Author Topic: Playing around with new toys  (Read 1991 times)

Offline rabican

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Playing around with new toys
« on: May 09, 2012, 07:40:30 am »
I decided to play some games where the challenge would come from the new minor faction options rather than ai level.

Settings:

120 planet X map , every shiptype enabled.

Minor factions:

Marauders : 7
Resistance fighters :4
Colony rebellions : 6
Zenith traders
Zenith miners : 6
Dysons sphere : 4
Broken golems(medium)
Rocketry corps : 6
Wardens : 10
Roaming enclaves : 9
Fallen spire : 7
Spirecraft (hard): 7

Scizophrenic, reveal random ai types

7/7 random AIs
Hybrids at 10 all across the board, love the little buggers.

Game 1:

Random AIS were Spireling and Special forces captain... Game over in 6minutes. Spireling is very tough AI type, thats my only excuse, having 4-7 bladespawners,sbs, maws and platfoorms on your home planet after 2and half minutes makes life hard !

Game 2:

Attritioner/zenith descendant

I delay capturing the first planet untill the first waves have hit, i usually do this on higher difficulties and i decided to treat this the same. I'm on an arm in the X map, on a chokepoint between 1/4th of the map and the rest. I decide to clear the 1/4th from the hybrid factories before doing anything else. 30mins i have 2 planets and go around clearing the hybrid factories. I'm encountering pretty stiff hybrid resistance, 5 on one planet, 15 on another. Some of the higher end planets have up to 17 hybrid facilities. At around 40minutes i notice that planet next to my homeworld has 3400 ships. 190 hybrids at this point. uhoh. 15 minutes later the the numbers are 5000 and 400 hybrids, roughly. And rising. This seems like a good time to try using some warheads. Unfortunately i've never used them before and although i manage to kill quite a bit off them, the rest just rolfstomp me in retaliation.

Ooohkay i'll drop the hybrids a bit for the next game 10/10 for the first AI and 0 for the second.

Game 3:

One way doormaster/ Neinzul youngster
Bonuship: Raider

Pretty easy AI types, One way doormaster might make taking out those facilities bit harder but we'll see.

Offline zoutzakje

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Re: Playing around with new toys
« Reply #1 on: May 09, 2012, 07:49:08 am »
lols that's a lot of hybrids, wardens and roaming enclaves you got there. That could be fun ^^

Offline keith.lamothe

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Re: Playing around with new toys
« Reply #2 on: May 09, 2012, 11:13:31 am »
At around 40minutes i notice that planet next to my homeworld has 3400 ships. 190 hybrids at this point. uhoh.
That made me laugh pretty hard :)

Yea, I dunno if Hybrids on 10 (nevermind the advanced stuff) is survivable in the early game.  That was kind of my goal :)
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Offline rwst9

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Re: Playing around with new toys
« Reply #3 on: May 09, 2012, 01:15:08 pm »
Random AIS were Spireling and Special forces captain... Game over in 6minutes. Spireling is very tough AI type, thats my only excuse,
I'm beginning to hypothesize that AI type is equally a measure of difficulty as AI level, as I have a L6 game with Stealth Master and Spire Hammer that is SO unlike that quiet posted L5 game...
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Offline zoutzakje

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Re: Playing around with new toys
« Reply #4 on: May 09, 2012, 01:17:55 pm »
you're right rwst9. In fact, AI types influence the difficulty much more than the difficulty itself.

Offline keith.lamothe

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Re: Playing around with new toys
« Reply #5 on: May 09, 2012, 03:28:05 pm »
AI Types do make quite a difference, yes.  A Diff 7 Core is probably harder than a Diff 9 Vanilla.  I dunno if it'd be harder than a Diff 10 Vanilla, though.
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Offline rabican

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Re: Playing around with new toys
« Reply #6 on: May 09, 2012, 03:56:13 pm »
Starting spot is in arm of X again, 2 wormholes connected to home. Plan is simple, capture both surrounding planets as quickly as possible and build turretball of doom on the planet that connects me to the rest of the galaxy and use fleet to hybrid-neuter my pocket and take what i need from there.

Harvesters MK II , HBC, basic turret MK II , grav turrets and raiders MK II unlcoked at start. Both planets fall fast. All HBC, MRLS, MK2 basicturrets, and some of the other turrets built to protect me from the hybrids. Leech starships, fighters, raiders, bombers, raid starships maxed. ARS spotted 1hop away from my new borders. Tractor platform as default, great, i take the system and start building some platforms. Hybrids start amassing similiarly to the previous game.  There is no way i can hold versus all those hybrids if they all attack at once but luckily they seem happy just amassing there.

Scouting around and destroying hybrid facilities with raid starships are my main goals for a while.  I get plenty of attacks from neinzuls, and marauders and my defenses in both ends take them in easily. Regular waves in my turret ball get zapped in matter of seconds. HBCs are pretty amazing.

First hybrid attack on my turret ball, and it falls. I sent my fleets in and start building fleetships there , but the planet falls. It seems the hybrids don't want to use all their might at once , this attack only had about 50hybrids in it and i purge the system and rebuild. Turretball +fighters/bombers isn't enough, so i reinforce with 2 ranks of Raiders and add some more turrets.

Shortly after i do this hybrids attack my other planet and destroy it . Ugh, rebuild.

I research MK raid star ships, there are just too many blackhole generators and too much stuff to destroy.

Hybrids kill a command station again, rebuild.

At 1hour mark i get super hybrid alert. Oh already? uhoh.

I've killed 20-30 hybrid facilities at my pocket of galaxy . And most of the brances have just straggler facilities, one has more and i spot ARS there 2hops away so i decide to take most of my fleet and take it out and clear it out. While i do it hybrids attack. Apparently around 30 hybrids were refilling somewhere in my space and decided to attack while i was away. Main fleet is attacking a planet with black hole generator so i can't pull back. I pull fleet from turretball and.. well hybrids attack there.   Just about every ship i have is dead , save scum time.

I advance slower this time around, with just raid ships and leeches after defenses are cleared. Hybrids attack my turretball and those 30 hybrids come at the same time to other end. Resistance fighters jump in the non-turretball end and manage to save it . Turret ball's fleet support survived mostly , but command station got destroyed, again.

I get military station MK II upgrade to help with defenses, never upgraded stations before as i didn't think them worth the K. Works pretty well, even alone MK II can take out pretty good amount of fleet ships. Only problem is that it translocates things so very efficiently, and my fleet in FDR goes all over the place trying to catch them. Of course i realise this in middle of hybrid strike and i lose the station yet again.

Around 1:30 i've almost taken the 2nd ARS(shield bearers as default, no need to hack) and suddenly i notice an alert about hybrids building something. Thats pretty fast!.  I've never seen the results of this so i kinda start to panic. After 15minutes of scouting i havent found the darn thing so i buy the mark IV scout starship and quickly find the super hybrid.

Only problem is the hybrid army standing between me and it...

Offline rabican

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Re: Playing around with new toys
« Reply #7 on: May 11, 2012, 08:51:30 am »
i send lightinig warhead mk III protected by several shield bearers in. Way better than armored warhead, it manages to kill about 1000 ships. Yay. Time to send fleet in for suicide mission. I send  all my fleet ships (apart from some reclaimed MK IV that are sitting home) and most of my starships in to kill the superhybrid. 2 Eyes along the way and black hole generator at the goal. As soon as i go i get warning about mining golems. 4 on AI planets, one has FAB , one regen golem and one is the critical crossworld in the middle. Uhoh. Luckily i go past the crossworld with my fleet and clear it up mostly, and as a bonus marauders show up just as i'm leaving and mop up the rest.  Super hybrid dies and i manage to save my raid starships, everything else dies , i dont want another 10AIP  for nothing at this point. Luckily rebuilding is fast as it turns out scrapping black hole machines gives  you 200k C/M and i have 4 of the buggers.

But what is this ? Right after super hybrid dies another one spawns. Never killed one so i dont know if they are supposed to do that. Well doopeyhoopey great anyway.

The 3 mining golems die, and i take 2 planets while i am at it and now on youngling tigers fab. And regen golem that i'm saving for later.  I had whoopping  1minute left to save the last planet but yay i did it. Then i notice that hybrids are building strange machine, again.  COME ON I KILLED THE LAST ONE 20 MINUTES AGO; "#%I"#%AAAGH.

Dysons sphere is 7 hops away and i start despairing a bit and send my MK II raid ships to at least alert it so the neutral dysons start spawning. On 6th planet they run into gravity guardian... but like just about everything else they ran past it decides to skip past to attack my  worlds. I'm not worried, i got turret ball of doom there.  Uhoh EMP guardian alert... .And another, 30 seconds apart.  This might get ugly , some 400 threat now and with 2 emp guardians...

Raid ships all actually survive to the dysons sphere and manage to free it . I have absolutely no idea what they will do 7 hops away from me. Maybe they'll clear up all the systems in between ,that would be funny.

Incoming waves coming in to one of my lesser defended planets. Probably about same time as EMP guardians start arriving... i hope starships and youngling tigers are enough of defense vs those.

Offline zoutzakje

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Re: Playing around with new toys
« Reply #8 on: May 11, 2012, 10:56:50 am »
don't go for the dyson sphere in your current game. It's bugged in this version and won't have more than 2 gatlings in total I believe. Spending to much time trying to free the dyson might cost you your game, since it's so far away.