I LIVE ON!!!!
This was all on patch 5.078.
What enabled this is that this time the entire CPA came from the bottom left homeworld. This has left one of my conquered systems (in the bottom right) intact, including it's energy collector.
This is the first time the CPA has done this, it came entirely from the bottom right a few times but it has mostly split about evenly between the two homeworlds.
This meant I could keep building units after my two systems in the bottom left were destroyed and I lost those energy collectors.
If the CPA split up and came half from each side of the map, I lost all my conquered systems and the metal converters to keep my forcefields active bankrupted me. I could not even rebuild my Shadow Destroyer Modules.
So, how did it work? Well, warhead spam.
First, I did not mark it but on the galaxy map in the previous post, there is a Mk III world 2 hops from my homeworld in a bottom left direction, it is adjacent to both the CS-A worlds (red) over there.
It's got a gravity drill, this will be crucial.
I take my entire Starship fleet to that system, but they are really supporting my cloaked warheads, I have 18 Lighting Warheads and 6 EMP warheads which is the cap of all 3 marks for both of those.
A lighting warhead Mk II or III can one-shot a carrier. The catch is the gravity drill means my cloaked warheads have to be
close.
Combining Lighting Warheads and EMPs to keep the ships locked down I pop 4 carriers, but that 4th carrier spits out an Armored Golem. ow!
At this point things start going screwy and I've lost a cloaker starship somehow and I lose several lighting and emp warheads by having the AI kill them, I think it was 8 or 9 lighting and 3 EMP warheads die in about 2 seconds.
I'm also losing starships rapidly to the Armored Golem.
I have a few Warheads left which I spend before my starships die, threat is down to 3,400 with 2 carriers left, although it is spearheaded by an Armored Golem. I have used up (or lost) all the warheads and my entire starship fleet.
The remaining CPA ships are still 2 hops from my homeworld in a system with a gravity drill, I have several minutes to rebuild. I was also able to blow my last EMP warhead as a parting shot.
Hmm, my economy is tanked? Oops, I left the missile silo on loop build.
Well, I can't build enough starships to matter so I have my fixed defences, my fleet ships and several lighting warheads to handing 3,400 ships.
This would have been much simpler if a different golem had spawned.
At this point, I have to wait for the CPA to hit my home system, my Mk I fleet ships would not do anything.
I'm actually expecting the fleet ships to be a meat shield for my Neinzul Fort and allow my warheads to close.
I focus the Armored Golem. Thanks to that last EMP in the gravity drill system the carriers are no where in sight, indeed the carriers do not warp into my home system until the golem is half way to my command station.
The armored golem dies, but my fleet ships are gone. My fleet ships were good meat shields however and my fixed defences are pretty much intact.
I use two more lighting warheads in a one-two punch to pop a carrier and then warhead the units before they can separate and the CPA is down to 1,000 ship left. At this point I have it.
Clean up and start rebuilding.
And then I get a wave of 1,728 bombers in the face. I lost a couple Home Settlements (Stupid Raid Starships) and plenty of warhead spam so AIP is up to 80.
Normally, I could handle that easy but the CPA has destroyed my defences, I'm going to have to spend one last lighting warhead on the bombers.
So, final tally on my side:
81 AIP
2 Conquered Systems Lost, this leaves a core world on alert.
All mobile ships dead, including cap of Flagships up to Mk III, Plasma Siege up to Mk II and Zenith SS up to Mk II.
Warheads Used: 8x Lighting Mk I, 7x Lighting Mk II, 6x Lighting MK III, 2x EMP Warhead of each mark, so 6x EMPs total.
2 Home Settlements Lost
Several turrets, both offensive turrets, gravity, and tractor.
My neinzul fort survived however, this is really the reason I survived. It's kill count is in the thousands at this point, in the 5 to 6 thousand range I think, although a lot of that is from previous waves, it by far has the most defensive kills for my forces.
For the AI:
10,000 Unit CPA destroyed, including an Armored Golem.
1,728 unit Bomber wave that struck before I could rebuild anything.
We'll see how this plays out, I'm going to try and continue.
The problem is I've gone from being on the floor at AIP 25 (AIP 7 without the floor), to being at an AIP of 81. That's 75 AIP I did not account for. I still have 5 systems to capture before I can even
being my homeworld assault, the CSGs are still up.
That means I have to survive 175 AIP for several hours gametime with my attack fleet 7 hops out, including a gravity drill system.
Ugh.
However, I'm alive and this game
will continue.
Maybe I will use my previous time I survived from last week though, AIP was much lower on that survival somehow.
D.