Congratulations!
I agree: Shark plots are nasty. I think they are just like "I bet I won't do any mistake in this game". That's why I removed them from my next AAR's plans. If they would have been part of a larger, more interesting plot/faction/campaign, and self-balanced, Shark would have been interesting, but as they are now, they're really harsh.
Golem, eh? I think they make games too easy, even on hard. I know Homeworlds' assaults may seem daunting at first, but I feel golems are like Assault Transports: they're so powerful and so effective at dealing with heavily defended planets they make all other subtle strategies useless. Maybe try a low-difficulty game with no superweapon and do a homeworld assault with a regular fleet (and starships and nukes and stuff, of course!)
On the topic of the Human Colony Rebellion, I think there is many fun Minor Factions that are just crushed by superweapons. IMO, AI War has experienced a power creep that culminated with the Exodian Blade campaign. (See
this episode of Extra Credits.) I mean, I love them, but I'm sad there is so few lore-juicy campaigns that doesn't end in an insane powerfight. Anyway, I'm digressing. Sorry. I'll talk about that in one of my next mod drafts.
Well, congratulations again! I hope to see you in your next... Wait, what?
Thoughts for next game: (...)