Well, its been a while. I've started a new campaign with the goal of finally playing through the Exodian Blade plotline. I'm planning to put up an AAR here as a "short version" along side my youtube series at
https://www.youtube.com/playlist?list=PLeuESeiYl42sQlUU95gW8SVKdiIXMFOPV. I have avoided any spoilers for the exodian blade, and have little idea what's going to happen here. No spoilers please!
So, settings:
AI: 9 Kite Flier / 9 Reservist
Minor Factions: Exodian blade.
Map: 80 planet simple.
Starting ship: Bombards.
And that's it. I like to try out new things with minimal interference from the other game options (just finished up a game with only champion and dyson).
To start off I unlock Mil III and assault transports, build up a basic defence and clear the two planets next to my HW. I then immediately hack one of them in search of the Exodian Blade. Immediately after I realise I already had one free hack. Fortunately these two hacks together leave me with only one planet that could have the Exodian Blade, 6 hops from my HW.
Scouting revealed an ARS only 2 hops from my HW, and on the way to the Exodian Blade. Easy first target. Adjacent to that is a Factory IV, and next to THAT is a Starship Constructor IV! Quite a nice little block.
I take the ARS planet, but forget to check my unlock first. Tractor platforms... oh well. I then spend some time clearing the planets next to the ARS world. That done I clear my way to the Exodian Blade. Before this is done the first CPA announces at 1069 ships. Meh. They hang out as threat, so I send my fleet back and clear them out.
The CPA dead I finally moved on to the Exodian Blade world. The gaurd posts fall without too much trouble, but sadly the planet has a barracks. 98 mark III ships. It has to go, so I pop it. Many of them are shield bearers and spire maws. My fleet dissapears faster than you could say "gulp". I refleet and poke at them from inside near dead 4-hop out assault transports. This does some damage, and I retreat before my fleet gets exposed to the maws again. Repeat once more. After this the AI fleet apparently decides its bored and leaves.
I take the planet I think must have the Exodian Blade and I'm relieved to see it actually show up! So, alien influences? I don't know, I think humanity is fully capable of destroying itself without help. The lore also warns me that I should think carefully before activating the Exodian Blade, but I reason that I should use some of my excess resources to start the repair process. Apparently that's enough though and an exo wave announces. Wait, an exo wave with a timer instead of a percentage? I'm also not sure if the AI is able to kill the unfinished Exodian Blade, so I move my command station next to it.
I move to clear the other planet next to the Exodian Blade, but the Reservist AI has finally built up its strategic reserve, so mark V ships pour out. I decide it's not worth it. I also notice a sentinal frigate fabricator to the north and a zenith generator to the south that I can take to power the Exodian Blade. Given it's already provoking exos I reason I should go ahead and activate it ASAP.
The first exo comes in, and bee lines the Exodian Blade. I guess the AI can kill it. Fortunately it's the weakest exo I've ever seen, and the turrets are enough to handle it (just...). The maws and shield bearers also turn up again and sit around as threat. I move my fleet back and clear them out, not much of a problem with full health transports - just slow.
I go ahead and clear out the sentinal frigate planet, then prepare to hack. Most of my AI war play was before hacking, so I don't really have a feel for how aggressively the AI responds at different points. Turns out the response to a fabricator hack at hacking progress 48 is quite vigorous and I get smashed, then the fleet spawned goes on to start wrecking my planets too. Well, I have to think about that. ~4:20, AIP 58.
And that's where I leave it for now. I'll be putting up more videos over the coming week, then update this AAR next weekend.