And…I get Autocannon Minipods. Lovely...
AI1 is Tag Teamer + Gravity Driller. Well, I won’t hurt for resources.
AI2 is Assassin + Bully. Uh…is that supposed to be possible. LOL
Enemy bonus ships seen so far: Vampire Claws, Parasites, Shrikes
Research Harvester II and Scout II almost immediately. I’m going to want both. Bomber II after I test New Income’s defenses out a bit. New Income has a Planetary Armor Booster, and will be a good early defensive choke. It also has 6 metal asteroids; the highest for a while. And a CSG-E.
First wave announced…36 ships. I’m trying not to laugh, but I’m not succeeding. I like the new scrap mechanic so far. Second wave for…16 ships? OK, now I’m laughing.
Wait…the AI has TDLs? Definitely going to Design Hack to remove those. Researching Military II early for extra boost. Found the first ARS. Decent plant, has a lot of metal, a Grav Drill…and it’s right next to a DG Lair system. I still haven’t faced those (which shows just how long I’ve been away…I haven’t even tried the new hacking mechanic!).
First ARS:
19:19 Oh, right, timestamps. Forgot about those. New Income cleared, and living up to its namesake. I kind of want to clear The Moon, as it is a Mk IV world with a Troop Accelerator Command Station. I don’t quite have the capability to do that yet, though.
20:53 Tanking my economy whilst building up defenses. Yay. I go ahead and take out the Warp Gate at Duke’s Vision, leaving the enemy with only one path into my territory, New Income. At 35 AIP now. Scouting continues, but so far I haven’t found anything else noteworthy.
31:46 Duke’s Vision captured. I’m at 50 AIP; waves should give me a little bit more scrap now. Decided that when the Exos hit, I really wanted a planet in between my HW and the AI’s. Especially since the only golem I see is on a Dire Guardian Lair planet, 4 hops out or so. I’m leaving the train station up here for now; time will tell if that’s a bad idea or not.
36:23 Double wave to New Income for 101 ships. Trader visits Duke’s Vision. He doesn’t head towards my homeworld, so I order and pause a ZPG. I also set up a Black Hole Machine, but I doubt I’ll make use of that one before moving on.
43:24 Unlock Hardened Forcefields, try to get some construction done on the ZPG. I don’t get far, as I don’t have enough metal quite yet. I’m OK on power anyway, I just don’t want to lose it to a random shot. I also unlock Assault Transports to make attacks easier.
53:00 TDLs in the AI’s hands suck. Thankfully, the Design Backup to get rid of them is only 2 hops away.
1:02:12 That’s enough for the night. I’m about ready to wipe out all Tachyon Coverage from Mantalaar, then perform a Design Corruption hack on Perpetual Sin (Tackle Drone Launchers *shakes fist*). That will allow me to progress reasonably without going completely Starship-heavy. I haven’t hacked under the new mechanic, so I’m not sure what to expect. State of the empire.
State of the Empire:
My numbering, for reference:
P0: Pointless. Basically, lets me know that I’ve checked a planet out, so I don’t need to pay any more attention to it. I also mark my own planets with this if they aren’t important to me.
P1: Minor Hazard, usually something like an Ion Cannon or really annoying defensive setup.
P2: Gamechanging hazard. AI Eyes, Black Hole Generators, or other major hurdles get this flag (so I don’t jump in a system with a Nuclear Eye or something).
P3: Data Center, SuperTerminal.
P4: Co-processor, Design Backup.
P5: Fabricator or Turret Controller.
P6: Interplanetary Hazard! Can be something like a Dire Guardian Lair, Interplanetary Munitions Booster, or Raid Engine. I pay close attention to these when attacking.
P7: Advanced Factory/Starship Constructor.
P8: ARS, Core World.
P9: Homeworld or pressing objective. In this case, Tackle Drone Launcher Design Backup. Yeah, I want it gone badly.
Edit: did something change with image linking? for some reason, my images in the text are very small, and won't resize for me.