In general I think it's mainly a matter of you playing at a high enough difficulty that if a knowledge unlock doesn't give you more offensive power it's just not on the table (mostly). I generally see folks at saner levels getting a fairly large amount of turret unlo...
I have an idea. Dunno when I'l get to it, but I think it will help
Cool, I look forward to seeing that.
Here's the relevant part of the release notes (as seen here, there's a few other things in there that we discussed here. It's not out yet, hopefully will be this week, gotta get that AVWW official out the door) :
Those look very interesting! Depending on how the low-end ones work out I'll have to test out the larger ones. Considering I almost always have Basic IIs unlocked the Needlers will probably get an extensive review by my fleet. The idea of these almost reminds me of Protoss Carriers. I hadn't had a chance to play with the improved versions yet but now I'll definately have to drag a few out.
You flipped the direction of the upgrade for the Tech improvements I'd had in mind, but this still looks like it could be interesting. In particular that's going to get NASTY going through Tech II to Tech III... errr, wait, no not really, the Tech III boost is WAY the heck out further. That should be fun. I assume 10/10 still has the 300/800 III/IV limits. Out of curiousity, did you plan on dropping that kind of granularity down to the 7.x spread as well, or do you not forsee a need?
Those carriers look MEAN.
To understand the change for the wave-sizes, I'm not sure I see where you're going with that. I'd expected it to be affecting the size-factor due to time and how often they landed, not the wave size themselves (also I'd expected a bit more of a cap on the multi-planet, but I can see why it's not there).
Which from this is what I think you mean but I'm not entirely sure where/how:
On Diff 7+ the randomization of wave intervals (which feeds directly into step 5 of the wave size formula) has been changed to consider the number of planets that the AI can send waves against (and thus the probable defensive power of those worlds, i.e. chokepoints, and the viability or lack thereof of smaller waves):
Looking through both AIThreadWaveComputationLog, step 5:
3/5/2012 7:54:14 PM (5.029)
-----------------------------------
Starting CreateMixedWaveToPlanet at Game Time: 0:46:00 ; Player.AIType: Sledge_Hammer ; Player.AIDifficulty: 7 ; AIProgressionLevel: 71 ; AITechLevel: 1 ; WaveSize: 1.63
aiTypeBasedAIPIncrement : 30
workingShips = ( AIProgressionLevel * player.AIDifficulty ) / ( 13 - player.AIDifficulty ) : 117.83
workingShips *= FInt.FromParts( 0, AILoop.Instance.AIRandom.Next( 800, 1100 ) ) : 104.25
workingShips = Min(workingShips,34 * handicap_multiplier) :104.25
numberShips = workingShips.IntValue :104
Inside AdjustNumberShipsFromAIType, multiplier: 1
after AdjustNumberShipsFromAIType call, numberShips :104
numberTech123 = numberShips - numberDefensive - numberExplosive - numberCore :104
Well, no, that can't be right... Alright, MainThreadComputationLog...
6/1/2012 5:38:24 PM (5.035)
-----------------------------------
Performing first CheckWave with size factor of 1.44 on wave at Game Time: 11:04:58
CheckWave: populating count of FighterII with base magnitude of 72
numberUnits = kv.Value * this.WaveSize : 103.99
after applying the ship-type-specific cap multiplier (which includes the unit-cap-scale multiplier), numberUnits : 52
after applying UsefulnessInAIWaveMultiplier if any, numberUnits : 62.39
after applying Mark-based multiplier if any, numberUnits : 56.15
after applying at-least-one rule, numberUnits : 56.15
after applying difficulty-based multiplier (if <= 3 then 1, <= 4 : 1.5, <= 5 : 1.75, <= 6 : 2, <= 7 : 2.25, <= 9 : 2.5, <= 9.3 : 2.75, <= 9.6 : 3, <= 9.8 : 3.8, 10 : 4.5), numberUnits : 252.66
numberUnitsInt = numberUnits.IntValue : 252
Um, I don't get it.
Core CPA Guard Posts now trigger in response to >= 1 enemy human military ship being present, rather than > 1. So that Artillery Golem won't get by on the ol' "But I'm just *one* ship!" excuse anymore.
LOL. that's cute. "That's no moon..."
MK V Maws... Nom nom nom nom nom... heeeeere little fabricator...