So, no maps at the moment, just words and a few oneoff screenies, I'm sitting here waiting on a rebuild after a few massive waves. It was around 8:15 when I left off and I decided I was going to go neuter Kirk. So, I bring the fleet down into Eridani, neuter the entire system, and sit my fleet on the wormhole into Kirk. I setup my engineer repair corps off to the side under cloakers, and begin raiding Kirk.
Good grief. Talk about waves. AIP was around 220-230 and 700 ship MK IV waves are after me. Sometimes they'd come through, sometimes they'd just SIT there. Little fegs. I'd retreat to bait them through to Eridani with the raiders hiding, let the raid come in, hammer on them, and repeat.
Eventually I got all but the shield spire guardpost and the 9 wormhole guardposts down. It took about an hour, with reinforcements and baiting and the like. Now, I need to head for Arrakkis. A rebel colony has revolted. I could use the firepower and I've been ignoring them for about 30 minutes. I make my way across Cyborg and head for Arrakkis.
I neuter Ceaesar's Wormhole posts before I head into Arrakkis, figuring I really don't need the cross border aggression. Then I take Arrakkis with very little trouble, and setup another Econ II on it, with minimal defenses. I hang out for my rebel ships and head back to Cyborg, and evaluation my options. It's now closing on 10:00.
I need to pop the CSG-Ds before popping the A against the core world does any good. I've done what I can here for the moment. I head for Llama. It's got a MK IV Counterstrike on it. Joy.
Well, alright then. I pop down some research stations, neuter one of the local systems while I wait to head for Arrakkis to lower chances of aggression on Llama, take out the CSG-D, and head for Arrakkis with about 8 mins left. En route, a CPA lights up, around 1400 ships. Well, at least I'll be there to defend the locals.
I'm also getting raids like this, which got me to open up Riot IIs for stunning at the gates.
We stop the CPA on Arrakkis and I don't lose much mostly because I stayed back and let them come to me, so they came in piecemeal. Dragged two Riot IIs along with me here. Stunning the MK IVs also helped a goodly bit and about the time we're done cleaning that up the CPA starts landing. I clean up the inbounds to Arrakkis and then have to make a choice. Head for Canopus which has adequate defenses and help them or protect SolarMoon which is going to flash fry.
That's not a choice. I head for Canopus.
I build a spare colony ship for SolarMoon on Arrakkis and I'll pick it up on my way back up. I clean up the threat against Canopus, and head back to SolarMoon which has died again. Part of the CPA spawned in one of the worlds behind it and just blew through it. No biggie, rebuild the Econ II sitting there, clean up, and move on. I'm now dragging a Colony Ship, 6-10 Engi Is, and a Mobile Builder ina transport protected by two cloakers everywhere I go with the main fleets.
It's just shy of the 11th hour. It's time to start making moves on the homeworld. Welcome to savescum land. Gah. I had no idea what I was in for with the raid + cpa combination.
When I crack the first ARS, I always get Autobombers. Just so I can stop repeating myself as I go through this list...
Attempt 1)
I save, figuring this should be ugly, before I take Eridani. I slam into Eridani, drop a Mil I on it, and force a raid to head through by ducking into Eridani and waking up the locals, so I can try to get the fleet through.
It works, I lose about half my Raid ships, and the raid + most of the ships in Kirk head into Eridani at me. I've got about 2/3s of my fleet left, mostly high marks. I drop into Kirk and beeline with the raids for Earth. We hit the gate and my raids get out. They don't even make it to the Raid Engine before dying on the cold storage over there. Most of what's left of my main fleet is retreating and a 1500+ CPA is about to be released. I get steamrolled.
Well, crap.
Attempt 2)
Same plan, but leave the fleet at Eridani with the Mil I support to catch the backwash from the raid attempt. I can't even get off the gate from Kirk because of the MK V Gravity Rippers. I catch the backwash + CPA and get steamrolled. Cyborg is flattened, Arrakkis is flattened, all I've got left is the homeworlds behind the Whipping Boy. No Bueno. I've got nothing for the loss.
Attempt 3) Trying to use Autobombers.
I shut off the warp gates and move my starship constructors and space docks to Cyborg before doing anything else. I figure I need to do this anyway, so I resave after moving the construction facilities in general. I move the engineers from homeworld down as well, and cleanup a few that were hiding in the back (I've been running tight between Is and IIs. May need to open IIIs).
That done, I keep my entire fleet intact and try a streaming assault into Kirk from Eridani with Autobombers. This is ludicrous. They can barely kill MK V Missile Frigates when they're alone (took 5/6 of them). They can do nothing pouring into the hole when the Raid is just sitting there shooting at them one at a time. A waste of energy.
Attempt 4)
Mad Rush. Drop two Fortresses on Cyborg to help it defend itself from the CPA and a Mil I complex. Take the fleet and bumrush Earth. Primary target: Raid Post. It ALMOST works. But yeah, no. the Mk IV raid pours through Cyborg behind me and with support from the CPA rips through the front of the whipping boy before being finally stopped by the Dyson Brigade. I was curious.
Alright, this isn't working. Step back and rethink the plan.
I decide before I take down the AI HW I need to get in more K-Raiding. I head over to LLama, where I recently popped the CSG-D, and start setting up K-Raids on top of the CMDStations. That works a lot better. The defense looked like this, after I stole a bunch of Lightning Is from the whipping boy.
This worked pretty well and netted me 9000 K. I couldn't get the last world because the CoProcessor screwed up supply and I'm not ready to deal with the other AI HW yet.
9k gives me enough for another Tier III/IV ship. I've got nothing that's 'amazing' and my Maws are already upgraded sometime in the last hour. I also opened up Flagships for more gunning support. It still wasn't enough for earlier. I need something with a broader based build. Tier III/IV Autobombs will be pointless. What the heck am I gonna K up to make all the difference? If only I could shove a Mil III station up their... wait, I can.
Research out to Mil IIIs. I decide I'm going to move the whipping boy, and soak the Raid Engine for a while. I'm gonna have to be quick about this. Setup a Mil III on Cyborg since it could use it and then head for Kirk. I slam Eridani enroute and drop a fast econ II on it, but that's not the primary.
I send the fleet into Kirk. I've got *1* minute to clean house and get myself setup. Immediately drop another colony ship as a Mil III behind the wormhole and get my 10+ engis working on it. Well, right after my raid starships suicide their way to the cmd station on Kirk, anyway. I got two back from that run. Worth it.
Crash through the locals with my 2x firepower, and get ready for the wave with about 5 seconds to spare. I start building off what few turrets I have kicking around (mostly my K-Raid turrets. 15 Snipers, 100 Basic IIIs, a few gravs, a FF II) and use the fleet for the first wave defense. It works like a charm, I lost maybe 120 ships. Rock this can work, but I've gotta move. Drop 50 Lightning Is on the wormhole and go steal a few FFs from all over the place. Get my Riot IIs under guard and in place and supported by a bunch of tractors. This is chewing into my econ reasonably fast but not horribly. Macross takes a wave while this is going on, then so does Kirk.
GAH! Raid Engine + wave at the same time. I'm not ready!!!! Head for Macross, steal all their snipers, chuck them into place on Kirk. c'mon engineers, move it move... wait, why are there only two of you? Dangit! Build some more. ~900 fleet ships left. Head for Cyborg and load up the transport squad, and start shipping replacements down (about 300 of them). Econ's taking a beating, 400k right now and dropping fast. We need to move.
Cyborgs got 7 Raids on it. Ah, almost enough, wait for the other two... wait, they're on Kirk. D'oh. Send them to Cyborg so I have a full flock of 9 near the homeworlds. Steal all the Lightning IIs and Flak Is from Macross, and drop them on Kirk. Try to figure out why I'm short FFs, and realize I got a little nuts in the backfield. Steal two more FF Is from the back and drop them on Kirk's entry wormhole. Kirk gets a wave, and they're coming in from Desperado. D'oh, well, only Mk IIs. Thump them over the head with the fleet. I guess I need to deal with that, but not yet.
Raid Engine attacks are landing every *4* minutes while this is occurring. This is all happening at what feels like the speed of sound.
I take the Raid Starships up to Craps and blow the warp gate. I debate on taking the system and remember the co-processor is still there so no point. I run for it with the raid starships back to Kirk while the Dyson Crew does a cleanup in aisle 2. I steal all my remaining turrets and wormhole forcefields from Macross, leaving just the tractor turrets on the wormhole. I figure the Dyson crew can keep me safe from random incursions and Cyborg's going to take the brunt of any serious inbounds, being the cutoff system.
I plant all my turrets on Kirk and wipe out my economy doing it. The only turrets I don't drop there are on other worlds as spot defenders, and only Canopus and Cyborg have any serious turreting. Basics I, II, and III, lighting I and II, Flak I, MLRS I, LRMs I, Laser Is, about 60 snipers. and the fleet. I take the Raid Starships into Desperado and clean house. Enough of the dual point wave attacks down here.
Send in the colony ship after my fleet pops its head in the door to clean up the wormhole hangers and start a quick build. Space Planes still hanging around pop it. Send the BladeSpawner/Bombard crew in to cover the next rebuild and they flatten the space planes nice and quick. There's a Warbird and a Translocator factory in here. Nice, but expensive. I try anyway.
Things are finally stabilizing on Kirk with my fleet + turret power (x2!) handling the Raid Engine's constant assault. I pull the fleet back to see if the turret wall + Riots can handle it. They can't. Alright, my fleet's basically stuck here. Now what?
Save.
I need options and I need to be able to handle the CPA when it blows. I won't bore you with the effects me trying that once had. Either I held the door to Kirk or I held the galaxy.
I have fortresses and Mil III stations waiting to be placed. Drop an Econ II in Kerensky now that it's not wave bait. Swap Cyborg for a Mil III. Two Fortresses on Cyborg, two on Kirk. Swap the Mil III in on Canopus. I needed to do Solar Moon and Arrakkis too but we'll get back to that. Econ III on Desperado since it's protected. Get that stabilized and wait about 40-45 minutes for the forts to build while reinforcing Kirk now and then. Even with forts, Kirk can't hold on its own, but now I can handle a CPA on Cyborg without getting flatlined.
I can't build warbirds yet so I turn that off, forts are more important than raiders.
Finally, I get the prep done. I forget to swap a few things around like Solar and Arrakkis from Econ II to Mil III (because I didn't realize the econ difference was minimal. 64 on the Mil III vs. 80 on the Econ II).
Hm. Riot Is with Tractor Beams. Shield Bearers. I have a plan! Group them together, send them briefly into Earth and have them drag me back a few hundred wormhole hangers.
I lost 2 of the riot Is and most of the shield bearers in about 2 seconds. Yeah, ow. The fleet wrecks my new friends though. Repeat again to clear the wormhole for the raid starships. CPA igniting shortly. AIP is currently 287. I don't dare risk getting Mk V homeworld backwash from a raid right now, that's a HUGE CPA coming alongside the Raid Engine. It'll wait.
We handle the 5000+ (4 carriers of 1k each) ships of mixxed MK II and IV in Kirk while small pockets of 300 ships or so wander into Arrakkis and SolarMoon. I've got an Autosave just as LLama is being hit so I slam together a Mil III on that just to make me a little less 'all over the place'.
I lost both fortresses on Kirk but we held. Awesome. Check the other side of the wormhole and there's a few token defenders. Do another Raid I tractor pull and send the raids through.
They survive the mass driver long enough to finally KILL the !@#!@#!!!!! Raid Engine! Rock ON. They don't even get CLOSE to the CPA driver. My fleet is in tatters (maybe 500 of the main fleet left) and my econ's taken a beating.
Well, Kirk can whipping boy the standard waves, just not the Mk IV waves from the engine. That'll work, time to go cleanup. I get Arrakkis back and drop a Mil III on it and Solar Moon. I hang around, waiting for rebel replacements, and truck back up to Cyborg for the rest of my squad.
We hang around a bit and my economy starts to feel a little more sane. With reinforcements and my long range squad back at full strength, I clean out the threat against Canopus and then head to Cyborg to finish refilling. The homeworld is reinforcing but I can deal with backwash if I'm careful. With the shield bearers my Riot Is will live long enough to do gate clearances. I finish figuring out what cmd stations to put where and bring the newly refilled fleet back down to Kirk.
I've got 9,750 K to work with if I need it, and I'm debating on what to use it on. Nothing seems 'need to have' so I may just sit on it awhile. Riot IIIs to backup the Riot Is on wormhole pulls might be nice. Shield Bearer III/IV would also assist the I's to live longer, and be more versatile in supporting the main fleet as well. Counter-Missile could be handy on the whipping boy to protect against the unstunnable Missile Frigates. I'm just not sure.
While I was gone, the CPA counter reset on me. My next visit triggers another one, so I'm going to make sure my raids are ready before I trigger it. Gametime is 13:39. I'm running a little behind, but that's alright. I'm learning still.