Author Topic: The First Words - A Newbie's First Game  (Read 14045 times)

Offline Hearteater

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Re: The First Words - A Newbie's First Game
« Reply #30 on: December 02, 2012, 08:56:05 pm »
On game creation, the x# tells you quickly how many adjacent planets there are, so you know how many points you need to defend against initially, as well as how many options you have to expand from.  There are pros and cons to high/low numbers.  For most beginning players, x3-x4 is a good start.  With more experience, you may find you like more/less connections.

Be really careful of those Astro Trains.  The balance probably isn't quite right on them yet, and if anything they are sounding a bit rough.  You'll want to have something that can deal with big boys be around the 2ish hour mark.  An Armored/Artillery Golem would be perfect if you can get one.

Offline Wordsmith

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Re: The First Words - A Newbie's First Game
« Reply #31 on: December 02, 2012, 08:57:29 pm »
All righty then. Looking over the situation, I can already see some major changes from the game that I was playing before. The most obvious difference is the presence of my shiny new Champion, a Human Shadow Frigate which I have christened the Tom Servo and outfitted with two shield modules, two MLRS systems, and four Laser Cannons. My fleet ships should be able to clear away the annoyances, I think, while the Servo deals with the major threats.

Secondly, I appear to have several new installations hovering around my homeworld Command Center - namely, a Mercenary Space Dock, several Cryogenic Pods, and two Human Cities. I've never seen the latter two before, but they're giving me resources with the only downside being an AIP increase if they're destroyed. Since them ever getting destroyed would mean I'm already dead, as the AI would literally be just outside my front door, I'm not too concerned about that, so HEY FREE RESOURCES.

Forrester, fortunately, seems to be quite resource-rich, with five Metal and seven Crystal, and Space Planes are cheap to manufacture. While I send my two starting Scouts out to check out the nearby planets, I set my Space Dock up on loop to fill up my fleet ship caps, as well as building some more Scouts so I can go see what else is out there.

On the research side, I snag Mark II Metal and Crystal Harvesters, as well as Mark II Economic Command Stations. That leaves me with 2000 Knowledge in the bank to figure out the rest of what I want, but I figure that having access to more cash is never a bad thing, and upgraded resources gatherers will allow my Space Dock to churn out ships that much faster without emptying the bank.

Initial scouting reports come in from the three AI worlds bordering Forrester. This immediately looks like much more of a challenge than last game. I like it.

I've named the three planets bordering Forrester Mike, Pearl, and Joel. Mike is nothing special, really, and is the least-defended of the three by a wide margin despite the fact that it has a Fortress. I want to get rid of it even though it isn't really a threat, though, because it has an Astro Train station on it. With one of those stations so close to my home planet, it's likely that I'd be dealing with Astro Trains plowing through my defenses on a regular basis, so capturing Mike is my priority at the moment.

Joel is the planet that sits at the edge of the cluster, providing one of the only two bridges out to the other areas of the map. I'm very probably going to have to take Joel eventually, but at the moment, it's not feasible. Not only does Joel have another Fortress, it's got a Warhead Interceptor, two Starships, and an Armor Inhibitor. Given that I can spam Space Planes (which don't have any armor anyway and so aren't affected by the Armor Inhibitor), I think I'll be able to take it once I get some more resources.

Pearl is the planet leading deeper into the cluster, and is quite intimidating at this point. It's got a Black Hole Machine, Radar Jammer, and a Counterattack Command Post. But I'm going to have to take it eventually, since there's a Core Shield Generator there.

I'm going to start fortifying Forrester and prepare to launch my initial attack on Mike. Capturing it is my ultimate goal, but at the very least I want to get rid of that Train Station.
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Offline Wordsmith

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Re: The First Words - A Newbie's First Game
« Reply #32 on: December 02, 2012, 09:04:29 pm »
Less than thirty seconds following my previous post:

OH GOD ASTRO TRAINS EVERYWHERE



Yes. That Train Station needs to die.
"Sometimes it is better to light a flamethrower than to curse the darkness."
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Offline Wordsmith

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Re: The First Words - A Newbie's First Game
« Reply #33 on: December 02, 2012, 09:08:35 pm »
there's five of them now oh god

quickly, Engineers, build those Counter-Dark-Matter turrets and save us all
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Offline Oralordos

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Re: The First Words - A Newbie's First Game
« Reply #34 on: December 02, 2012, 09:15:37 pm »
Sounds like you're having the Windows Virtual Store bug. It's popped up a couple times before. You can find a solution here.
Is this the windows 8 nonsense? It breaks the games of entire companies now?
Actually the Virtual Store first appeared in Windows Vista.

I'm actually on Mac OS X 10.5.8, playing via Steam, so I highly doubt it's a Windows bug.  :P But thanks for trying to help!
Well I don't have a Mac so I'm out for this round of tech support.

Offline LaughingThesaurus

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Re: The First Words - A Newbie's First Game
« Reply #35 on: December 02, 2012, 09:31:33 pm »
Oh okay.
All I know is I've already heard more than enough windows 8 horror stories related directly to some kind of virtual store restrictions, so... I kinda jumped the gun there. Sorry.

Offline Wordsmith

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Re: The First Words - A Newbie's First Game
« Reply #36 on: December 02, 2012, 09:43:15 pm »
With a few CDM turrets in place, the direct threat of the Astro Trains is neutralized for the moment. They're still annoying, and that Train Station is still my priority target, but some well-placed defenses keep them from doing any real damage, even if they are steaming through my home planet every few seconds. Seriously, these things are crawling all over the place. It's crazy.

With Forrester relatively secure, for the moment, I gather my army and prepare to launch an assault on Mike. Our goal: THE WORLD!

It falls easily, as expected. AI Progress increases to 30, but at least I don't have to worry about Astro Trains charging through Forrester quite so often. It's going to take a while to actually bring the planet itself under control, as, even with a Heavy Bomber Starship leading the attack, Fortresses are tough, but I'm still not complaining.

As my Bombers are still working on taking down the Train Station and Fortress, I get the alert about my first attack: 78 Fighters and a Starship en route to Forrester. Shouldn't be too difficult, considering that I have a full cap of Astro Planes and Fighters, along with quite a few Missile Cruisers, waiting in the wings, and Servo is standing by just waiting for a chance to take out a really juicy target. I plop down a few more turrets just to be sure and brace for impact.

As expected, the entire wave is wiped out without any casualties. It does become apparent, however, that there's another Train Station in the area, as Astro Trains are still powering through Forrester on a regular basis.



It turns out that there's another Train Station located on a planet bordering both Joel and Pearl - one that's even more heavily-defended than either of them.

This game enjoys my suffering, I know it.
"Sometimes it is better to light a flamethrower than to curse the darkness."
 - Terry Pratchett

Offline Oralordos

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Re: The First Words - A Newbie's First Game
« Reply #37 on: December 02, 2012, 10:16:09 pm »
This game enjoys my suffering, I know it.
I'm pretty sure keith has made an experimental algorithm that uses your webcam and microphone to evaluate your suffering level and sends recordings of the times when your suffering is at it's greatest. He really is a bit sadistic when it comes to AI War.

P.S. The forums just got 100,000 posts total!

Offline keith.lamothe

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Re: The First Words - A Newbie's First Game
« Reply #38 on: December 02, 2012, 10:38:36 pm »
If the astro trains are shooting, you're probably on 6.0 rather than the latest beta; so the trains won't be much trouble to you ;)
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Offline LaughingThesaurus

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Re: The First Words - A Newbie's First Game
« Reply #39 on: December 02, 2012, 11:06:05 pm »
He did mention having some problems updating, Keith.

Offline keith.lamothe

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Re: The First Words - A Newbie's First Game
« Reply #40 on: December 02, 2012, 11:08:05 pm »
He did mention having some problems updating, Keith.
Yea, I wasn't sure if that meant he was on 6.0 or a later beta that wasn't the most recent, etc.
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Offline Oralordos

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Re: The First Words - A Newbie's First Game
« Reply #41 on: December 02, 2012, 11:19:04 pm »
He has a screenshot that said 6.0 on the upper left.

Offline Wordsmith

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Re: The First Words - A Newbie's First Game
« Reply #42 on: December 02, 2012, 11:51:37 pm »
If the astro trains are shooting, you're probably on 6.0 rather than the latest beta; so the trains won't be much trouble to you ;)

Yeah, I'm on 6.0. And a few CDM turrets have them locked down for the time being; they're still moving through my territory, but they can't really do any damage. I'm just hoping I don't have to deal with them all game. They're quite annoying.

What's changed in the latest beta?
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Offline Kahuna

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Re: The First Words - A Newbie's First Game
« Reply #43 on: December 02, 2012, 11:52:24 pm »
Btw.. what do we do with Counter Dark Matter turrets now? ??? Trains don't shoot anymore and I think there's 3 bonus ships that use Dark Matter ammo (Infiltrators, Armor and Munitions Boosters). :o MAYBE if Hunter/Killers used Dark Matter ammo they would be "semi useful". Fortresses' Counter Dark Matter ability should be removed in that case.
« Last Edit: December 02, 2012, 11:55:17 pm by Kahuna »
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Offline Wordsmith

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Re: The First Words - A Newbie's First Game
« Reply #44 on: December 03, 2012, 12:00:37 am »
Ha, okay. Had to install the update tool manually. AI War updates fine now.

Will this alter the way the Astro Trains behave in my current game, now that I'm running 6.009? I did see the Pain Train update details, and that actually sounds pretty awesome. Or will I have to restart?
"Sometimes it is better to light a flamethrower than to curse the darkness."
 - Terry Pratchett