You should totally trigger a Special Forces alarm.
Yeah, no thanks. I don't think I can handle 30k+ threat.
Now that finals are done, I can finally play again.
11:11: It's time to finish scouting.
11:13: Or not.
19000 AI 2 ships, 56 Starships (III) to MurdochThis may well kill me. I think I'll build an armored warhead, to go with the two lightnings
4000 AI 1 ships, 55 Starships (III) to MurdochW-what low cap ship did AI 1 get? It's probably Railclusters
Also, why is the AI getting Mark 3 waves? I'm only on TL2, unless tech level is based on total AIP, not adjusted.
11:16: Wave 1 hits. The first thing to deploy is 500 Autocannon Minipods. Then 2000. The entire wave is Autocannon Minipods. I'm not sure whether to be relieved or laugh.
11:17: Now for the fun part. The second wave hits. Fortunately, a lot of the units are blocked from deployment by the Minipods.
11:18: I finish both the Ion IIs off of the scrap hose.
11:22: Waves repelled. I succeeded in no small part due to my insane gravity network. It would have worked better, too, if there hadn't been ships off to one side that drew the AI in the wrong direction.
NOW it's time to clear out some tachyon guards.
11:27: CPA declares, at 10k ships. Pathetic.
11:33: While I'm on Aelkoemich, I might as well hack it. With 5 minutes left on the CPA timer. I'm not worried.
11:36: The Special Forces Carriers have arrived. This should be fun. I see 54 so far.
11:38: Status of my fleet: Obliterated. I need more Lightning Frigates
11:39: CPA drops. Literally a minute afterwards, the Champion Exo declares. I sure dodged that one. Then a 5700 ship reprisal wave declares, but that's child's play.
11:42: Ooh, here it comes. The reprisal wave triggered the CPA threat to attack. They're all going to die, of course, but now I'm going to get tons of salvage.
EMP Guardian Detonated on Murdoch. WHAT'S THIS ABOUT MASS DRIVERS ABSORBING EMPS? HMM? HMMMMM?
Seriously though, if it doesn't stop the EMP, what does it mean? I was fine, since EMPs don't stop grav turrets, but the enemy got closer because they were able to ignore a ton of mines.
11:47: Wave repelled. My research hack went off without a hitch, apart from the whole fleetwipe thing. The Ion III is finished, too. Next up will be Ion IV.
11:52:
10000ish ships, 100ish starships incoming. Sweet, more salvage. I can only imagine what this would be like if salvage wasn't capped by my stockpile cap.
12:01: Finally refleeted. Man, that takes way too long
...Oh wait, the starships aren't done yet.
12:05: I pop Aelkoemich. I think I'll take Hydras when I finally cap it.
12:17: Lauareliu goes down. Time to harvest it for knowledge. It's even the last planet in the northern branch.
12:22: 9750 K. New unlocks: Lightning Torpedo Frigate III/IVs, Scout IIIs.
12:26: I have eyes on the AI 1 homeworld. Core Translocator Eye, 3 Neinzul Spawners, an H/K factory, and a Riot Guard post. That Eye
would hurt, but it's mitigated by the absurd numbers of Cockroaches that are going to be spawning. I also found the Sniper Controller - it's behind a Core world.
12:29: Here we go.
~17000 AI ships to Murdoch. And the Champion exo is at 98%.
Also, AI 2 homeworld: Core Raid Engine, 2 Neinzul Spawner posts, and a
Teuthida. Among other things.
12:32: The waves hit. I almost instantly max out my scrap. Champion Exo launches, too
12:35: Waves repelled. I think the Champion exos were ignoring my gravity turrets, despite the planet being practically blanketed in them.
12:44: Mutherhung has the Railcluster design backup. I think I'm going to hack that out of the AI's hands.
12:56: Design corruption on Mutherhung begins.
13:01: The hack goes off without a hitch. No more Spire Railclusters for you, Mr. AI.