Well, I dun goofed and lost about an hour of play. To make a long story short, I tanked a Champion Exo, a 20k ship CPA, a 20k ship wave, and a 30k ship wave, all within the span of 20 minutes. I had to use a few warheads, too. I'm probably going to lose this game soon. My homeworld is half-trashed
14:47: The rebuilding begins.
14:52: The gravity and mine networks are back up. Now it's time to blow up another planet in the northern branch with my champion. I need the Logistics command stations
14:53: Inimucha falls.
15:02: Tchmurderpi goes down. Now there's only one planet left in the northern branch, and it's a rude gesture that got a CSG-D.
15:07: Only triangle ships and starships remain to be built. I also unlock Logisitics III stations. I hope that it'll keep me alive for the next wave.
15:10: I destroy Waybul. Now all the waves will be coming from one wormhole. I'm down to starships for rebuilding.
15:13: Waves declare. A total of 55k ships headed for me this time.
15:21: The carriers are up to my command station, and there's still 20k ships left on the planet. I pop a lightning warhead, to little effect. Next is an armored warhead, but it only takes out 2k. I think this might be it.
15:23: The AI has won. The Home Command Station on Murdoch falls, with 10k ships left on the planet. AIP was at 875.
Well, that was fun. I had two of the branches under my control by the end. If I'd had attritioners or a botnet (or both) on my home planet, I'm sure I could have won. As for the salvage nerf, while I'm glad it's not a fire hose, I'm sad that I'll never be able to make an Ion V. Maybe in a FS game.
On the AI side, I barely saw the Special Forces, since both AI homeworlds were in the same branch. The H/Ks weren't very threatening either. I'm glad the AI will dip into the SF for CPAs, at least. There were at least 50k+ running around by the end. But they were also waaay late to the party whenever I went after a high priority planet. Maybe they should patrol between planets marked for protection, so that they get there in time?
Lightning Torpedo Frigates are just amazing on defense. Also, are they using the same kind of attack as before the warhead change, where they hit everything in range for damage? Or do they hit for a maximum of 1500 total?