(also we really better continue this discussion somewhere else)
As interesting as it is, yeah, I think it would be best off in another thread.
Anyway, because I am a glutton for punishment (and because I'm starting to realize that Difficulty 5 really isn't any challenge here; after about twenty more minutes of gameplay from the last thing I posted, I held Cabot, had pretty much maxed-out resource pools, and was rebuilding my army without any real threat from any of the nearby AI planets). I also admit that I just want to see all the cool new stuff that came with the expansion packs, so there's that as well.
So. Incoming shortly, a new game! 7/7 this time, with rather more features enabled.
NEW GAME DETAILS:
-
Map Style: Clusters
-
Opponents: Two Difficulty 7 AIs, each a Random Moderate.
-
Expansions: All.
-
AI Progress Rate: 1 per 30 minutes.
-
Enabled Features: Human Raiders, Human Resistance Fighters, Human Colony Rebellions, Zenith Traders, Broken Golems (Moderate). All of those to whom it applies are at 4/10.
-
AI Plots: Astro Trains and Beachheads on both AIs, because screw taking this slow, I want to get steamrollered.
-
Starting Bonus Ship: SPACE PLAAAAAAANES oh my god I know nothing about them except they are
laser planes in space and they are also swarm units
yeeeeeeeeessssssssThe MapMy home planet, which I have chosen to call "Forrester", is in the lower-left cluster. You can probably see the Space Plane icon on it, but just to be sure.
Let's see how long it takes me to get utterly crushed.
EDIT: Oh, and some questions. What do the "x3" or "x5" or "x6" multiplier icons on the map mean? What is the point of selecting multiple planets prior to game start, and why does it highlight a path between them? I never could figure either of those out.