Author Topic: Scorched Earth, a 10 / 10 game  (Read 4148 times)

Offline chemical_art

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Scorched Earth, a 10 / 10 game
« on: November 03, 2012, 04:33:54 pm »
The premise: Abusing champions and dark spire on a 10/10 game.

Ideas: Very few held worlds, directing ai offenses so they must go through a torrent of Dark Spire.

Potential bonus ship ideas: Shield bearers
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Offline Aklyon

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Re: Scorched Earth, a 10 / 10 game
« Reply #1 on: November 03, 2012, 05:57:28 pm »
Wouldn't that be more of a Scorched Galaxy?

Offline chemical_art

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Re: Scorched Earth, a 10 / 10 game
« Reply #2 on: November 04, 2012, 10:26:15 am »
00:08:00

The first wave is sitting outside my door (I have cross wave attacks on).

I have stirred up about 700 threat so far. Three dark spire worlds are throwing a fit due to my champ.

Hopefully, I can get them to come to my front door before 30 minutes, otherwise the cross waves will overwhelm me.

00:15:00

Dark Spire at my doorstep. Galaxy threat 2k.
« Last Edit: November 04, 2012, 10:32:36 am by chemical_art »
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Offline chemical_art

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Re: Scorched Earth, a 10 / 10 game
« Reply #3 on: November 04, 2012, 11:28:49 am »


It's happening again!
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Offline chemical_art

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Re: Scorched Earth, a 10 / 10 game
« Reply #4 on: November 04, 2012, 11:39:11 am »
Everything's going to be ok, right?

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Offline chemical_art

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Re: Scorched Earth, a 10 / 10 game
« Reply #5 on: November 04, 2012, 11:49:00 am »
Opps

« Last Edit: November 04, 2012, 11:58:07 am by chemical_art »
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Offline Aklyon

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Re: Scorched Earth, a 10 / 10 game
« Reply #6 on: November 04, 2012, 12:23:20 pm »
Well that was fast.

Offline keith.lamothe

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Re: Scorched Earth, a 10 / 10 game
« Reply #7 on: November 04, 2012, 12:27:46 pm »
Fun with Dark Spire Trapezoids!
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Offline chemical_art

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Re: Scorched Earth, a 10 / 10 game
« Reply #8 on: November 04, 2012, 12:42:33 pm »
The mk II redux, Scorched Galaxy, is in the works, but I won't start posting till an hour in.

This is part of why I don't do 10/10 games early on, it takes me several iternations to get the right balance of what to do.

In this case, don't agitate three dark spire hubs before the 15 minute mark of the game.
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Offline keith.lamothe

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Re: Scorched Earth, a 10 / 10 game
« Reply #9 on: November 04, 2012, 01:06:58 pm »
don't agitate three dark spire hubs before the 15 minute mark of the game.
A clever ploy!
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Offline chemical_art

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Re: Scorched Earth, a 10 / 10 game
« Reply #10 on: November 04, 2012, 01:25:30 pm »
I should have known 10 / 10 dark spire on 10 / 10 ai is not at all the same thing...

I can't even step foot onto a dark spire world at 1:15:00 without the galaxy turning into chaos and killing me an hour later.
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Offline keith.lamothe

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Re: Scorched Earth, a 10 / 10 game
« Reply #11 on: November 04, 2012, 01:33:38 pm »
I can't even step foot onto a dark spire world at 1:15:00 without the galaxy turning into chaos and killing me an hour later.
You're welcome! ;)
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Offline chemical_art

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Re: Scorched Earth, a 10 / 10 game
« Reply #12 on: November 04, 2012, 01:36:45 pm »
I can't even step foot onto a dark spire world at 1:15:00 without the galaxy turning into chaos and killing me an hour later.
You're welcome! ;)

yay
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Offline keith.lamothe

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Re: Scorched Earth, a 10 / 10 game
« Reply #13 on: November 04, 2012, 01:41:00 pm »
Exhibit A) Galaxy-destroying vengeful castoffs of an ancient alien race.

Exhibit B) Ponies.


I am attempting to determine what conclusions may be drawn.
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Offline Aklyon

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Re: Scorched Earth, a 10 / 10 game
« Reply #14 on: November 04, 2012, 01:49:05 pm »
I can't even step foot onto a dark spire world at 1:15:00 without the galaxy turning into chaos and killing me an hour later.
You're welcome! ;)

yay
Didn't know ponies could sound bored saying yay.