06:01- Research is spent on mk2 engineers and Warp Jammers, I take control of Pejerchu and begin colonizing. My ARS is sentinel frigates. Another small wave appears. 500 ships. Almost all snipers. My fleet has to engage them as they ignore mines and out range my turrets. Hive golem deploys on another world to clear it of AI defenders.
A note is artillery guardians+Interplanetary Munitions booster ruins cursed golem fun time. The golems get heavily damaged and were forced to retreat.
Scouting uncovers another DC that is just out of my reach. Looking over some nearby planets I see mk5 ships on a few random planets. That is new. Transports with fighter squads are used to get my scouts out further by destroying tachyon posts. They breach a barracks for 500 mk3 ships before succumbing to enemy fire.
06:31- The slaying of several layers of Tachyon guardians allows my scouts 3 more jumps out. They find 3 more DCs. The Hive golem is sent against the Barracks spawn. 2k wave tries to destroy my bait planet. Using golems I broke them. The hive golem is again deployed, this time to hit the Interplantary Munitions world.
It has a ARS/A-CSG. So I must take it. The wasps clean it and a small strike team kills the Command Center. I continue sending full caps of fighters in transports to kill Tacyon Guardians.
The tactic works well.
Hour 7-
Unlocks: Harvester mk2/3(Crystal,Metal), Grav Turrets mk1, Spire Star Ship mk1, Area Mines, Scout mk2, HBC mk1, Spider Turret, Zenith Star Ship mk1, Fighter Mk2, Engineer mk2, Warp Jammer, Sentinel Frigate mk1/mk2
AiP:158 Planets:7 Golem:3(Cursed Golemx2, Hive Golem) Survived CPA:2
AI Ships: Tank, Sniper, Polarizers, Shield Bearers.
07:01- I capture the ARS and get Zenith Chameleons. I use my knowledge on fortress mk1 just in time for a 3.2k wave to appear. The Hive golem and the fleet handle the wave sparing my base defenses. Another wave drops right after causing a massive fight with wasps,fleet ships, resistance fighers and marauders all having a go at it. Scouting finds me another ARS world, next door is a special forces alarm. That is a scary structure now.
07:31- Mining golems show up once more, target three unimportant worlds, I construct a fleet of parasite mercs, starships and a few triangle ships. These begin harvesting build up of enemy ships on nearby worlds. They get up to 170 ship fleet. They work quite well in combat and I clear a few neighboring worlds of many space craft. I plunk down two forts onto the Home world. Another CPA is announced for 6k ships. They are half mk3.
Hour 8-
Unlocks: Harvester mk2/3(Crystal,Metal), Grav Turrets mk1, Spire Star Ship mk1, Area Mines, Scout mk2, HBC mk1, Spider Turret, Zenith Star Ship mk1, Fighter Mk2, Engineer mk2, Warp Jammer, Sentinel Frigate mk1/mk2, Chameleon mk1/mk2
AiP:149 Planets:7 Golem:3(Cursed Golemx2, Hive Golem) Survived CPA:2
08:01- Extensive damage to outer worlds. They are all destroyed. CPA arrives at home world wormhole and waits till I move my Hive Golem. I send my Reclamation Merc fleet around the bulk of their forces with rebuilders and engineers and they quickly get my satalite worlds back online. Once I have a steady resource flow coming back in I send the golem out of system.
5k AI ships swarm onto the homeworld. Golem comes right back in, Wasps are let loose and cut down some before being destroyed. The CPA marches through almost all my defenses, destroying everything. 3/4s of my mines are used up. 1 fortress explodes under concentrated bomber fire. AI begins hitting my home world force fields, then I send in the fleet right at the ball of ships bashing away at them.
Some of the CPA forces pull away and begin going after my Cursed Golems who have just entered the system. Massive amounts of losses, but I break the enemy fleet. Looking around there are very few turrets left standing. One fortress at half health, a few mines at a unused wormhole, about 400 ships and both cursed golems are in the red.
No rest for the wicked. A 3k wave appears out of the Hacker wormhole and tries to finish what the CPA started. It eats golem supremacy and dies. I see the human rebel colony now. It is on Arrannowvold. Just need to cut through the tachyon posts to get there. Fighters in transports are sent to do the deed.
08:31- The fighters clear cut through a few systems, even killing a DC for me. With the tacyhon guardians out of the way I send in scouts and take a look at the rebel planet. It has a ADV factory on it. Another sniper wave appears. Fleet meets them, and is completely destroyed. Even with scout starships I was getting shot by snipers. The loss of 1k ships will set me back heavily.
I try again a bit later with golem support and this time anti sniper coverage worked. Looking back I think a few of the enemy star ships must have destroyed my scout star ships maybe? The cursed go on to working their way to the Rebels. They manage to destroy everything in the system but special forces arrive and evict them. I hold my ground one jump away until the SF are gone.
Hour 9-
Unlocks: Harvester mk2/3(Crystal,Metal), Grav Turrets mk1, Spire Star Ship mk1, Area Mines, Scout mk2, HBC mk1, Spider Turret, Zenith Star Ship mk1, Fighter Mk2, Engineer mk2, Warp Jammer, Sentinel Frigate mk1/mk2, Chameleon mk1/mk2
AiP:160 Planets:7 Golem:3(Cursed Golemx2, Hive Golem) Survived CPA:3
AI Ships: Tank, Sniper, Polarizers, Shield Bearers.
Map Key: P1-Barracks, P5-Adv Factory, p7- Desired Planets p8-Co-Processors, p9-DC, p0-Golems