The Traders have come to visit Ancenstry VIII! Awesome! Mark II Radar Jammer will help tremendously at making Ancestry VIII more autonomous/care free. And no more wasted salvage. This thing costs 10 million metal so whenever I have excess metal I'll just turn it on and it will take care of that problem.
First waves afer the CPA and the AIP increases brought by it are massive.
Both of them hit Ascs G20 at the same time.
Thankfully the ZSEs weren't inside a Carrier so I managed to focus them down before they got in range of anything. Needler Turrets make quick work of the AI Plasma Siege Starships.. while I'm focus building all of my own Plasma Sieges with a capful of Mark II Engineers.
These are just normal waves now. There's also quite a few Mark III AI ships too so things are starting to get fun now. Surely there were some Mark IVs and Mark Vs in the exos and the CPA but those were clearly the minority.
Radar Jammer II is now at 12%
Now off to knowledge hacking Crysantheum. Before I can start the hack I need to get rid of those 4 Ion Cannons. Going to send 3 Assault Transports. 2 with 1 Mark I and Mark I Plasma Sieges with 5 Munitions Boosters and one with 3 Mark I Raid Starships and 5 Munitions Boosters. Going to do my usual limburger infested raiding trick.
Take a loaded Assault Transport and park it right next to the target. Pause the game and unload.
Tap the pause very fast. As soon as you see the ships come out of the transport pause again and order them to attack the targets and return to the transport by holding shift.
And get out. Job well done. Raid Starships are excellent for this since they and their projectiles move very fast. Plasma Sieges are a bit more clunky.
Ok now I'm ready to build the beachhead. Split my whole fleet between 2 Assault Transport and filled the third one with the Hacker and 24 Mark I Engineers, 58 Mark II Engineers, 20 Mobile Builders and 43 Remains Rebuilders.
Unloaded all Assault Transports and paused immediately. The very first things I did was focus builded a Counter Sniper Turret. Then I placed everything else and am going to focus build 2 more Counter Snipers, Mark II Gravitational Turrets and Force Fields. Then everything else. And by everything I mean
everything.
Aaand the beachhead is ready in roughly 35 seconds. I wonder where those Mark III Fighters came from.. I hope they're not the Special Forces..
..yeah, they're the Special Forces. 75 Riot Control Starships. I actually don't think that's going to be a problem since I'm in a defensive position and there doesn't seem to be any Missile Guardians or things like that. My Needler and Laser Turrets will shred the Riots to pieces. If they were any other Starships I'd be dead. Good thing most of the Fighters are gone too.
And as you can see I already started the hack. I'm pretty confident I can finish the hack either before the rest of the Special Forces arrive or I'll be able to repel them because they arrive in order of movement speed from highest to lowest. I still built some new Assault Transports so I can get away if things get too hairy. Also, two waves were announced and both of them have about 3k ships. Great. I might have to relocate some of these Mark II Engineers to help defend against those waves.
Bwahaha 75 Riot Starships destroyed in 58 seconds. Welcome to the meat grinder AI. As I predicted, easily cleaned up.
Once again: This is what I mean I say "beachhead it!".
Good thing I built those Assault Transports. The rest of the Special Forces arrived with Carriers and it was too much for this beachhead. Especially when I had to scrap half of the Engineers and rebuild them on Swog. I'm going to leave the hacker there to do it's thing as long as possible and do another hacking run if it doesn't get to 3000 knowledge. Beachheads are partly meant to be disposable.. except that this beachhead was so big it triggered a reprisal. Wonderful. At least I softened up those Carriers quite a bit. The other one had 1000 ships and the other one had over 900.
Will Continue from there tomorrow. Off to sleep.