This is my first try at a proper battle against a 10/10 difficulty. I really hope it doesn't smash my head. Absorbed as much information as I could before starting this to help my chances of not losing. Also decided to just start simple. Also the Train Master was as close to a Vanilla type ai I could get with just Base game.
Diff 10/10, Tank and Train Master
Single HW, Game Version 5.063
Realistic 50 planet, Complex ship types, no CSG
Schizo, 1/2 waves, Avenger and Astro trains.
No expansions (wanted to try a game without all the special "toys" I love, well except one)
Ship of choice, Tasty Parasite.
0 AIP Auto-progress.
Hour 0-1
Starting out I favor a strong economy. So I got mkIII Resource collectors. Both crystal and metal. Then explored my surroundings. Two of the bordering worlds are mk4. Good start. I build up for a hour pushing the attack wave off easy before my fleet starts its first attack. Right against the mk4s. First push the parasites started their grisly work. I eventually got beat back but I brought a few new ships with me. Repair and rearm and right back in my fleet goes. Eventually I have enough forces to neuter them both.
Unlocks(Metal,crystal Extractor mk2/mk3, Grav Turrets)
Hour 1.5-2?
I then look at my other few border worlds. One has a fortress. So Unlocked goes the bomber mkIIs. My fleet gathers and pares down all the neighbors as much as I can while fending off waves and scout. I see a variety of targets. I decide to claim a ARS world. Left most p1. I get armor ships. I also spot a nearby mk4 factory. Very good start so far, even with poor ARS craft. My fleet cleanses many planets to try and get my scouts out further, and allow highways to and fro. Eventually getting me the entire left side mostly explored and most worlds close to mine ruined.
Unlocks(Metal,crystal Extractor mk2/mk3, Grav Turrets, Bomber Mk2)
Hour 3
Take second world little while later. No strategic importance now, but for awhile was one of my whipping boys along with the ARS world. Decided to purge all the data centers I could after this. Lost a lot of raider star ships, even with them inside transports. But I killed all 4 of the DCs I could find so far. Heavy wave beaks the secondary whipping boy around 3 hours in. My fleet responds by rushing there in transports, and controls the situation. I learn to love transports and make heavy use of them at about this point and onwards. I also start using a hefty number of mercenary ships as resources pile up with no super weapon projects to fund.
Unlocks(Metal,crystal Extractor mk2/mk3, Grav Turrets, Bomber Mk2, HBC mk1, Spire/Zenith Starships mk1)
Hour 4
sees me moving north and claiming the right p1, another ARS world. Teleporting Battle Stations, behind the lines hunters for my forward defenses.. My scouts also uncover the first of the AI home worlds. I leave it alone till I find the other. Throughout this my Parasites have reclaimed me quite a large following. Among them many mk3-4s. Love the little guys.
Unlocks(Metal,crystal Extractor mk2/mk3, Grav Turrets, Bomber Mk2, HBC mk1, Spire/Zenith Starships mk1, Fortress mk1)
Hour 5+
I am slowly exploring the right side of map. Not making as much progress as I want due to large waves crushing my defences. Schizo doesn't seem to be stoping them from sending 500+ of the same ship type. Need heftier scouts. I unlock mk2 scouts and engineer mk2s for extra support at home. Also my parasites have claimed me 9 mk3 engineers. I also start my knowledge raiding around here. Got it up to High response. Those raid Starships are sneaky. but grav turrets stop them at my wormholes and my fleet gibs them. Even with this though one made it through and burned my now defunct southern world. No big loss just a lot of energy brownouts. Also realized I had unlocked Basic turrets mk2 sometime earlier.
Unlocks(Metal,crystal Extractor mk2/mk3, Grav Turrets, Bomber Mk2, HBC mk1, Spire/Zenith Starships mk1, Fortress mk1, Scouts mk2, Engineers mk2, mk2 Basic Turret)
Present
I have 4.5k knowledge my lines are holding and I am just waiting on scout information. My AIP is at 71. A tad bit high. Any thoughts? Also I hate Astro Trains. They keep zaping my turret farms. Tried to maul them with fleet but only got one of them to early red and a few others to yellow. I will probably knowledge raid once or twice more. And I will maybe will take one of the p8 planets for another ARS. Or another stepping stone on the right front for the second ai core that I bet hides there.