Been pretty busy, with the return of health problems, the skyward alpha, and trying all of arcens' other games. But AI War remains my favorite, and I find time for it.
You really know how to make the AI feel welcome.
That was merely a welcome mat.
This is a full greeting. And that isn't the craziest choke I've set up.
We'll see about the CPA, but I think we all know where this is going.
I read that as "my victory." Not there yet, though.
I guess the key question is if he will be able to reach the CSGs and homeworlds in time before he is forced to use this sort of stuff so many times it no longer becomes sustainable (running out of spirecraft, or attacks and CPAs get too big for even martyrs and warheads to handle in time, Mk. V carrier spam, whatever)
Indeed. I don't think I'll run out of spirecraft for quite a while, though.
===Operation Swat the CPA====Yes, "swat" is the appropriate verb. A shadow cruiser (did the Mourner scenario in the 10 mins between announcement and arrival) and black widow kill threatballs fast. I used couple martyrs on the main threatball (3500), and cleaned the others. It wasn't hard, but those TDLs are really, really annoying to clean up. I think a health nerf is in order. Anyway, gametime is now 6:15. Like I said: tedious and time-consuming.
The new toggles are awesome. I'd like to thank whoever suggested them (yes, I'm shameless).
===Operation Advanced Negotiation====Operational goals: Conquering the three-planet, FactIV/Widow/Arti/Z Reproc V branch, and achieving battleship size. AIP 129.
While Negotiating, repaired new golems, and built a new batch of spirecraft. Exo at 55% by the time I have a battleship. I'll take a couple ARS systems, then see about the latest batch of hacking buffs.
I capture two of the three remaining ARSs (grav drain, sentinel frigate), and gate raid to preserve single-entry (AIP 154), when an 11,000 ship CPA declares. Sigh.
Apparently the AI thinks its reserve is made entirely of bombers. Every one of the ~5000 ships contributed by the SR is a bomber.
The various threatballs are too cowardly to attack, so I kill them one by one. Gametime 8:20.
Exo at 78%.
Should be enough time for some hacking.
ObservationsYou might want to update guardian-creation-from-carrier costs to reflect their new nastiness.
Firefly bombs are fun.
The SF-Alarm posts may need a revisit. ~10,000 extra threat is no picnic, especially led by enemy frigates.
AI homeworlds should have planetary tachyon emission. As part of the home command station. There's just too much cloaking-related cheese that can occur (penetrator/ram assassinations are the worst of it).
State of Empire: