Alright, AI. You won round 1. But now...
I'm back. And this time, I'm mad.Spokes 80 898600925 Shield Bearers.
Minor factions:
marauders 6
resistance 4
rebellions 6
Z traders
Z dyson sphere 4
broken golems 4
spirecraft moderate
Fallen Spire 4
Complete visiblity, Schizophrenic, Avengers, Hybrids 4 and 4, advanced hybrids 7 and 0.
Goal(s): Test FS w/champion possibility (if I can't do it on this map, with this starting ship, then I think it is close to impossible), as well as yet more "10/10 needs a buff" evidence. And revenge. Can't forget revenge.
Map observations: I have an excellent linear branch (containing a FactIV and IRE V fab) which can fit two spire cities behind my HW. I can easily fit the goal of 10 cities eventually. Decent golems 2 each of hive, armored, arti, widow, and a cursed (so no regen golems; excellent). Unfortunately none are in my branch.
One of the hubs is a core world, unfortunately. Also, there is no superterminal (which will mean obscene AIP levels)
SF captain has Spire Blade Spawners and Zenith Medic Frigates: uh oh.
AI HWs have a CRE and eye each.
The report:
Build mkI fleet, and riot starships to kill the first wave.
Raid for pysite. Build six jumpships. Matter converters constructed to support them until I get nebula energy (and some of them die).
Do
every single nebula. While this is going on, I fortify the HW. (Shadow) Spire Cruisers w/ 7 Plasma Siege modules IV make incredibly short work of enemy starbases. My fifty reclaimed Dyson gatlings will be noticeable even beside the Spire Capital Fleet.
Unlocks:
Bombers/Shield Bearers II.
Zenith/Spire SSs I, and RiotIIs.
Basic, Laser, and MLRS II, and grav/HBC I.
500 k left.
I also build the SS fleet. By now it is 2 and a half hours into the game. Unfortunately, my champion minions are trapped in their respective nebula until I expand (or organize a raid to get them out, which my non-upgraded economy can't really afford yet. Most importantly, I routinely clear out neighboring hybrids.
Conquer my branch. Pop all data centers. 4 sets of Zenith Shattered Pillar ships join the fleet.
Unlock HBCIVs, Missile IIs, Shield Bearers III, forcefield IIs, and deploy them as fortifications. I also deploy the Neinzul modular fort.
Cpa number 1 (3500 ships) breaks against the chokepoint.
The first shard, then the refugee ship are easy.
The first city shard was a close one.
Build the first city, and then its buildings and ships, using captured ion cannons and one distribution node to accelerate the process. The first golem strikeforce is at 96%, the second regular FS exo is at 68%.
The lack of econ upgrades hasn't hurt that much, because with shield bearers and a champion, I never take significant losses.
Inter-planetary munitions boosters+shard-chasing exos = pain.
State of Empire: