Yeesh, what a bloody grind...
So, after popping Vulture and getting a 700 ship wave against it, and I run to Kerensky for a bit. The wave heads south. I don't want to deal with an 80 AIP so I throw up a few dozen turrets and kill all rebuilding on Three Kings to protect the super-research thingie. They barely hold off the 400+ ships that come after it.
And while I clean up from that, a lovely 2500 CPA pops to make life even more interesting.
I finally get some decent fleet up and we go after Kirk to empty it. That takes out enough fleet i move the factory planet to Eridani. I grind Raid SS Earth for a bit until I can get the majority of the Ions down and then drop the blade spawners off in a corner to finish cleanup. Eventually I get everything cleaned up. The final assault goes down with the main fleet and shatters the 2xFF and fortress, finally letting me clear the homeworld. Pop.
Wow, what a blessed grind. Things learned:
1 ) Next time I find a homeworld with 2x Raid Engine and an AI Eye, I quit.
2 ) Whenever arguing with a long haul game, make sure I've got a good queue on NetFlix for massive rebuilds.
3 ) Don't pop Dysons without intent to use. If you have to pop the Dyson, make sure you use the thing. I'm pretty sure it would have chewed up some pretty lively pieces of the CPAs.
4 ) I REALLY need to use Raid SS IIIs. I've become dependent. Next time just open the things. Early.
5 ) Fortresses cannot hold a whipping boy. Even with heavy spider/sniper backup.
6 ) Riot IIs are powerful, but nowhere near the old power, even on single homeworld. They shouldn't be that off but they are.
7 ) I'm gonna hurt, badly, when heavy K-Raiding is done away with.
8 ) You can't hide from Raid Engines on their own planet. You have a 4 minute window. Use it wisely.