Round 2, The Train is still going loaded with Tanks, so another shot is given. With a bunch of human freedom fighters to boot.
Diff 10/10, Tank and Train Master(again)
Single HW, Started in Game Version 5.073
Realistic 50 planet, Complex ship types, no CSG
Schizo, 1/2 waves, Avenger and Astro trains.
Humanity fights back. Human Marauders/Resistance Fighters/Colony Rebellions.(Found out these were in the base game, so in they go.)
Still no Expansions
Ship of Choice, Munitions Booster
0 AIP Auto-progress.
Should I win or lose at this one I will keep starting new games. Only everytime add a new expansion until I have worked up to the full gambit. Wanted to feel the effects more strongly. To know just how much easier or harder the game goes as time has gone on.
Hour 1
Going off what I learned last round mk3 harvesters were overkill. Atleast before the parasites went to work and pushed me well beyond normal energy consumption, resulting in 4-5 conveters just to keep the fleet flow going. This time I don't have my parasites so I can afford to be more lax with my resource harvesting. Although in future I will have the fun of a colony rebellion, which I have never had before so I will see how that goes. Opening moves see me starting my exploration and first unlock are mk2 harvesters, Zenith/Spire Starships.
The first ai sends the fruit basket greating. It is full of autocannons and spiders bots. Not the most friendly greating. I think this round I will try out leech starships. I have never actually gone past the mk1. Will wait to hear if its a bad investment or not in future posts, before I put my Knowledge where my mouth is. Second AI feelings left out, sends its warmest regards. Looks like this battle will have alot of stealth as opposed to teleportation like my last game.
It has Space planes. With parasites rounding them off. So for enemy bonus ships I will be fighting Tanks, Armor Ships, Space Planes, Autocannon Minipods, Spider Bots, and Parasites.
So far my scouts have seen much that interests me. In nearby space, 2 wormholes distance are 3 ARS. 3 wormholes out, 2 DC and a Gatling V Fabricator. Downside lots of fortresses. Gogo Mandatory Mk2 bombers. Did anything change recently with amount of threat generated? I have had more then the usual amount of ships enter my world as I try to purge my neighbors. I also make the choice to unlock Munitions booster mk2. Good force multiplier having all your fleet under damage boost. On a flip side, Boosters, Leech starships, and Merc Parastis are funny effective. I get my parasite goodness afterall. My economy is gonna get ugly.
By the end of the hour I have cleared 3 of the 4 worlds bording my home system. I have even started my goal of capturing one of those ars worlds to turn into
a whipping boy. AIP is at 25, Last wave to hit was almost 200 ships.
Unlocks: Crystal/Metal Harvesters mk2, Zenith/Spire Starships mk1, Bombers Mk2, Munitions Booster MK2.
Hour 2
I make my move on Polar, killing the station and cleaning it of any residue belonging to the AI. I Hit Nepi's DC and Barracks. 500+ mk3 ships rush my homeworld.
They die gloriously. My AIP is now at 35, wave sizes roughly 500 give or take a few. Great unlock from the ARS. Tachyon Micro Fighters. These Spider bots the ai
has are putting a great strain on the repair abilities of my Engineers. Mk2 unlocked to help lesson the burden. Another wave hits Polar before I can get its defenses set or any of the warp gates so the fleet takes the brunt of the damage. Minimal losses and the ai got 200 some threat off the planet before I killed it.
I slowly start cleaning up the spilled threat. While doing do my raid starships take out DCs. My AIP goes to 30. Had to kill another warp gate. I decide to pick another fight with a barracks. I use transports to get up close and unleash the fury. All went well until the AI Parasite eye on the planet decided it didn't like
the way I looked and began firing. It stopped once the barracks went up and our fleets were almost equal. As I destroyed these barrack ships I slowly retreated more and more of my forces into transports to prevent the eye from getting too angry.
On closer examination I decided to move my Whipping boy to nither. This will net me a decoy planet for waves to crash against on the left. And a Ion MK 3, along with the ARS. The capture goes well. And the Teleport Battle Stations have decided they want a encore. The new ion cannon waits patiently for the enemy fleets to arrive. Another wave strikes on my homeworld. Don't really have any defence in place but the fleet drops in and kills everything.
Unlocks: Crystal/Metal Harvesters mk2, Zenith/Spire Starships mk1, Bombers Mk2, Munitions Booster MK2, Tachyon Micro Fighters mk1/2, Engineer mk2, Teleport Battle Stations mk1/2
Hour 3
AIP up to 61, last wave 700+ ships. Fleet once again engages. My losses are appalingly low. Less then 100. I reclaim 160 ships. Munition boostered fleets are scary things. Thinking I will need to upgrade my economy due to parasite acitivity. So I unlocked Crystal+Metal harvester mk3. The whipping boy is going to be a good one so far. My Munitions boosters also give their advantage to the turret mass. So I leave several of them around the bulk of said turrets for 100% boosting power. I hunt down another Barracks for 500 more enemy ships to kill. My scout are making poor progress and I will probably have to start splitting off my fleet from their current activities to buy the scouts some wiggle room. Had to kill another Warp Gate, 66 AIP. Waves still holding around 700. My first CPA is happening 49 minutes into the hour. 2.6k ships. I should be alright on my homeworld and whipping boy. I will probably lose the ars world, but its a easy fix.
I don't wait around for the wave to hit aswell. I move my fleet onto a mk4 world with a barracks and raze it. Thats over 2k ships killed from barracks alone.
I will have my revenge for last round. My Raid Starships hit another mk4 Barracks throwing another 400 ships at me. They attack my planet of no worth. I let them cluster around my Command Center before I unload the transports full of ships right ontop of them. Very few survived of the mk4. At the 2:59 mark the CPA will hit. I hope Killing nearly 1k mk4s helped. Also I get to update after the CPA.