Author Topic: Starting Blind  (Read 1885 times)

Offline Diazo

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Starting Blind
« on: February 12, 2013, 05:52:30 pm »
Alright.

I've been accused of being crazy, so here we go. Let's start this one blind.

80 Planet Conquest
Complex Ships
Normal Combat, Normal Ship Caps.
8.6/8.6 Random All/Random/All
No minor factions or AI Plots.

Hit "New Map Seed" and then hit "Start Game" without looking at the new galaxy generated.

That gets me:


with Zenith Bombardment Ships? Nice, that's actually a pretty good ship.

Now, going to try pure starship this game as I did get challenged to it in another thread. Although I may get Zenith Bombards Mk II just because.

Although I did not 'Reveal Random AI Types' so I don't know what I'm facing.

10 minutes in
Well. Change of plans already.

Apparently AI1 is a Peacemaker, so starships are a no-go. Every one of that AI's worlds have an orbital mass driver and core warhead interceptor.

No clue what AI2 is though, although it's worlds seem awfully lighting defended. Mad Bomber maybe?

Anyways, Ginrev over in the right center with all the warp point connections is going to be my first capture. That will bring most systems (75+) on the map within 4 hops of one of my two worlds.

We'll see how badly I get punished for that, I am stretching things to make my first world captured that far out.

AI1 Wave 1

33 Spire Gravity Rippers, that's in line with it being a Peachmaker.

AI2 Wave 2
95 Fighters. Well, that really narrows down what AI2 could be.  ::)

30 minute mark
Nothing more of note, I still don't have a clue what type AI2 is.

Going to carve my way over to capture Ginrev, probably won't post again until I do that.

D.
« Last Edit: February 12, 2013, 06:14:07 pm by Diazo »

Offline Gorgar

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Re: Starting Blind
« Reply #1 on: February 13, 2013, 07:17:06 am »
It is a little sad that you could not do a pure starship fleet. It would be nice to see it done without golems and spire ships. Before i started using golems i never thought of the idea because of the reasons you told me.

Offline Diazo

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Re: Starting Blind
« Reply #2 on: February 13, 2013, 09:50:00 am »
Yup, the random number generator threw a wrench in my plans.

One of the reasons for starting blind like this though, pushes you out of your comfort zone and makes every game significantly different then the last.

Anyways, path mostly carved out, I have not actually gotten much gametime in since my last post.

D.

Offline Dichotomy

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Re: Starting Blind
« Reply #3 on: February 14, 2013, 04:26:12 pm »
Quote
I've been accused of being crazy, so here we go. Let's start this one blind.
"I've been accused of being crazy, so I will PROVE THEM RIGHT!"

Quote
95 Fighters. Well, that really narrows down what AI2 could be.  ::)
It's not a turtle or shield ninny. And the number of fighters gives you an idea about its wave multiplier.

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Yup, the random number generator threw a wrench in my plans.
Tends to do that. A lot.
« Last Edit: February 14, 2013, 04:28:25 pm by Dichotomy »
You are all insane. In. Sane. No argument.

Offline Diazo

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Re: Starting Blind
« Reply #4 on: February 14, 2013, 10:47:27 pm »
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I've been accused of being crazy, so here we go. Let's start this one blind.
"I've been accused of being crazy, so I will PROVE THEM RIGHT!"
BWAHAHAHAHAAHAH!!!!

ha.

Quote
Quote
95 Fighters. Well, that really narrows down what AI2 could be.  ::)
It's not a turtle or shield ninny. And the number of fighters gives you an idea about its wave multiplier.
At this point I'm just treating it as a Vanilla AI, I have not come across anything of note yet.

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Quote
Yup, the random number generator threw a wrench in my plans.
Tends to do that. A lot.
And it does it again. (See below.)

Capturing Ginrev

 
Alright.

Path carved so my colony ships, along with their cloaking starship escorts follow along behind my fleet this time.

My bombers are headed for the Command Station and a wave warning pops up. No biggie, I'll have time.

Pop the command station and there goes the barracks. 400 Mk III ships incoming on my homeworld. I planned for that though so not a big deal.

Err, that wave warning was 500 Laser Gatlings. Quite a jump in wave size. Those are not all going to die before those 400 MK III arrive.

Damn you RNG! Damn you!

Quick, scrap my fighters and bombers! Crash build!

And saved! Barely.

I did not really need those 4 Cryogenic Pods anyway.  ::)

Anyways, time to secure my hold on my new system and start scouting.

I intend to scout the entire map before going on the attack again, we'll see if the AI leaves me alone long enough to do so.

Still no idea was AI2 is, this is getting annoying.

Anyways, not going to chronicle my scouting, expect a lot of transport-hopping my scouts out and warp point drilling to kill the AIs tachyon coverage.

Next post will probably be on the weekend when I finish scouting.

D.

Offline TechSY730

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Re: Starting Blind
« Reply #5 on: February 15, 2013, 09:36:19 am »
Err, that wave warning was 500 Laser Gatlings. Quite a jump in wave size. Those are not all going to die before those 400 MK III arrive.

Damn you RNG! Damn you!

And that is the danger of high cap ships. It's like, "Hah, laser gattlings, like I fear tha...HOLY CRAP HOW DID THEY GET SO MANY!"

Sure, high cap ship tend to have a sucky kill-death ratio and poor individual battle prowess, but when it comes to "clogging up" defenses due to sheer numbers, they can be pretty scary. Especially if they can weaken the defenses before another strike force comes in.

Offline Diazo

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Re: Starting Blind
« Reply #6 on: February 15, 2013, 01:06:26 pm »
Err, that wave warning was 500 Laser Gatlings. Quite a jump in wave size. Those are not all going to die before those 400 MK III arrive.

Damn you RNG! Damn you!

And that is the danger of high cap ships. It's like, "Hah, laser gattlings, like I fear tha...HOLY CRAP HOW DID THEY GET SO MANY!"

Sure, high cap ship tend to have a sucky kill-death ratio and poor individual battle prowess, but when it comes to "clogging up" defenses due to sheer numbers, they can be pretty scary. Especially if they can weaken the defenses before another strike force comes in.

Ya, it's particularly bad with my setup because I use gravity turrets and play the range game with Missile Turrets.

So the Laser Gatlings clogging things up mean that the Missile Turrets don't get to use their range against the Mk III ships so my defense is not as effective as it was supposed to be.

The Mk III ships may be more threatening, but when the Laser Gatlings are pounding on my home command FF, they have to die now.

Scouting proceeds....

D.

Offline Diazo

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Re: Starting Blind
« Reply #7 on: February 17, 2013, 10:33:26 am »
Ohhh, I've stumbled across a strange signal, what is this????

The fallen spire? Who might that be?


More seriously, the orbital mass drivers are annoying as I really wanted to play a starship only game. That combined with reading a couple other AARs about the Fallen Spire made me remember I've never actually finished a game of Fallen Spire and now I really want to.

So I'm abandoning this game to see just what the Fallen Spire is all about. I will AAR it as it is my first FS game ever.

Well, first FS game since the beta, I did play it back when there were only 2 shards to recover while the content was still being added but I don't think that counts.

D.

Offline Dichotomy

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Re: Starting Blind
« Reply #8 on: February 22, 2013, 04:34:13 pm »
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I did not really need those 4 Cryogenic Pods anyway.   ::)
Worthless freeloaders.

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Well, first FS game since the beta, I did play it back when there were only 2 shards to recover while the content was still being added but I don't think that counts.
You are in for obscene firepower, after multiple deaths.
You are all insane. In. Sane. No argument.

 

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