Arcen Games
General Category => AI War Classic => AI War Classic - After Action Reports => : Voodoomancer March 04, 2010, 06:59:29 PM
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Guess who's got a new favorite unit. ;D
One thing: How about a "secondary thruster" mod for the Riot, since they're not exactly the fastest around? I'd sacrifice one turret/shield/tractor to give them 24 in speed.
(before you ask about that screencap, I'm playing with multiple home bases, so higher ship cap)
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I always prefered that we use our space tugs, TO IMPROVE OUR FREAKING SLOW GROUP SPEED
space tugs grabs some cruisers, and your group speed goes to 15 i suppose for light starships
but upgrading thrusters cool too
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I'm glad you like the Riots :)
Speed booster modules are possible (basically just a really low radius speed booster). It's funny that you comment on the speed since they started at 24 and got nerfed because people thought it was too fast. The engine module would fit with the theme (rapid response crowd control) but it either means adding another hardpoint (and rebalancing the others) or that it would compete with shotgun/tractor/ff/tazer modules. I guess if the boost was enough it might make sense, but those shotguns are pretty powerful to switch out for a speed boost ;)
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Oh, on that screenshot it looks like your version is missing the tazer sprite. Which version are you playing?
Thanks,
Keith
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Oh, on that screenshot it looks like your version is missing the tazer sprite. Which version are you playing?
I got the game on steam, and it automatically updates, so I've got the latest steam-distributed version of the game, 3.0.60 I think it is.
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Ok, I'll need to review the process for sprites making it into the builds, as this isn't the first time I've pushed a sprite up and it didn't get pushed out. Probably has to do with not pushing files unless we're sure they should be part of the package, etc.
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I guess I could just put my own sprite in until it's fixed ;D
This is I think the only game that makes that that easy.
(That was a lot of that's)