So the CPA has been announced and it will spawn in 8 minutes 45 seconds. It's 198358 ships so a bit smaller than I predicted. I thought it would be about 22000 ships but I guess it ended up being a bit short of 20k because I managed to destroy the Co-Processors and a few Data Centers just in time. Now I'm clearing some nearby AI planets of threat with this reclaimed fleet so I can build some defensive beachheads and have some depth in my defenses before the CPA arrives. After building the beachheads I need to save as much metal as I can..
..And speaking of saving metal for some odd reason some of the threat decided to attack Tranatos. Looks like the AI read my mind and decided to help me a little bit by recycling some of it's ships. I need to focus down that Carrier but I don't think it will be a problem. Especially with the Mark III Military Command Stations.
I'm going to send the MSDs to help repel the attack but I'm going to keep securing the beachhead planets while they're being built with the rest of the fleet. I ambushed the AI from behind. You aint leaving this planet alive AI!
Also I need to spread out my scouts tactically so I see the CPA Carriers 2 hops before they're on my planets. I've marked the beachheads and where I'm going to send scouts on this map.
Each beahhead is going to be exactly like this one. Mark I-III Needler Turrets, Mark I Laser Turrets, some Mark II Gravitational Turrets, Core Missile and Sniper Turrets and 2 Remains Rebuilders and a Mobile Builder. These turrets counter the most important hull types at the moment. I'm not really worried about Fighters.
What?? The CPA just spawned and it's only 4556 ships
(!). Perhaps there weren't enough AI ships in the galaxy so it freed some ships from the Strategic Reserve and the Special Forces. That means a lot of Mark V ships and Missile Guardians..
..Yeah. 3639 ships from the Strategic Reserve. Those probably all Mark V or Mark IV. And those 192 ships from the Special Forces are probably all Missile Guardians. I hope they're not all Mark V.
I'd like to clarify that a smaller CPA isn't necessarily easier because the amount of total
strength stays the same. I think those 198358 ships were Mark II ships since the AIs' tech level is II. So the AI basically converted the strength of those 198358 into 4556 ships that have the same amount of total strength. So there could be Hunter/Killers too and there has been many times in my previous games.
Also I'm running out of metal and some of the beachheads are still under construction. I think I'm just going to pop this conveniently placed Distribution Node with the Missile Turrets on this Beachhead.
*pop*
Ah here the Missile Guardians come. 89 Mark V Missile Guardians. Nice. Luckily they're on their own so I can go meet them with NTigers and probably destroy them. They're just about to enter Corali II-6F which is one of my beachhead planets. That amount of Missile Guardians would certainly walk over any of my beachheads.
And shortly after 3 Carriers (
more than half of the whole CPA(!)) appear on Gradian which are following the Missile Guardians. So they're not on their own anymore. Well that would have been strangely bold and too good to be true. Also a wave conveniently spawned on SHC-3278 just in time to assist the CPA. Luckily SHC-3278
also has a beachhead. Good thing I prepared well for this CPA.
NTigers are going head on with the Missile Guardians on Corali II-6F and the Carriers will arrive soon. I focus fired the Laser Guardians with Sniper Turrets since they have attack multiplier against Polycrystal (NTigers). That amount of high mark level Missile Guardians are proving to be really tanky even when they got in range of my beachhead.
Tranatos got it's fair share of CPA too. That will be easily auto stopped without even looking..
..speaking of stopping and looking I just realized I need to build all 12 Mark I HBCs on my homeworld before the 3000 threat and the Guardians walk over the beachhead and arrive to end my days. Luckily the Missile Guardians are dumb enough to actually
chase the MSDs around. On the ohter hand the Carriers seem to be heading straight to the wormhole leading to my homeworld. All these AI ships are pretty much the whole CPA. There's still 800 threat somewhere where I don't have visibility on but 800 ships is no biggie. AI you need to try harder if you are to impress me. I've seen much worse CPAs *knocks the wood*..
..Ah this explains the small size of the CPA. Those Guardians are
almost all Mark V and ALL of those fleet ships are Mark III or V. I need to focus that Core Munitions Guardian and then the Core Implosion Guardians before anything else. Also there's still 89 Missile Guardians on Corali II-6F and they're now about to join the fight..
..And shortly after it appear that the Carriers are almost entirely filled with Mark III Zenith Electric Bombers. Yeah I don't want those near my Force Fields.
Oh well. What would a CPA be without having use a warhead or two.
And Holy. Cow. The Missile Guardians did a lot of damage to the Force Fields in
one burst. After detonating the Mark II Lightning Warhead there were still some Missile Guardians' missile in the air (space?) flying towards my Command Station.
That was enough to destroy 2 Force Fields and put 2 Mark III Force Fields down to 38% and 27% health and damage the others too.
The attack has been repelled but there's still ~1400 threat. I also got a reprisal of ~2000 ships because the beachhead on Corali II-6F was completely destroyed. Spamming the NTigers also contributed to the reprisal wave.
.......WHAT?! 4 Hunter/Killers are heading towards my homeworld from Corali II-6F. I have to say I'd have been
very surprised if that^^ would have been all of it. Ok AI you got me impressed. They're already almost om top of the wormhole. And they're immune to the OMD too.
And the reprisal wave just spawned on LV-3515. Luckily the beachhead hasn't suffered any damages yet.
Fire everything!Mean while on LV-3515 2 Mark II EMP Guardians joined the reprisal wave. Luckily I have Core Sniper Turrets so I can snipe them before they EMP my homeworld too.
And the last Hunter/Killer is about to bet turned into salvage. My fleet took some heavy losses since the Hunter/Killers focused on my ships instead of Turrets and Force Fields. That was easier than I thought. Destroying all 4 Hunter/Killers took only about 43 seconds.
There was close to 5 million salvage on my homeworld alone. A perfect time to start building Armored Warheads. Need to scrap the beachheads in order to have enough energy for the warheads. Lets see if I get another salvage wave.. I mean reprisal wave..
..And sure enough few seconds later. "AI 2 Reprisal Warning Level 1". The only beachhead I'm going to rebuild temporarily is the one on LV-3615 to get rid of the ~1k threat hanging in there. Gonna go in with my whole fleet support the beachhead and minimize losses.
Yeah talk about minimizing losses. My fleet actually
got bigger after the fight. Also the reprisal wave was just announced. ~100 guardians. Of course.
Hahahaha I scrapped the remaining Remains Rebuilders and Mobile Builders on those beachhead planets (which I just scrapped) and the I says "How stupid do you think we are?". Well it's not nice to call anyone "stupid" but I do think you should step up your game Mr. AI.
"They must have been scraping the bottom of the barrel when they hired the programmers to program us"My next step is to capture the Spire Archive and get the knowledge from it. First I'm going to capture Avema and use it as a staging ground to capture the Spire Archive. Capturing Avema also allows Transports to travel from my planets to Avema without getting destroyed (attrition per wormhole) and to avoid deep striking. Sure capturing the Spire Archive will alert the Core world but I don't care since I'm going to warhead everything on the Core worlds anyway. Trying to overpower the Core worlds with only my fleet would be a suicide. Could as well just scrap all of my ships..
..Anyway I've marked the route (blue arrows) I'm going to take. The route is already clear of Tachyon Guardians and Raid Engines so staying on that route is safe. There are some Guard Posts still left but they will be easily cleaned up. Now let's get going. 1 hour and 30 minutes until the next CPA.
Oh of course. The Special Forces are coming to defend Avema because it's an ARS planet. Great. And now I'm deep striking too.
Actually.. Avema has a Plasma Eye and there's a lot of Guard Posts so it's literally impossible to capture in a reasonable amount of time. Especially without Assault Transports. Yeah I'm going to capture the adjacent AS1360 instead. I'm just going to destroy the AI CS on AS1360, collect the knowledge and wait for things to calm down and then capture it..
..On second though I'm going
first wait for things to calm down and then do it. Luckily they're not interested in my Transports.
Umm.. I'm just going to pretend I
didn't alert the Special Forces for now.
I hope they attack one of my core planet instead of AS1360 I'm about to capture.
Ok the Special Forces are attacking Droch. Time for warheading again..
..Good thing one Mark I Lightning Warhead was enough to clean up the Missile Guardians that were out ranging my Needler Turrets.
AS1360 has been secured. Now I'm going to unlock Assault Transports and clear my way to the Spire Archive..
..Meanwhile on my homeworld. There's 187 AI ships on my homeworld and 78 of them are Guardians. Mostly Mark II Guardians, some Mark IIIs. I also completed the construction of my very first Armored Warhead. A Mark III Armored Warhead.
Ooohhh buddy did building that thing take a
long time. And it costs
3 million metal too.. Going to build Mark Is and IIs first now.
I loaded everything including the Neinzul ships and the kitchen sink into the Assault Transports and am going to neuter Avema. The rest of the planets I can clear with MSDs and NTigers. The Plasma Eye is an extremely nasty thing. It destroys MSDs (and starships and other big things) too so spamming NTigers isn't an option. Surely I could bombard Avema with 10 Space Docks and 30 Engineers spamming NTigers but I think it would take way too long..
..
BOOM! And the Assault Transports one shot the very first Mark IV Missile Guardian I ordered them to attack on. Oohh yeah.
Don't wanna go near that Anti Starship Guard Post just yet though..
..Oh never mind. Apparently Assault Transports aren't considered to be "starships". Ok cool..
..Aand the planet is clear. I may not have Golems but I have Assault Transports and warheads.
However this planet is too much. Too much firepower and too many shields. I'm just going to fly past this planet with Assault Transports in stand down mode. Also a wave of 2753 was announced. A good example how big of an impact +20 AIP increase has on high difficulty level. Before I captured AS1360 the waves had less than 2000 ships so that's a significant increase.
This is just ridiculous. Look at the amount of Guardians and Force Fields.
There was probably literally 100 Guardians on this planet but I managed to get rid of them by attacking all Guard Posts and the Command Station so they got freed as threat and flied away.
Done. And the last Guardians leave the planet as well. Except those that were still camping under those Force Fields and next to the Fortress and the Cloaker Guard Post... Of course... Going to bring in the Engineers, Colony Ships and others with Assault Transports now. Metal bank is conveniently topped off too so building all the defenses (and additional Matter Converters (and sustaining them)) shouldn't be a problem. Lets hope the threat turns itself into salvage on one of my core planets.
What?!!? 257 Mark V Guardians which are all attack boosted by Mark V Munitions Guardians
! Just wow. Grinding that will take a long time.
Lets see if the other scout makes it through the wormhole alive..
......
HAHAHAHA!. Holy. Cow.
2 Raid Engines, 1 Raid Engine Guard Post and a CPA Guard Post. Don't need no Wrath Lances nor Teuthida things to have a scary AI Homeworld. And there's
18 Mark V EMP Guardians too! This has to be one of the
nastiest AI Homeworlds I have
ever encountered and I've played this game for.. let me check.. 2687 hours. And the distance are so long too. The Raid Engine AI type never disappoints. Really.
I might have to destroy the other AI first and then this AI. Might even nuke the waves that spawn from those things and then blitzkrieg the planet with warhead and everything else. Yeah, definitely bring out the popcorn and facehuggers
Edit: what on earth is a "facehugger"?? Did the forum just "auto moderate" the word s.u.n.g.l.a.s.s.e.s I wrote? Apparently so. when it's time for that.
I think this is a perfect end for this post.
07h24m.sav attached.