Also, what are Superterminals and Core- Shield nodes?
Superterminals are like Datacenters, but when the planet they're on is captured by you, they will steadily decrease AI Progress, but as it does this, more and more powerful ships will gradually spawn from it. There are a variety of ways to effectively use them. They also increase AIP Floor, which is the minimum that the AIP can be at.
Core-Shield nodes protect all guard posts on the AI Home planet. The guard posts must be destroyed before the Command station can be destroyed. With all types of Shield Nodes (B, C, D, and E-Secondary, as soon as one is destroyed all of the same type will self-destruct. For example, if I blow up a D-Secondary node all the other D-Secondaries will go away too. A-Prime nodes are the oppsite, requiring all but one to be destroyed before the last one self destructs.
Also, the seeding is as follows (I think)
E-Secondary: Random
D-Secondary: Any planet with a Warp Counterattack Guard Post
C-Secondary (I forgot. It could be Warp counterattack instead of D, but I'm fuzzy here.)
B-No idea
A-Anything with an ARS
Any recommendations on which Spirecrafts to build? I have a couple of MkI-III asteroids.
If you have a lot of problems with stuff like exo waves and CPAs, martyrs are good for taking out swarms of ships like lighting warheads do.
A pair of Mk. II Spirecraft scouts can scout the entire galaxy if used right.
Siege Towers work well enough as basically mini-fortresses.
Rams can make short work of high-health targets like guard posts, golems and spirecraft
(Just a few of my common choices. Others have good uses as well.)
By comparison with 3.120, does the game run slow? Not in regular speed, but when I ramped up the speed, back in the day :-), it used to go really fast, at least 5-10 times normal speed. Now when I ramp up the speed to +10, it runs slightly faster, but maybe at twice the rate. The rate also seems to vary...
I wasn't there for 3.120, but It seems to go fast enough for me (At blitz speed and normal). I dunno.
Finally, is it intended, that the initial waves are much harder than the rest of the early game waves?
1. wave both AIs with each 250-350 ships + starship (600 ships + 2 starships)
2.+ waves 40-200 ships per wave, depending on the type (plus starship).
It depends on difficulty. On low (6-7) difficulties, as long as I keep AIP low, the early waves are only in the double digits, sometimes in the low triple digits. The early waves are often the hardest, since your fleet and defenses aren't well built yet.
The first wave was a real hard attack in all 3 games i recently started, although I cannot comment on the subsequent waves for the first two games :-)
[/quote]