Thanks, jodot! It's always nice to hear some praise.
So, I've finished the game, without recording due to my computer being unable to play the game and run a recording program at the same time. There isn't much that I did that you can't infer from watching the first two hours of gameplay. I conquered ~30ish worlds (but only colonized maybe 24 of them, the rest had spire civilian towers that I didn't feel like endangering), obtained four golems (2 hive golems, 1 botnet, 1 black widow), set up a bunch of fortresses everywhere, and nearly got checkmated by an AI armored golem that slipped my notice(which I took down with spire rams).
I ultimately won by devastating both AI homeworlds with hive golem drones, then sending in penetrators to finish the job. That worked for one of the homeworlds, but the other necessitated the use of a large number of spire rams, as my penetrators kept getting shot down (RIP permacloak).
The game ended with a time of around 8 in-game hours, which equaled around 6-7 hours of actual playtime. I completely disregarded the fallen spire campaign after the transceiver was built, so in other words, all of the fallen spire campaign that I played was already in the recorded video.
And now, for some things I've noticed:
The fallen spire campaign needs to be tweaked quite a bit. The massive AI attack waves resulting from it are truly headache inducing, and I really couldn't bring myself to do it for fear of losing everything (though that's probably the intent). When I was securing territory to make it safer for myself to do the campaign, I ended up amassing enough macro power to stomp the AI into the ground.
Spire civilian towers need some sort of incentive for capturing the world upon which they reside. Because the spire civilians are so vulnerable while under player control, I ended up sniping every single world that had one (but colonized one for its botnet golem, I lost that civilian tower within thirty minutes). Perhaps a perma-cloaking akin to the human colony rebellions should be instated?
I might consider trying this again sometime, perhaps on a game with less planets to reduce the lag. Until then, enjoy what's there, folks!