275 which could also have a Raid Engine. And based on the last attack I did there's also a Raid Engine on SHC-95302. SHC-95302 is adjacent to Zir and Droch which could
both have Raid Engines of their own. So in the worst case I'm going to trigger
5 Raid Engines!
Luckily SHC-4275 didn't have a Raid Engine. Can still get 4 RE waves. Am going to first focus down the EMP Guardian, then the Widow Guardian and then the RE. Then back to stand down mode and to SHC-95302.
And as I enter SHC-95302 a third RE is triggered. 2302 ships incoming of which probably like 400-500 are going to be Shield Bearers.
At least I have 4 Mark I Lightning Warheads ready on my homeworld. SHC-95302 has 3 EMP Guardian of which 2 are between my NTigers and the RE. Going prioritize them again and hunt down the third one after destroying the RE..
..Actually no I'm not going to hunt down the third one since it flied away as threat, great. All REs destroyed and the AIP is now at 56.
I think this is a pretty good representation of what's coming. There's 102 Mark IV Shield Bearers and 122 Mark IV Bombers.
Good thing Bombers are faster than Shield Bearers.
120 Mark IV Bombers destroyed in 15 seconds. That's some good dps. Sending all the NTigers to soften up those Shield Bearers.
All of these NTigers unloaded their shots to those Shield Bearers and each Shield Bearer took only 153 damage.. There's 99 Shield Bearers on that stack so all the damage was split evenly between them.
And now the third EMP Guardian I was going to hunt down is coming for my head. Going to try to meet it with NTigers but I don't think I'm going to make it because of the Spire Gravity Drain, am probably going to get EMPd.
Aaand I get EMPd. At least it's only Mark II EMP Guardian so the EMP lasts "only" 20 seconds. It's going to be long 20 seconds though. Luckily Gravitational Turrets don't get disabled by EMP and there are no long range Guardians or I'd get toasted (Yes I said
would before waiting the full 20 seconds. I'm confident I can make it)..
..Except that now I accidentally entered LV-3615 (The planet where the EMP Guardian came from) which triggered
another RE.. +640 AI ships
(Shield Bearers) in 57 seconds. Anyway the 20 seconds is over and all is good. Thank you Mark III Gravitational Turrets.
Yeah I totally needed those additional completely unnecessary well over 600 Mark IV AI ships. Don't know what I'd have done without them.
Yeah I'm just going to pop a Warhead. Destroying all of those Shield Bearers is going to take so long I'd have to do it anyway.
Before:
After:
You've got to be kidding me.. Need another one. I'm
so going to hack that Shield Bearer Design Backup.
The Traders have come to visit Hephyrus (The planet with the 2 Fabricators I captured). Going to build an Orbital Mass Driver to counter AI Carriers and a Zenith Power Generator with the crazy amount of metal I get from the salvage from the RE waves.
And a wave of 27 Guardians was announced. The Vanguard AI seems to be quite pitiful, how disappointing.
The OMD is now 9% built and
ZPG is already at 28% and
Tranatos is captured. I decided to unlock Mark II Force Fields instead of the Mark II Metal Harvesters since I'm getting a lot of salvage from the RE waves and the Shield Bearers have been causing problems. I also found
yet another Fabricator nearby.
Core Doom Shrooms (Neinzul Youngling Nanoswarms)! Even more Neinzul ships to spam. The RNGeezus was definitely with me when I clicked the "New Map Seed" button and this map was generated.
Next I'll corrupt the Shield Bearers on Ascs 12070 and then I'll
hack that Doom Shroom Fab on SHC-95302. After that the game might get even a bit too easy. Especially I finish constructing the ZPG and the OMDs. Yes I'm going to build another OMD, probably on my homeworld. Or one of the whipping boys.
Aaand now I
found a ZPG. And it's conveniently in a corner too. ZPGs have a cap of 1 but additional ZPGs can still be captured even if you have a full cap. You just can't buy any more of them from the Traders. What I could do is first gate raid Droch (the planet with the ZPG) and then capture the 2 adjacent planets SHC-95302 and Zir. On those 2 planets I'd build the Command Station and defenses on top of Droch's wormhole to defend the ZPG and have depth in my defenses. In addition to that I'd probably have enough energy the beachhead the planets around SHC-95302 and Zir so I'd have 3 hops of depth in my defenses. I'd still hack the Core Doom Shroom Fab on SHC-35302 so I'd not have to worry about losing it.
Topped off my metal storage by intentionally triggering a Raid Engine and am continuing the construction of the ZPG on Hephyrus.
The last wave of ~950 ships is now just hanging on Ascs 12070 so I need to destroy them. I've already managed to destroy about 100 of them and soften up the Shield Bearers by bombarding the planet with NTigers with the power of 9 Space Docks supported by 35 Mark I Engineers and 9 Mobile Space Docks.
I moved the wormhole on screen close to the side panel so I can click the NTigers and then Ctrl+click the wormhole really fast to keep sending them trough the wormhole.
I was so focused on doing this I forgot to pay attention to other things..
..so in the mean time there's
38 Missile Guardian (!) and almost 500 threat on my homeworld. The Missile Guardians are almost in range of my Home Command Station. I immediately scrapped all NTigers and directed all NTiger production to my homeworld. Ok Vanguard, I apologize for calling you pitiful.
I manually ordered all turrets to focus fire on those Missile Guardians and they started dropping pretty quickly since they're quite fragile. Good thing they also have 12 second reload time so my cavalry (NTigers) arrived in time to help clean them up. Soon after most of the AI started retreating.. except the Shield Bearers. Fighters and Missile Frigates started retreating but Shield Bearers just push on.. Why are they so stubborn.. Also the Traders just arrived on my homeworld so imma get me one more OMD.
I'm not going to bother trying to clean up that threat so I'm
just going to drop the Design Corruptor and let it do it's thing and hope it
does it's thing. It's going to take 5 whole minutes so we'll see. And soon after that the Mark IV ships start accumulating on that planet...
..Um yeah, imma start the Lightning Warhead production again and move the 2 remaining Lightning Warheads to Tranatos.
Aaand now they're heading for my head. Ugh, they just had to be Mark IV too.
The clash of blobs. 2 minutes 24 seconds of hacking left.
The Force Fields work as a very nice bumper. Perfect placement. Might not need a Warhead after all. *knocks wood*
And then it worked as a very nice funnel to
reeaallly clump up those Shield Bearers. Great. My finger is ready on the
red button. 22 seconds of hacking left.
Yeah time to pop a Warhead. The Warhead cleaned things up quite nicely but those Missile Frigates and Spire Gravity Drains aimed to cause a problem. The Mil CS got down to 50% health so any other CS would have been easily destroyed. I was running out of metal too so I barely made it. The defenses on my homeworld would have easily stopped the rest of them though. So the defense was successful, and so was the hack.
No more Shield Bearers! It was easily worth the +1 AIP from the Lightning Warhead.
There's still over 900 threat hanging around somewhere.
2 hours is almost up so
the first CPA will be very soon so I need to get ready for it. So now I'm going to top off my metal storages with the help of the Salvage En.. I mean Raid Engines and build some Warhead as a life insurance. Am also going to try to focus build those ZPG and OMDs.
The first Raid (Salvage) Engine I triggered is going to send 1295 ships so the waves are starting to get pretty decent. Some of the threat joined the Raid Engine wave. Already destroyed like 200 Mark IV Bombers in this screenshot.
..And now there's 2 Mark III EMP Guardians heading towards this planet. I immediately disabled MSDs' stand down mode and ordered them to move to Corali II-6F where the EMP Guardians are coming from..
..Phew! Thankfully the additional strength from all the NTigers made the EMP Guardians to change their course and go camp near the wormhole instead. The first EMP Guardian (the lower one) would have made it to my homeworld before the NTigers had it not changed it's course. I'm still going to go in there and assassinate the EMP Guardians.
Aha, a wave of ~1200 Bombers just spawned (Could have been the Raid Engine wave?). ~750 entered my homeworld. Theres
730 bombers left in this screenshot.
Lets see how many seconds they last.
1.. 2.. 3.. 4.. 5.. ...
35 seconds. I appreciate your effort AI but you've got to step up your game. Can't wait till I get to ~130 AIP. Also the ZPG is now at 79%.
BOOM! The ZPG is done! Now I can scrap all of my Matter Converters. 261900 Energy left after scrapping them. If I built all non flak non lightning damage dealing turrets on a beachhead it would use 189600 energy so can't afford
all the beachheads
all the turrets just yet.
And now the OMDs on my homeworld (Lithium Here) and Hephyrus (the one with the fabs) are ready as well.
So here's the plan. I'm going to build beachheads on the 2 green planets on this map. So both of the beachheads are setup to protect Hephyrus which has the two Fabricators. Can't afford to lose them. Since Hephyrus is going to be protected by beachheads in addition to it's own defenses I can split all the minefields between my homeworld and Tranatos. 4 wormholes in total. Assuming the CPA is going to take the routes I marked. So each wormhole is going to have 3 lines of 24 Minefields. Loss of Down is in an excellent position so I might capture it a bit later. I don't think I'd make it before the CPA arrives so I'm going to leave it for now. It has a Raid Engine and some other nasties. Oh and the 6 EMP Guardians that
killed me at the beginning because I was careless. If I had Loss of Down it together with Tranatos would completely (
hopefully) isolate my homeworld from the right side of the galaxy. Then I could protect the left side with beachheads and Minefields on those wormholes. Yeah that sounds good. Going to do it after the first CPA has been repelled.
Also I have
2000 knowledge left, hm. I could unlock Area Minefields but I could also go with Mark II Hardened Force Fields because of the style of defense I'm going with. They would buy more time for the Mil CS and long range turrets to do their job. On the other hand I already have a lot of firepower to destroy Polycrystal (Bombers), Ultra-lights (Guardians), Medium (Guardians) and Composites (Spire Gravity Drains) but I think I'm lacking in firepower against Ultra-Heavy (Carriers). So I could unlock Mark II Needler Turrets (500 knowledge) and Mark I Heavy Beam Cannons (another 500 knowledge) to help beat up those Carriers. Since my homeworld and Hephyrus have the OMDs to counter the Carriers I could build all of the HBCs to Tranatos, which doesn't have an OMD. The Needler Turrets would also help me against Missile Turrets. Then I'd still have 1000 knowledge left. After I've captured Loss of Down I'll have 4000 knowledge. Then I could unlock Mark II Hardened Force Fields after which I'd have 2000 knowledge left. Then I'm probably going to capture the second ZPG (Droch) in the lower right corner after which I'd have 5000 knowledge.. which would be enough for Mark III Military Command Stations. Then imma capture the 2 planets adjacent to Droch (SHC-95302 and Zir) after which I'll have 6000 knowledge which is enough for Mark III Force Fields + Mark II Tractor Turrets + Mark I Spider Turrets (4000+750+1250=6000 knowledge).
Yeah, that sounds like a plan!What a beautiful formation.
This seems like a good milestone to take a break. Things are coming together perfectly!
02h04m.sav attached.