4:01:32
Space plane, powerslaver, combat carrier for options on final ARS.
Issued order for hacker to move out, it was on homeworld. This may take a bit. I have always felt neinzul combat carrier one of the strongest bonus ships in the game, and with a starship constructor under my control at P3.... yeah, gotta go for it. golems can handle things while I hack.
4:19:26
Hack was successful for research redirect, so I will have combat carriers this game! I lost 2 hackers just trying to get a hacker there.
Also, P9 is cleared, but repairing golems before colonizing in addition to allowing time for research to hit 3000 from normal labs before taking it and triggering archive gains. 6K more at 5/sec means 1200 seconds.. that's twenty minutes to get all the research.
I might need bigger fortresses just so I don't have to waste time golem camping here... or full marks of combat carriers... with regular enclave starships also full marks to back it up. that should be enough firepower, considering it's enough to hold against showdown at a hardpoint for me normally.
*unlocked Enclave Star 2
*unlocked Enclave Star 3
*unlocked Military Command Station 3
*unlocked Fortress 2
*unlocked Combat Carrier 2
4:48:47
The second Exo has launched.
Had to deploy the P3 armored warhead on the world just inside that part of my territory, exo is not behaving the way I expected lol.
Deploying 1 lightning warhead to P1 and P4, hoping the reserve deploy at P1 will prevent it's application.
A mark 5 spire at P1 forced my hand on the warhead. While it only took 100K damage, it's area was cleared allowing for focus fire to bring it down. At P4 I just decided to make it expedient since it was going to waste resources winning the traditional way, and popped a warhead. Also, I didn't know if Threatfleet was going to jump in at P1 and wanted my fleetships freed up.
The Exo.. is dead. 5 AIP from warheads was a relatively minor cost to pay.
4:54:43
*unlocked Combat Carrier 3
5:02:05
I got distracted speedbuilding a forcefield and stopping the constant attack for the few seconds I'd need with a warhead I missed the hour mark! (archive was on the wormhole to a core world is why)
Planets: 15
AIP: 257 (that core world.. has the final coprocessor, but another is 3 hops outside my space, so could be a pain)
HAP: 90
K Reserves: 5,675 with 5,775 more coming from the new archive
Metal per second: 15K (9.7K is from my salvage operation) currently spending twice that repairing hive golem though.
Fleet Status: fully built except for mark V mini rams, which I just got the fab for.
Starship Status: all marks of both neinzuls built, 2 protectors, 1 bomber 1, 2 bomber 2, and old faithful, the cloaker starship from early game who hasn't died yet!
Golems: Artillery 97% Widow 94% Hive rebuilding at 42%
Merc Fleet Status: 169F 169B 176M 163E 144P 90Z