Ahh.. got a good night's sleep and am done with my breakfast. Time to kick some butt again.
*opens up AI War*Oookk where we left off..
..The Zenith Miners are still mining, defenses are rebuilt, metal is flowing and things look good. Ok lets get rid of these Miners and then capture the rest of the P2 planets..
*Warning sound!*Oh a CPA was just announced.
Just as I excepted. Around the 4 hour mark, a bit earlier. 14718 ships, great. Oh well, I love the smell of
mangled oil leaking burning robots in the morning anyway.
*sips coffee*Coffee tastest exceptionally good this morning. 8 minutes 51 seconds before the CPA spawns. Time to start building Mark II Warheads. I'll build every other on my homeworld and every other on Ancestry VIII. Scrapped the other Cloaker Starship and will build it on my homeworld (to cloak the Warheads). I also need to send scouts to all surrounding AI planets withing 2 hops so see in advance where the CPA is coming from. Oh and btw there's a Gravity Drill on Ascs 234-E (the planet adjacent/under my homeworld). I need to rebuild the beachhead there. It will do great job at softening the CPA if it decides to take that route. Although I'm afraid all of it is going to hit Ancestry VIII.
I
need to get rid of the Miner on Ancestry VIII and I'd
like to get rid of the Miner on Juliet November. If I am to do it I'll have to do it before the CPA since I have only 11 minutes 52 seconds before the Miners blow up the planets. I'd like to save Juliet November because it's very lightly defended and it's in a good position (adjacent to Ancestry VIII) for knowledge hacking later. Reggeth I wont even try to save. Don't have time. It has Ion Cannons and more guards so it would take too much time.
Destroying the Miner on Ancestry VIII proved to be grindy enough that it made me give up on the idea of saving Juliet November. Instead I'll use the time and resources to capture and fortify Anthem (Adjacent to my homeworld) to protect my homeworld and other planets against the CPA. The problem is that Anthem has over 163 AI Sentinel Frigates..
..Oh never mind. Apparently the AI kindly sent all of that threat to my homeworld (yes that's a good thing). Makes capturing Anthem much easier.
Except that now the Plasma Siege Starship desrtoyed the Counter Sniper Turret next to my Home Command Station and now the Sentinels started bombarding the Force Fields. Already died to this in this game before. Luckily that was fixed quite quickly by building a new one outside of the Force Fields.
Oh dear lord what have I done to myself. Destroying the Co-Processor on Anthem increased the AIP by 20
and triggered an exogalactic strike force because the AI is Raid Engine /
Vengeful. As if either one alone wouldn't have been enough.
Thankfully my defenses were strong enough to auto stop that exo. That was a good "gear check". Had my defenses not been able to auto stop that amount of strength at this point I could have as well abandoned the game. But nope, that's why I unlock all the defenses. I've now captured Anthem and am focus building Needler Turrets before those AI Starships get in range. Also the CPA has spawned so I have only a couple of minutes to build everything. Aaannd I just now noticed something..
..yet another exo for destroying the
AI Command Station on Anthem. Of course. Heading towards my homeworld
Time to rebuild the mine fields. 5 hostile wormholes so that's 294/5/3 = 3 lines of 19 Area and Normal Minefields on each wormhole.
WHAT??
Another exo! I have no idea what this one is for. This one is
also heading towards my homeworld. The first one was for the Co-Processor and the second one was for the Command Station.. don't know about this one. The first CPA Carriers also appeared and some are heading towards my homeworld and some towards Ancesrty VIII.
This is why I hate Zenith Siege Engines. The Carrier just dropped 249 Mark III Zenith Siege Engines almost in range of my Command Station. If it wasn't my
Home Command Station they would simply one shot it, I'd lose power and it would the game. Luckily Home Command Station is immune to that ability's effect. Still I have no option but to use the Mark II Warhead I have.
After the Warhead detonation:
..and few seconds after that..
..guess what the Carrier just dropped? Yep. Almost
100 Mark III Zenith Siege Engines almost
in range of my Command Station. Now once again.. if this wasn't my
Home Command Station.. they would one shot my Command Station thanks to that ability.
Especially with the
Munitions Boosters. They did destroy the Counter Sniper Turret so the AI snipers started to wreak havoc on the Force Field. Fixed that by building another Counter Sniper outside the Force Fields.
In the mean time I destroyed ~3700 AI ships on Swog. Decided to take no chances and pop a Mark II Warhead. I need my engineers, remain rebuilders and defenses to be ready when the biggest chunk of the CPA comes.
Update on the progress on surviving the CPA. Things are going much more smoothly than I though. Only ~8000 ships left of the 14k. The last 6000 will probably come together as a one big blob. The first couple thousand always come on their own here and there which makes things a lot easier. Also I had no time to rebuild any of the beachheads btw. So so much for the
depth in my defenses. They will be ready for the next CPA though. This 14k one is still a small one. Oohh buddy.. the next CPA will probably be over 20k and all CPAs after that will have about 40k.
I'm moving all 39 Remain Rebuilder from my homeworld to Anthem (the rightmost planet, the one with the Black Hole Machine I just captured) to repair the Minefields before the 2k threat arrives.
Aaaannd a reload. Zenith Siege Engines did exactly what I described above to Swog. Wonderful. Back to 3h54m. Anthem is captured and the CPA has already spawned. 11429 threat left.03h54m.sav attached.