I will keep this topic updated whatever I lose or win. We'll see what happens! Been quite easy.. too easy.. I think the Hybrids are toying with me or something :oThat's the best thing about the Hybrids. You never quite know what the heck they are up to...until it's way too late. And it's driving you insane :P
No teleporting?? Bye-bye Engineer IIIs. Hope you didn't plan on taking advantage of the repair rate "feature".Good point. Didn't remember Engineer IIIs teleport. But I never unlock them so whatever.
What are the 25 cloaked units in that system? My first guess was you got attacked by mobile cloaking Ion Cannons, but I'm thinking that probably not correct.Vampire Claws or Spire Stealth Battleships. Didn't check but those I've been getting all the time.
so maybe there is a bug and tachyon beams don't work under friendly force fields anymoreThe thought occurred to me, but... no. I don't see how removing a "if (obj.ProtectingForcefield != null) then skip" clause could possibly impact this situation because the enemies never would have considered friendly forcefields as protecting them anyway, and even if they were all that change would have done was make them go from not-uncloakable to uncloakable while they were under your ff.
They worked last time I had them. It didn't happen to be a wave of Missile Frigates, did it? They are AOE immune and so Electric Shuttles can't hurt them. Missile Frigates are the bane of my existance.I always use the Schizophrenic AI Option so waves always have a mix of ships instead of 1 type.
Wait, you have CSGs on and only will capture 1 ARS? Isn't that possible? You should need to take 4 of the ARS planets just to knock out the CSG-A network, right?You have to capture n-1 ARS:s, where "n" is the total number of ARSs in the galaxy. So if he has CSGs, then yes, he'll have to capture more than 1.
Wait, you have CSGs on and only will capture 1 ARS? Isn't that possible? You should need to take 4 of the ARS planets just to knock out the CSG-A network, right?
Ohh snap I forgot about those CSGs! I will have to capture 3 "extra" planets.
http://arcengames.com/mediawiki/index.php?title=Core_Shield_Generator
4, actually1 planned and 3 extra ;)
(though I guess you do have about 100 AIP reduction left, not counting the superterminal which could be an ace in the hole).
The real question is whether either homeworld rolled any core raid engines. If either rolled 2 CRE's that could be GG right there even with the AIP you already have. 1 CRE would be a lot more reasonable though still possibly deadly depending on circumstances. 1 CRE + 1 Core CPA could be nasty depending on how many guards are left out there.*Mwahahaha* Bring it on Core Raid Engines!
Technology | | Cost | | Total cost | | Knowledge left | | Availability |
MarkII Tractor Beam Turrets | | 2000 | | 2000 | | 13250 | | Now |
MarkII Military OCC | | 4000 | | 6000 | | 9250 | | +1 planet ("Upper" CS-A1) |
MarkII Heavy Beam Cannons | | 2500 | | 8500 | | 6750 | | +2 planets ("Bottom" CS-A1) |
EMP Mines | | 1000 | | 9500 | | 5750 | | +3 planets ("Eastern"CS-C1) |
MarkII Laser Turrets | | 2500 | | 12000 | | 3250 | | +3 planets ("Eastern"CS-C1) |
MarkII Gravitional Turrets | | 3000 | | 15000 | | 250 | | +4 planets ("Northern" CS-B1) |
[table]
[tr][td]Technology[/td][td]Cost[/td][td]Total cost[/td][td]Knowledge left[/td][td]Availability[/td][/tr]
[tr][td]MarkII Tractor Beam Turrets[/td][td]2000[/td][td]2000[/td][td]13250[/td][td]Now[/td][/tr]
[/table]
Technology | Cost | Total cost | Knowledge left | Availability |
MarkII Tractor Beam Turrets | 2000 | 2000 | 13250 | Now |
If you want a table you can use:Code: [Select][table]
[tr][td]Technology[/td][td]Cost[/td][td]Total cost[/td][td]Knowledge left[/td][td]Availability[/td][/tr]
[tr][td]MarkII Tractor Beam Turrets[/td][td]2000[/td][td]2000[/td][td]13250[/td][td]Now[/td][/tr]
[/table]
to produce this:
Technology Cost Total cost Knowledge left Availability MarkII Tractor Beam Turrets 2000 2000 13250 Now
The cookie monster is hungry, and you have the cookie factory! ;)lol.
EDIT: Oh, and congrats on the win! Taking on 10/10 without excessive cheese is by no means an easy feat (maybe not as hard as it should of been, but still not a walk in the park)
Oh and what's "MOAR" ??? mother of all.. ::)
Technology | | Cost | | Total cost |
MarkII Metal Harvester | | 2000 | | 2000 |
MarkII Crystal Harvester | | 2000 | | 4000 |
MarkIII Metal Harvester | | 2500 | | 6500 |
MarkIII Crystal Harvester | | 2500 | | 9000 |
MarkII Scout Drone | | 500 | | 9500 |
MarkII Bomber | | 2500 | | 12000 |
MarkII Missile Frigate | | 2500 | | 14500 |
MarkI Gravitional Turret | | 750 | | 15250 |
MarkII Sniper | | 2500 | | 17750 |
MarkI Hardened Force Field Generator | | 1000 | | 18750 |
MarkII Missile Turret | | 3000 | | 21750 |
Spider Turret | | 3000 | | 24750 |
MarkI Heavy Beam Cannon | | 500 | | 25250 |
MarkII Standard Fighter | | 2500 | | 27750 |
Tachyon Beam Emitter | | 250 | | 28000 |
MarkII Tractor Beam Turret | | 2000 | | 30000 |
MarkII Military OCC | | 4000 | | 34000 |
MarkII Gravitional Turret | | 3000 | | 37000 |
MarkII Heavy Beam Cannon | | 2500 | | 39500 |
MarkII Hardened Force Field Generator | | 2000 | | 41500 |
MarkII Force Field Generator | | 2000 | | 43500 |
EMP Minefield | | 1000 | | 44500 |
Stealth Tachyon Beam Emitter | | 1500 | | 46000 |
MarkIII Hardened Force Field Generator | | 4000 | | 50000 |
MarkII Engineer Drone | | 1000 | | 51000 |