Author Topic: The First Words - A Newbie's First Game  (Read 14008 times)

Offline Kahuna

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Re: The First Words - A Newbie's First Game
« Reply #45 on: December 03, 2012, 12:10:58 am »
will I have to restart?
I'm pretty sure no.
set /A diff=10
if %diff%==max (
   set /A me=:)
) else (
   set /A me=SadPanda
)
echo Check out my AI War strategy guide and find your inner Super Cat!
echo 2592 hours of AI War and counting!
echo Kahuna matata!

Offline Wordsmith

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Re: The First Words - A Newbie's First Game
« Reply #46 on: December 03, 2012, 12:17:42 am »
Well, it runs fine, at least, but I don't have time to see whether or not it's altered the behavior of the Astro Trains that are already in the game. I guess I'll have to wait and see whether or not I accidentally boarded the pain train.  ;D

Stay tuned: next time, I attempt my very first gate/knowledge raid!
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Offline zoutzakje

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Re: The First Words - A Newbie's First Game
« Reply #47 on: December 03, 2012, 04:31:56 am »
saved games with old astro trains will have all old trains removed and new ones will be spawned from the train stations over time. So yes, now that you patched get ready for some pain :P

Offline Wordsmith

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Re: The First Words - A Newbie's First Game
« Reply #48 on: December 03, 2012, 06:49:27 am »
saved games with old astro trains will have all old trains removed and new ones will be spawned from the train stations over time. So yes, now that you patched get ready for some pain :P

Well, in that case, ONWARD TO BRAIN GUY! That Train Station must fall!
"Sometimes it is better to light a flamethrower than to curse the darkness."
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Offline zoutzakje

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Re: The First Words - A Newbie's First Game
« Reply #49 on: December 03, 2012, 08:45:55 am »
I'm curious to see what happens in your game with those astro trains. I haven't tried the new trains yet, but I will soon. Just be careful of the Cargo trains. I believe you're only playing on intensity 4 for trains, but for the AI that's reason enough to send a Golem your way every now and then. Kill those cargo's or find some golems yourself.

Offline Wordsmith

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Re: The First Words - A Newbie's First Game
« Reply #50 on: December 03, 2012, 08:48:16 am »
I'm curious to see what happens in your game with those astro trains. I haven't tried the new trains yet, but I will soon. Just be careful of the Cargo trains. I believe you're only playing on intensity 4 for trains, but for the AI that's reason enough to send a Golem your way every now and then. Kill those cargo's or find some golems yourself.

I plan on doing both, if at all possible. I haven't actually seen any Golems in action yet, but just looking over their wiki articles is enough to know that I don't ever want to see them on the AI's side. I just need to find an effective way to destroy Cargo Trains.

EDIT: According to the Reference tab, it would take absolutely ludicrous amounts of firepower to destroy even a single Cargo Train. Heavy Bomber Starships look like the answer, along with upgrading my Champion as soon as possible. Plasma Siege Starships are a hell of a lot slower than either of those, but at least they still do decent damage; it's looking a lot like absolutely nothing else is going to be any help whatsoever, except for a huge mob of Bombers.

Good thing I have a full cap of Mark I and II Bombers already, along with a Heavy Bomber Starship and my Champion outfitted for heavy damage. Cargo Trains are going to demand huge amounts of attention, and I should probably start setting down Gravity turrets to slow them down and buy more time to attack, but if they pass through my territory, I think I can kill them.
« Last Edit: December 03, 2012, 08:59:11 am by Wordsmith »
"Sometimes it is better to light a flamethrower than to curse the darkness."
 - Terry Pratchett

Offline zoutzakje

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Re: The First Words - A Newbie's First Game
« Reply #51 on: December 03, 2012, 09:06:08 am »
to bad you don't have Spirecraft minor faction enabled. I don't kow the cargo trains immunities, but Spirecraft Rams and/or Implosion Artillery should probably get the job done quickly.
But yeah, bombers are your salvation for now. Keep an eye out for any Broken Artillery Golem, capture and repair it once you found one. I don't know if Cargo trains are immune to Artillery Ammo or not, but if they're not they will kill a train in only a few shots.

Offline Minotaar

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Re: The First Words - A Newbie's First Game
« Reply #52 on: December 03, 2012, 09:15:21 am »
Pretty sure killing cargo trains without at least Artillery Golem-level firepower is not a worthwhile thing to do  :) And they'll just keep spawning anyway. I'd suggest you use those resources to win faster instead, as on this difficulty and intensity the construction project should take quite a lot of time, probably more than 5 hours.
Besides, killing moving wormhole guardposts over and over doesn't seem like a fun time  :)

Offline Wordsmith

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Re: The First Words - A Newbie's First Game
« Reply #53 on: December 04, 2012, 02:29:57 am »
Well that was a doozy. This game certainly ramped up in challenge fast. I like it.

It started out simply enough. Since the upgrade to full-on Pain Trains, I haven't seen any Astro Trains come through - though that likely just means that they're lying in wait for me somewhere. Instead, something else showed up on my homeworld...



After I got over the initial panic of WHAT THE HELL IS THAT GIANT THING THAT JUST CAME THROUGH A HOSTILE WORMHOLE, I got down to some serious being disappointed about my economy not being nearly powerful enough to sustain one of those things. No real matter, though. I had bigger things on my mind: namely, gate-raiding Bobo and swiping whatever Knowledge I could.

I set about building a pair of Knowledge Hackers and a Mobile Builder, while I sent a fleet of Fighters, Bombers, and my Heavy Bomber Starship to take out the gate and the Wormhole Guard Posts.

Only it turned out to be... yeah. Not as easy as I thought it would.



The AI's fleet ships weren't much of an issue, but it did turn out to have several Guardian ships, which I had never seen before. It took me a minute to figure out how best to deal with them, but then I was able to take them out with my Fighters (fortunately, I had upgraded to Mark II not long before). Even with my Fighters and Space Planes covering my nearly-full-cap fleet of Bombers, along with my Starship, the Force Field protecting the Warp Gate just refused to die. Note to self: taking out FFs via brute force is extremely slow work.

Meanwhile, the AI decides to launch a wave of Microfighters at Mike. Fortunately, I've got my Cruisers on standby there, and plenty of Flak/Tractor Beam turrets set up to chew them up as they come through. A few Sniper turrets in the back provide insurance against any of them that get through.



As expected, that wave is repulsed easily. Meanwhile, I finally get my Mobile Builder and Force Fields set up on the other side of the Bobo wormhole. I'm now ready to begin Knowledge-raiding, and so I dispatch my two Knowledge Hacker facilities. Unfortunately, the Wormhole Guard Posts have proven to be very, very durable; taking them out really is inefficient. And the AI has lots of long-range weaponry parked around other areas on the planet.



...which promptly destroyed my Mobile Builder and my first couple Engineer Drones. Well. That's wonderful. My FFs are quick to fall after that, and it becomes a scramble to get another Mobile Builder and Engineer Drones out while my fleet holds off the massive AI counterattack. I've got no idea where these ships are all coming from, unless guards behave very differently from how I think they do (and they might, I'm still new to this).

I manage to get twin FFs up, and three Mark I Engineer Drones in there to keep them up. I shuffle all my ships under the FFs, toss my Knowledge Hackers in there, and brace for impact.



...Which promptly comes in the form of a Raid and Spire Starship jumping through a wormhole directly onto my home planet.

WHEEEEEE

Meanwhile, the AI is also retaliating against my hacking force. All of a sudden, there are Guardian ships everywhere. Zombie Guardians, Teleport Guardians (or whatever those are actually called, I don't remember), Laser Guardians... These things are coming from everywhere, but between my two FFs and my rather impressive fleet I'm holding them off.

...Until, that is, around two-thirds completion, when both FFs suddenly fail. I still don't know what caused it, but both of them implode, exposing my fleet to enemy fire. They're not entirely gone, but they've shrunk enough that they're no longer actively shielding most of my units. And then the battle begins in earnest.



Especially because some Human Marauders decide that it's time to throw in their chips with the AI. Seriously, these things just cruise right past multiple AI installations on their way towards my fleet, then start dishing out the pain. Meanwhile, back on Forrester, my reserve forces are fighting off the two Starships that are chewing their way through my Command Center FF.

But I manage to hold them off just long enough to finish my hacking and run the hell out of there, as well as destroy the two Starships back on my home planet. All in all, I think I lost a total of about a third of my fleet from that battle, which is much more than I've ever lost before. I would have lost much more if it weren't for setting up dual FFs before beginning the actual hack, as well as the presence of Tom Servo, who apparently leveled up from the battle (though I'm not sure what concrete benefits that has just yet). With my remaining ships being repaired and my Dock busy replenishing the lost ships, I set about using those 3000 Knowledge points I just stole from the AI.

First off, Mark II Scout Drones. Mark Is just aren't cutting it any more. I send my new Scouts out to check out the rest of the nearby planets, and turn up several very interesting places, the most notable being...



A Mark III planet with a Mark V Space Plane Fabricator. Papa like. The Space Planes have really saved my bacon multiple times during the last session, whether it's acting as rapid-response to various Guardians showing up where I didn't expect them or keeping the MicroFighters off of my more valuable ships. Having a Mark V set of them is bound to be incredibly helpful. I'm making that planet my top priority.
"Sometimes it is better to light a flamethrower than to curse the darkness."
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Offline Wordsmith

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Re: The First Words - A Newbie's First Game
« Reply #54 on: December 04, 2012, 02:39:07 am »
Also, note to self: invest in Raid Starships. Taking out FFs with brute force is too slow.
"Sometimes it is better to light a flamethrower than to curse the darkness."
 - Terry Pratchett

Offline zoutzakje

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Re: The First Words - A Newbie's First Game
« Reply #55 on: December 04, 2012, 08:18:37 am »
oh yeah, guardians are new at dif 7, I completely forgot that. I've been so used to seeing them everywhere. Watch out for the Emp and Warp Gate Guardians. Especially the EMP ones. Don't piss off an AI world with one on it, unless you're sure you can actually kill it. If you have to retreat or if you get wiped out and the EMP Guardian is still alive...Well, you'll most likely lose at least one planet.
Are AI Eyes dif 7+ only as well? If so, then you're in for some treat.

Offline Oralordos

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Re: The First Words - A Newbie's First Game
« Reply #56 on: December 04, 2012, 09:45:35 am »
Ai Eyes are 5+. I think EMP guardians are 8+ though. I'd have to look it up but I don't remember ever running into one myself and I play on 7.

Offline Hearteater

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Re: The First Words - A Newbie's First Game
« Reply #57 on: December 04, 2012, 09:55:01 am »
I thought EMP was 7+ and Self Destruct was the 8+ guardian.

Offline zoutzakje

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Re: The First Words - A Newbie's First Game
« Reply #58 on: December 04, 2012, 09:57:07 am »
yeah that's right. I have seen EMP's at dif 7. Not many of them, but they're around.

Offline Oralordos

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Re: The First Words - A Newbie's First Game
« Reply #59 on: December 04, 2012, 10:01:21 am »
Yeah I do remember self-destruct guardians as being described as 8+. I thought there was another though. I guess I am just lucky in avoiding the EMP guardians.  :)