Maybe I need to feed it more raw meat.
I agree. Hacking response low and very low is practically ignorable.
Excellent news on the golem changes. I'll tinker once the next version is out.
===Operation Double Archive====Repelling the FS exo wasn't super hard. As usual, they broke through and trashed one city, but by then I had cleaned up the main attack and could catch and squish the invaders. The core turrets and engiIIIs/fireflies help a lot with defense in depth.
Syncing the reprisal wave was a nice try, but ultimately fruitless.
I conquered the black widow world and design hacked for spire corvettes, which I then unlocked to mkIII. I also performed jumpship shenanigans to destroy the two spire archive command stations (one of which has a hive golem), so I can colonize them quickly once the opportunity arises.
Golem exo arrives and is crushed.
Double wave arrives and is repelled, though the defenses weren't completely back up, and I took a bunch of casualties, including the spire refugee outpost, sadly.
Refleeted, all defenses back online.
Wait for it...
Wait for it...
Another two waves announce, though I have a bit more than a minute between them now. Repelled with the help of martyrs, then I immediately jumpship-colonize the archives. They should extract before any new waves are announced. The jumpships also carried my meager spire capital ships and enclave starships, for security.
I stomped the main fleet over to the upper archive, capturing a cursed golem along the way, sucking it's planet dry, and abandoning it immediately.
Then, I neuter a core world, which also grants access to the last nebula (one of the worst possible, just a repeat of the human 1v1. So no gatlings or enclaves or more than one cap of nebula starships. I still get 500 k, though.).
Hive golem repaired, and I spent the high-mark asteroids on penetrators.
Archives extracted. Fleet returned home, arriving just in time to repel a new set of almost-double waves. Unlocked Assault transports, RiotIIIs, shieldIIIs, zelecIIIs, zenith starshipIIs, and spire starship mkI.
FS exo imminent. My defenses/fleet can probably handle it just fi -
I recognized that thought process from basically every time I've lost to an exo, so I built the mkII and mkIII implosion artilleries, and some rams/shield bearers.
My paranoia pays off, as the exo declares with 70000 strength in massive ships. Including 5 H/Ks mkII, and one mkIII.
The home command station had red health when it was over.
Stragglers in my hinterland mopped up.
State of Empire: